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907 lines
23 KiB
C++
907 lines
23 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "map.h"
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#include "mapsector.h"
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#include "mapblock.h"
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#include "voxel.h"
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#include "voxelalgorithms.h"
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#include "porting.h"
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#include "nodemetadata.h"
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#include "log.h"
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#include "profiler.h"
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#include "nodedef.h"
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#include "gamedef.h"
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#include "util/directiontables.h"
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#include "rollback_interface.h"
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#include "environment.h"
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#include "irrlicht_changes/printing.h"
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/*
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Map
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*/
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Map::Map(IGameDef *gamedef):
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m_gamedef(gamedef),
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m_nodedef(gamedef->ndef())
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{
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}
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Map::~Map()
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{
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/*
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Free all MapSectors
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*/
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for (auto §or : m_sectors) {
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delete sector.second;
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}
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}
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void Map::addEventReceiver(MapEventReceiver *event_receiver)
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{
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m_event_receivers.insert(event_receiver);
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}
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void Map::removeEventReceiver(MapEventReceiver *event_receiver)
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{
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m_event_receivers.erase(event_receiver);
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}
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void Map::dispatchEvent(const MapEditEvent &event)
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{
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for (MapEventReceiver *event_receiver : m_event_receivers) {
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event_receiver->onMapEditEvent(event);
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}
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}
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MapSector * Map::getSectorNoGenerateNoLock(v2s16 p)
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{
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if(m_sector_cache != NULL && p == m_sector_cache_p){
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MapSector * sector = m_sector_cache;
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return sector;
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}
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auto n = m_sectors.find(p);
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if (n == m_sectors.end())
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return NULL;
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MapSector *sector = n->second;
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// Cache the last result
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m_sector_cache_p = p;
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m_sector_cache = sector;
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return sector;
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}
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MapSector *Map::getSectorNoGenerate(v2s16 p)
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{
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return getSectorNoGenerateNoLock(p);
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}
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MapBlock *Map::getBlockNoCreateNoEx(v3s16 p3d)
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector *sector = getSectorNoGenerate(p2d);
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if (!sector)
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return nullptr;
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MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
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return block;
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}
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MapBlock *Map::getBlockNoCreate(v3s16 p3d)
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{
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MapBlock *block = getBlockNoCreateNoEx(p3d);
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if(block == NULL)
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throw InvalidPositionException();
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return block;
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}
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bool Map::isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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return (block != NULL);
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}
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// Returns a CONTENT_IGNORE node if not found
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MapNode Map::getNode(v3s16 p, bool *is_valid_position)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if (block == NULL) {
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if (is_valid_position != NULL)
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*is_valid_position = false;
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return {CONTENT_IGNORE};
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}
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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MapNode node = block->getNodeNoCheck(relpos);
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if (is_valid_position != NULL)
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*is_valid_position = true;
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return node;
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}
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static void set_node_in_block(const NodeDefManager *nodedef, MapBlock *block,
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v3s16 relpos, MapNode n)
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{
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// Never allow placing CONTENT_IGNORE, it causes problems
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if(n.getContent() == CONTENT_IGNORE){
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v3s16 blockpos = block->getPos();
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v3s16 p = blockpos * MAP_BLOCKSIZE + relpos;
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errorstream<<"Not allowing to place CONTENT_IGNORE"
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<<" while trying to replace \""
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<<nodedef->get(block->getNodeNoCheck(relpos)).name
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<<"\" at "<<p<<" (block "<<blockpos<<")"<<std::endl;
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return;
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}
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block->setNodeNoCheck(relpos, n);
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}
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// throws InvalidPositionException if not found
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void Map::setNode(v3s16 p, MapNode n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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set_node_in_block(m_gamedef->ndef(), block, relpos, n);
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}
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void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata)
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{
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// Collect old node for rollback
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RollbackNode rollback_oldnode(this, p, m_gamedef);
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
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// This is needed for updating the lighting
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MapNode oldnode = block->getNodeNoCheck(relpos);
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// Remove node metadata
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if (remove_metadata) {
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removeNodeMetadata(p);
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}
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// Set the node on the map
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ContentLightingFlags f = m_nodedef->getLightingFlags(n);
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ContentLightingFlags oldf = m_nodedef->getLightingFlags(oldnode);
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if (f == oldf) {
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// No light update needed, just copy over the old light.
