mirror of
https://github.com/minetest/minetest.git
synced 2024-11-14 03:33:44 +01:00
445 lines
22 KiB
Markdown
445 lines
22 KiB
Markdown
Minetest
|
||
========
|
||
|
||
[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
|
||
[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
|
||
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
|
||
|
||
An InfiniMiner/Minecraft inspired game.
|
||
|
||
Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
|
||
and contributors (see source file comments and the version control log)
|
||
|
||
In case you downloaded the source code:
|
||
---------------------------------------
|
||
If you downloaded the Minetest Engine source code in which this file is
|
||
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
|
||
project too. See its README.txt for more information.
|
||
|
||
Further documentation
|
||
----------------------
|
||
- Website: http://minetest.net/
|
||
- Wiki: http://wiki.minetest.net/
|
||
- Developer wiki: http://dev.minetest.net/
|
||
- Forum: http://forum.minetest.net/
|
||
- Github: https://github.com/minetest/minetest/
|
||
- doc/ directory of source distribution
|
||
|
||
This game is not finished
|
||
--------------------------
|
||
- Don't expect it to work as well as a finished game will.
|
||
- Please report any bugs. When doing that, debug.txt is useful.
|
||
|
||
Default controls
|
||
----------------
|
||
All controls are re-bindable using settings.
|
||
Some can be changes in the key config dialog in the settings tab.
|
||
|
||
| Button | Action |
|
||
|-------------------------------|----------------------------------------------------------------|
|
||
| Move mouse | Look around |
|
||
| W, A, S, D | Move |
|
||
| Space | Jump/move up |
|
||
| Shift | Sneak/move down |
|
||
| Q | Drop itemstack |
|
||
| Shift + Q | Drop single item |
|
||
| Left mouse button | Dig/punch/take item |
|
||
| Right mouse button | Place/use |
|
||
| Shift + right mouse button | Build (without using) |
|
||
| I | Inventory menu |
|
||
| Mouse wheel | Select item |
|
||
| 0-9 | Select item |
|
||
| Z | Zoom (needs zoom privilege) |
|
||
| T | Chat |
|
||
| / | Command |
|
||
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
|
||
| R | Enable/disable full range view |
|
||
| + | Increase view range |
|
||
| - | Decrease view range |
|
||
| K | Enable/disable fly mode (needs fly privilege) |
|
||
| J | Enable/disable fast mode (needs fast privilege) |
|
||
| H | Enable/disable noclip mode (needs noclip privilege) |
|
||
| E | Move fast in fast mode |
|
||
| F1 | Hide/show HUD |
|
||
| F2 | Hide/show chat |
|
||
| F3 | Disable/enable fog |
|
||
| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
|
||
| F5 | Cycle through debug info screens |
|
||
| F6 | Cycle through profiler info screens |
|
||
| F7 | Cycle through camera modes |
|
||
| F8 | Toggle cinematic mode |
|
||
| F9 | Cycle through minimap modes |
|
||
| Shift + F9 | Change minimap orientation |
|
||
| F10 | Show/hide console |
|
||
| F12 | Take screenshot |
|
||
|
||
Paths
|
||
-----
|
||
|
||
Locations:
|
||
|
||
* bin - Compiled binaries
|
||
* share - Distributed read-only data
|
||
* user - User-created modifiable data
|
||
|
||
Where each location is on each platform:
|
||
|
||
* Windows .zip / RUN_IN_PLACE source:
|
||
* bin = bin
|
||
* share = .
|
||
* user = .
|
||
* Linux installed:
|
||
* bin = /usr/bin
|
||
* share = /usr/share/minetest
|
||
* user = ~/.minetest
|
||
* macOS:
|
||
* bin = Contents/MacOS
|
||
* share = Contents/Resources
|
||
* user = Contents/User OR ~/Library/Application Support/minetest
|
||
|
||
Worlds can be found as separate folders in: user/worlds/
|
||
|
||
Configuration file:
|
||
-------------------
|
||
- Default location:
|
||
`user/minetest.conf`
|
||
- It is created by Minetest when it is ran the first time.
|
||
- A specific file can be specified on the command line:
|
||
`--config <path-to-file>`
|
||
- A run-in-place build will look for the configuration file in
|
||
`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
|
||
|
||
Command-line options:
|
||
---------------------
|
||
- Use --help
|
||
|
||
Compiling
|
||
---------
|
||
|
||
### Compiling on GNU/Linux
|
||
|
||
#### Dependencies
|
||
|
||
| Dependency | Version | Commentary |
|
||
|------------|---------|------------|
|
||
| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
|
||
| CMake | 2.6+ | |
|
||
| Irrlicht | 1.7.3+ | |
|
||
| SQLite3 | 3.0+ | |
|
||
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
|
||
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
|
||
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
|
||
|
||
For Debian/Ubuntu:
|
||
|
||
$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
|
||
|
||
For Fedora users:
|
||
|
||
$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
|
||
|
||
#### Download
|
||
|
||
You can install git for easily keeping your copy up to date.
