7295b6c88c
SColor.h contains many functions which are unused and/or perform linear operations on non-linear 8 bit sRGB color values, such as the plus operator and `SColor::getInterpolated()`, and there is no documentation about missing gamma correction. Some of these functions are not called or called only once: * `getAverage(s16 color)`: Unused * `SColor::getLightness()`: Unused * `SColor::getAverage()`: Claims to determine a color's average intensity but calculates something significantly different since SColor represents non-linear sRGB values. * `SColor::getInterpolated_quadratic()`: Claims to interpolate between colors but uses the sRGB color space, which is neither physically nor perceptually linear. * `SColorf::getInterpolated_quadratic()`: Unused * `SColorf::setColorComponentValue()`: Unused Removing or inlining these functions can simplify the code and documenting gamma-incorrect operations can reduce confusion about what the functions do. This commit does the following: * Remove the above-mentioned unused functions * Inline `SColor::getAverage()` into `CIrrDeviceLinux::TextureToMonochromeCursor()` * Rename `SColor::getLuminance()` into `SColor::getBrightness()` since it does not determine a color's luminance but calculates something which differs significantly from physical luminance since SColor represents non-linear sRGB values. * Inline `SColor::getInterpolated_quadratic()` into `GameUI::update()`, where it is only used for the alpha value calculation for fading * Document gamma-incorrect behaviour in docstrings |
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cmake | ||
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scripts | ||
src | ||
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CMakeLists.txt | ||
LICENSE | ||
README.md |
IrrlichtMt version 1.9
IrrlichtMt is the 3D engine of Minetest. It is based on the Irrlicht Engine but is now developed independently. It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
Build
The build system is CMake.
The following libraries are required to be installed:
- zlib, libPNG, libJPEG
- OpenGL
- or on mobile: OpenGL ES (can be optionally enabled on desktop too)
- on Unix: X11
- SDL2 (see below)
Aside from standard search options (ZLIB_INCLUDE_DIR
, ZLIB_LIBRARY
, ...) the following options are available:
ENABLE_OPENGL
- Enable OpenGL driverENABLE_OPENGL3
(default:OFF
) - Enable OpenGL 3+ driverENABLE_GLES2
- Enable OpenGL ES 2+ driverUSE_SDL2
(default: platform-dependent, usuallyON
) - Use SDL2 instead of older native device code
However, IrrlichtMt cannot be built or installed separately.
Platforms
We aim to support these platforms:
- Windows via MinGW
- Linux (GL or GLES)
- macOS
- Android
This doesn't mean other platforms don't work or won't be supported, if you find something that doesn't work contributions are welcome.
Compatibility matrix
Driver (rows) vs Device (columns)
SDL [1] | Linux [2] | OSX [3] | Win32 [4] | |
---|---|---|---|---|
OpenGL 1.2 (to 2.1) | Works | Works (GLX) | Works (NSOpenGL) | Works (WGL) |
OpenGL 3.2+ | Works | Testing (GLX) | Not implemented | Testing (WGL) |
OpenGL ES 2.x | Works | Untested (EGL) | Not implemented | Untested (EGL) |
WebGL 1 | Untested | Untested (EGL) | Not implemented | Not implemented |
Null (no graphics output) | Works | Works | Works | Works |
Notes:
- [1]
CIrrDeviceSDL
: supports Android, Linux, macOS, Windows - [2]
CIrrDeviceLinux
: supports Linux - [3]
CIrrDeviceOSX
: supports macOS - [4]
CIrrDeviceWin32
: supports Windows
License
The license of the Irrlicht Engine is based on the zlib/libpng license and applies to this fork, too.
The Irrlicht Engine License
===========================
Copyright (C) 2002-2012 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be clearly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.