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n.setLight(LIGHTBANK_DAY, oldnode.getLightRaw(LIGHTBANK_DAY, oldf), f);
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n.setLight(LIGHTBANK_NIGHT, oldnode.getLightRaw(LIGHTBANK_NIGHT, oldf), f);
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set_node_in_block(m_gamedef->ndef(), block, relpos, n);
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modified_blocks[blockpos] = block;
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} else {
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// Ignore light (because calling voxalgo::update_lighting_nodes)
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n.setLight(LIGHTBANK_DAY, 0, f);
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n.setLight(LIGHTBANK_NIGHT, 0, f);
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set_node_in_block(m_gamedef->ndef(), block, relpos, n);
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// Update lighting
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std::vector<std::pair<v3s16, MapNode> > oldnodes;
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oldnodes.emplace_back(p, oldnode);
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voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
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}
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if (n.getContent() != oldnode.getContent() &&
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(oldnode.getContent() == CONTENT_AIR || n.getContent() == CONTENT_AIR))
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block->expireIsAirCache();
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// Report for rollback
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if(m_gamedef->rollback())
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{
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RollbackNode rollback_newnode(this, p, m_gamedef);
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RollbackAction action;
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action.setSetNode(p, rollback_oldnode, rollback_newnode);
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m_gamedef->rollback()->reportAction(action);
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}
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}
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void Map::removeNodeAndUpdate(v3s16 p,
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std::map<v3s16, MapBlock*> &modified_blocks)
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{
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addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
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}
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bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
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{
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MapEditEvent event;
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event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
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event.p = p;
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event.n = n;
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bool succeeded = true;
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try{
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std::map<v3s16, MapBlock*> modified_blocks;
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addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
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event.setModifiedBlocks(modified_blocks);
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}
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catch(InvalidPositionException &e){
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succeeded = false;
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}
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dispatchEvent(event);
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return succeeded;
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}
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bool Map::removeNodeWithEvent(v3s16 p)
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{
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MapEditEvent event;
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event.type = MEET_REMOVENODE;
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event.p = p;
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bool succeeded = true;
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try{
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std::map<v3s16, MapBlock*> modified_blocks;
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removeNodeAndUpdate(p, modified_blocks);
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event.setModifiedBlocks(modified_blocks);
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}
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catch(InvalidPositionException &e){
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succeeded = false;
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}
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dispatchEvent(event);
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return succeeded;
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}
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struct TimeOrderedMapBlock {
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MapSector *sect;
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MapBlock *block;
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TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
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sect(sect),
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block(block)
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{}
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bool operator<(const TimeOrderedMapBlock &b) const
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{
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return block->getUsageTimer() < b.block->getUsageTimer();
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};
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};
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/*
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Updates usage timers
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*/
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void Map::timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks)
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{
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bool save_before_unloading = maySaveBlocks();
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// Profile modified reasons
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Profiler modprofiler;
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std::vector<v2s16> sector_deletion_queue;
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u32 deleted_blocks_count = 0;
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u32 saved_blocks_count = 0;
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u32 block_count_all = 0;
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u32 locked_blocks = 0;
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const auto start_time = porting::getTimeUs();
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beginSave();
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// If there is no practical limit, we spare creation of mapblock_queue
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if (max_loaded_blocks < 0) {
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for (auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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bool all_blocks_deleted = true;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for (MapBlock *block : blocks) {