|
||
If you don’t want git, read below on how to get the source without git.
|
||
This is an example for installing git on Debian/Ubuntu:
|
||
|
||
$ sudo apt-get install git
|
||
|
||
For Fedora users:
|
||
|
||
$ sudo dnf install git
|
||
|
||
Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
|
||
|
||
$ git clone --depth 1 https://github.com/minetest/minetest.git
|
||
$ cd minetest
|
||
|
||
Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
|
||
|
||
$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
|
||
|
||
Download source, without using git:
|
||
|
||
$ wget https://github.com/minetest/minetest/archive/master.tar.gz
|
||
$ tar xf master.tar.gz
|
||
$ cd minetest-master
|
||
|
||
Download minetest_game, without using git:
|
||
|
||
$ cd games/
|
||
$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
|
||
$ tar xf master.tar.gz
|
||
$ mv minetest_game-master minetest_game
|
||
$ cd ..
|
||
|
||
#### Build
|
||
|
||
Build a version that runs directly from the source directory:
|
||
|
||
$ cmake . -DRUN_IN_PLACE=TRUE
|
||
$ make -j <number of processors>
|
||
|
||
Run it:
|
||
|
||
$ ./bin/minetest
|
||
|
||
- Use cmake . -LH to see all CMake options and their current state
|
||
- If you want to install it system-wide (or are making a distribution package),
|
||
you will want to use -DRUN_IN_PLACE=FALSE
|
||
- You can build a bare server by specifying -DBUILD_SERVER=TRUE
|
||
- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
|
||
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
|
||
- Debug build is slower, but gives much more useful output in a debugger
|
||
- If you build a bare server, you don't need to have Irrlicht installed.
|
||
In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
|
||
|
||
### CMake options
|
||
|
||
General options:
|
||
|
||
BUILD_CLIENT - Build Minetest client
|
||
BUILD_SERVER - Build Minetest server
|
||
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
|
||
Release - Release build
|
||
Debug - Debug build
|
||
SemiDebug - Partially optimized debug build
|
||
RelWithDebInfo - Release build with Debug information
|
||
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
|
||
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
|
||
ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
|
||
ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
|
||
ENABLE_GETTEXT - Build with Gettext; Allows using translations
|
||
ENABLE_GLES - Search for Open GLES headers & libraries and use them
|
||
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
|
||
ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
|
||
ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
|
||
ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
|
||
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
|
||
ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
|
||
ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
|
||
ENABLE_SYSTEM_JSONCPP - Use JsonCPP from system
|
||
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
|
||
USE_GPROF - Enable profiling using GProf
|
||
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
|
||
|
||
Library specific options:
|
||
|
||
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
|
||
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
|
||
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
|
||
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
|
||
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
|
||
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
|
||
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
|
||
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
|
||
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
|
||
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
|
||
FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
|
||
GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
|
||
GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
|
||
GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
|
||
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
|
||
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
|
||
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
|
||
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
|
||
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
|
||
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
|
||
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
||
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
||
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
|
||
POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
|
||
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
|
||
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
|
||
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
|
||
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
|
||
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
|
||
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
|
||
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
|
||
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
|
||
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
|
||
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
|
||
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
|
||
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
|
||
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
|
||
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
|
||
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
|
||
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
|
||
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
|
||
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
|
||
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
|
||
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
|
||
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
||
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
||
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
||
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
||
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
||
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
|
||
ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
|
||
|
||
### Compiling on Windows
|
||
|
||
* This section is outdated. In addition to what is described here:
|
||
* In addition to minetest, you need to download minetest_game.
|
||
* If you wish to have sound support, you need libogg, libvorbis and libopenal
|
||
|
||
* You need:
|
||
* CMake:
|
||
http://www.cmake.org/cmake/resources/software.html
|
||
* A compiler
|
||
* MinGW: http://www.mingw.org/
|
||
* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
|
||
* Irrlicht SDK 1.7:
|
||
http://irrlicht.sourceforge.net/downloads.html
|
||
* Zlib headers (zlib125.zip)
|
||
http://www.winimage.com/zLibDll/index.html
|
||
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
||
http://www.winimage.com/zLibDll/index.html
|
||
* SQLite3 headers and library
|
||
https://www.sqlite.org/download.html
|
||
* Optional: gettext library and tools:
|
||
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
||
* This is used for other UI languages. Feel free to leave it out.
|
||
* And, of course, Minetest:
|
||
http://minetest.net/download
|
||
* Steps:
|
||
* Select a directory called DIR hereafter in which you will operate.
|
||
* Make sure you have CMake and a compiler installed.
|
||
* Download all the other stuff to DIR and extract them into there.