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block->incrementUsageTimer(dtime);
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if (block->refGet() == 0
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&& block->getUsageTimer() > unload_timeout) {
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v3s16 p = block->getPos();
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// Save if modified
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if (block->getModified() != MOD_STATE_CLEAN
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&& save_before_unloading) {
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modprofiler.add(block->getModifiedReasonString(), 1);
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if (!saveBlock(block))
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continue;
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saved_blocks_count++;
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}
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// Delete from memory
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sector->deleteBlock(block);
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if (unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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} else {
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all_blocks_deleted = false;
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block_count_all++;
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}
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}
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// Delete sector if we emptied it
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if (all_blocks_deleted) {
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sector_deletion_queue.push_back(sector_it.first);
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}
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}
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} else {
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std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
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for (auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for (MapBlock *block : blocks) {
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block->incrementUsageTimer(dtime);
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mapblock_queue.push(TimeOrderedMapBlock(sector, block));
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}
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}
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block_count_all = mapblock_queue.size();
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// Delete old blocks, and blocks over the limit from the memory
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while (!mapblock_queue.empty() && ((s32)mapblock_queue.size() > max_loaded_blocks
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|| mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
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TimeOrderedMapBlock b = mapblock_queue.top();
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mapblock_queue.pop();
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MapBlock *block = b.block;
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if (block->refGet() != 0) {
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locked_blocks++;
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continue;
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}
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v3s16 p = block->getPos();
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// Save if modified
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if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
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modprofiler.add(block->getModifiedReasonString(), 1);
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if (!saveBlock(block))
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continue;
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saved_blocks_count++;
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}
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// Delete from memory
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b.sect->deleteBlock(block);
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if (unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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block_count_all--;
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}
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// Delete empty sectors
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for (auto §or_it : m_sectors) {
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if (sector_it.second->empty()) {
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sector_deletion_queue.push_back(sector_it.first);
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}
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}
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}
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endSave();
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const auto end_time = porting::getTimeUs();
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reportMetrics(end_time - start_time, saved_blocks_count, block_count_all);
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// Finally delete the empty sectors
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deleteSectors(sector_deletion_queue);
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if(deleted_blocks_count != 0)
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{
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PrintInfo(infostream); // ServerMap/ClientMap:
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infostream<<"Unloaded "<<deleted_blocks_count
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<<" blocks from memory";
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if(save_before_unloading)
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infostream<<", of which "<<saved_blocks_count<<" were written";
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infostream<<", "<<block_count_all<<" blocks in memory, " << locked_blocks << " locked";
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infostream<<"."<<std::endl;
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if(saved_blocks_count != 0){
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PrintInfo(infostream); // ServerMap/ClientMap:
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infostream<<"Blocks modified by: "<<std::endl;
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modprofiler.print(infostream);
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}
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}
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}
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void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
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{
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timerUpdate(0.0, -1.0, 0, unloaded_blocks);
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}
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void Map::deleteSectors(std::vector<v2s16> §orList)
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{
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for (v2s16 j : sectorList) {
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MapSector *sector = m_sectors[j];
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// If sector is in sector cache, remove it from there
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if(m_sector_cache == sector)
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m_sector_cache = NULL;
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// Remove from map and delete