|
||
("extract here", not "extract to packagename/")
|
||
* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
||
* NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
|
||
and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
|
||
into "sqlite3" directory, and generate sqlite3.lib using command
|
||
"LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
|
||
* All those packages contain a nice base directory in them, which
|
||
should end up being the direct subdirectories of DIR.
|
||
* You will end up with a directory structure like this (+=dir, -=file):
|
||
-----------------
|
||
+ DIR
|
||
* zlib-1.2.5.tar.gz
|
||
* zlib125dll.zip
|
||
* irrlicht-1.8.3.zip
|
||
* sqlite-amalgamation-3130000.zip (SQLite3 headers)
|
||
* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
|
||
* 110214175330.zip (or whatever, this is the minetest source)
|
||
+ zlib-1.2.5
|
||
* zlib.h
|
||
+ win32
|
||
...
|
||
+ zlib125dll
|
||
* readme.txt
|
||
+ dll32
|
||
...
|
||
+ irrlicht-1.8.3
|
||
+ lib
|
||
+ include
|
||
...
|
||
+ sqlite3
|
||
sqlite3.h
|
||
sqlite3ext.h
|
||
sqlite3.lib
|
||
sqlite3.dll
|
||
+ gettext (optional)
|
||
+bin
|
||
+include
|
||
+lib
|
||
+ minetest
|
||
+ src
|
||
+ doc
|
||
* CMakeLists.txt
|
||
...
|
||
-----------------
|
||
* Start up the CMake GUI
|
||
* Select "Browse Source..." and select DIR/minetest
|
||
* Now, if using MSVC:
|
||
* Select "Browse Build..." and select DIR/minetest-build
|
||
* Else if using MinGW:
|
||
* Select "Browse Build..." and select DIR/minetest
|
||
* Select "Configure"
|
||
* Select your compiler
|
||
* It will warn about missing stuff, ignore that at this point. (later don't)
|
||
* Make sure the configuration is as follows
|
||
(note that the versions may differ for you):
|
||
|
||
BUILD_CLIENT [X]
|
||
BUILD_SERVER [ ]
|
||
CMAKE_BUILD_TYPE Release
|
||
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
||
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
|
||
RUN_IN_PLACE [X]
|
||
WARN_ALL [ ]
|
||
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
||
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
||
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
||
GETTEXT_BIN_DIR DIR/gettext/bin
|
||
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
||
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
||
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
||
|
||
* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
|
||
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
|
||
SQLITE3_LIBRARY manually.
|
||
* If you want to build 64-bit minetest, you will need to build 64-bit version
|
||
of irrlicht engine manually, as only 32-bit pre-built library is provided.
|
||
* Hit "Configure"
|
||
* Hit "Configure" once again 8)
|
||
* If something is still coloured red, you have a problem.
|
||
* Hit "Generate"
|
||
If using MSVC:
|
||
* Open the generated minetest.sln
|
||
* The project defaults to the "Debug" configuration. Make very sure to
|
||
select "Release", unless you want to debug some stuff (it's slower
|
||
and might not even work at all)
|
||
* Build the ALL_BUILD project
|
||
* Build the INSTALL project
|
||
* You should now have a working game with the executable in
|
||
DIR/minetest-install/bin/minetest.exe
|
||
* Additionally you may create a zip package by building the PACKAGE
|
||
project.
|
||
If using MinGW:
|
||
* Using the command line, browse to the build directory and run 'make'
|
||
(or mingw32-make or whatever it happens to be)
|
||
* You may need to copy some of the downloaded DLLs into bin/, see what
|
||
running the produced executable tells you it doesn't have.
|
||
* You should now have a working game with the executable in
|
||
DIR/minetest/bin/minetest.exe
|
||
|
||
### Bat script to build Windows releases of Minetest
|
||
|
||
This is how we build Windows releases.
|
||
|
||
set sourcedir=%CD%
|
||
set installpath="C:\tmp\minetest_install"
|
||
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
||
|
||
set builddir=%sourcedir%\bvc10
|
||
mkdir %builddir%
|
||
pushd %builddir%
|
||
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
||
if %errorlevel% neq 0 goto fail
|
||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
||
if %errorlevel% neq 0 goto fail
|
||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
||
if %errorlevel% neq 0 goto fail
|
||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
||
if %errorlevel% neq 0 goto fail
|
||
popd
|
||
echo Finished.
|
||
exit /b 0
|
||
|
||
:fail
|
||
popd
|
||
echo Failed.
|
||
exit /b 1
|
||
|
||
Version scheme
|
||
--------------
|
||
|
||
Minetest doesn't follow semver. Instead, we do something roughly similar to 0.major.minor.
|
||
|
||
Since 0.5.0-dev and 0.4.17-dev, the dev notation refers to the next release,
|
||
ie: 0.5.0-dev is the development version leading to 0.5.0.
|
||
|
||
Prior to that, we used oldversion-dev.
|