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m_sectors.erase(j);
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delete sector;
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}
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}
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void Map::PrintInfo(std::ostream &out)
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{
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out<<"Map: ";
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}
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std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
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{
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std::vector<v3s16> positions_with_meta;
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sortBoxVerticies(p1, p2);
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v3s16 bpmin = getNodeBlockPos(p1);
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v3s16 bpmax = getNodeBlockPos(p2);
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VoxelArea area(p1, p2);
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for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
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for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
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for (s16 x = bpmin.X; x <= bpmax.X; x++) {
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v3s16 blockpos(x, y, z);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if (!block) {
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verbosestream << "Map::getNodeMetadata(): Need to emerge "
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<< blockpos << std::endl;
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block = emergeBlock(blockpos, false);
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}
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if (!block) {
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infostream << "WARNING: Map::getNodeMetadata(): Block not found"
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<< std::endl;
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continue;
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}
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v3s16 p_base = blockpos * MAP_BLOCKSIZE;
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std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
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for (size_t i = 0; i != keys.size(); i++) {
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v3s16 p(keys[i] + p_base);
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if (!area.contains(p))
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continue;
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positions_with_meta.push_back(p);
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}
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}
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return positions_with_meta;
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}
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NodeMetadata *Map::getNodeMetadata(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if(!block){
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infostream<<"Map::getNodeMetadata(): Need to emerge "
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<<blockpos<<std::endl;
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block = emergeBlock(blockpos, false);
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}
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if(!block){
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warningstream<<"Map::getNodeMetadata(): Block not found"
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<<std::endl;
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return NULL;
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}
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NodeMetadata *meta = block->m_node_metadata.get(p_rel);
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return meta;
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}
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bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if(!block){
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infostream<<"Map::setNodeMetadata(): Need to emerge "
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<<blockpos<<std::endl;
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block = emergeBlock(blockpos, false);
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}
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if(!block){
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warningstream<<"Map::setNodeMetadata(): Block not found"
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<<std::endl;
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return false;
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}
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block->m_node_metadata.set(p_rel, meta);
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return true;
|
|
}
|
|
|
|
void Map::removeNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
warningstream<<"Map::removeNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_metadata.remove(p_rel);
|
|
}
|
|
|
|
NodeTimer Map::getNodeTimer(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::getNodeTimer(): Need to emerge "
|
|
<<blockpos<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::getNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return NodeTimer();
|
|
}
|
|
NodeTimer t = block->getNodeTimer(p_rel);
|
|
NodeTimer nt(t.timeout, t.elapsed, p);
|
|
return nt;
|
|
}
|
|
|
|
void Map::setNodeTimer(const NodeTimer &t)
|
|
{
|
|
v3s16 p = t.position;
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::setNodeTimer(): Need to emerge "
|
|
<<blockpos<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::setNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
NodeTimer nt(t.timeout, t.elapsed, p_rel);
|
|
block->setNodeTimer(nt);
|
|
}
|
|
|
|
void Map::removeNodeTimer(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
warningstream<<"Map::removeNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->removeNodeTimer(p_rel);
|
|
}
|
|
|
|
bool Map::determineAdditionalOcclusionCheck(const v3s16 pos_camera,
|
|
const core::aabbox3d<s16> &block_bounds, v3s16 &check)
|
|
{
|
|
/*
|
|
This functions determines the node inside the target block that is
|
|
closest to the camera position. This increases the occlusion culling
|
|
accuracy in straight and diagonal corridors.
|
|
The returned position will be occlusion checked first in addition to the
|
|
others (8 corners + center).
|
|
No position is returned if
|
|
- the closest node is a corner, corners are checked anyway.
|
|
- the camera is inside the target block, it will never be occluded.
|
|
*/
|
|
#define CLOSEST_EDGE(pos, bounds, axis) \
|
|
((pos).axis <= (bounds).MinEdge.axis) ? (bounds).MinEdge.axis : \
|
|
(bounds).MaxEdge.axis
|
|
|
|
bool x_inside = (block_bounds.MinEdge.X <= pos_camera.X) &&
|
|
(pos_camera.X <= block_bounds.MaxEdge.X);
|
|
bool y_inside = (block_bounds.MinEdge.Y <= pos_camera.Y) &&
|
|
(pos_camera.Y <= block_bounds.MaxEdge.Y);
|
|
bool z_inside = (block_bounds.MinEdge.Z <= pos_camera.Z) &&
|
|
(pos_camera.Z <= block_bounds.MaxEdge.Z);
|
|
|
|
if (x_inside && y_inside && z_inside)
|
|
return false; // Camera inside target mapblock
|
|
|
|
// straight
|
|
if (x_inside && y_inside) {
|
|
check = v3s16(pos_camera.X, pos_camera.Y, 0);
|
|
check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
|
|
return true;
|
|
} else if (y_inside && z_inside) {
|
|
check = v3s16(0, pos_camera.Y, pos_camera.Z);
|
|
check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
|
|
return true;
|
|
} else if (x_inside && z_inside) {
|
|
check = v3s16(pos_camera.X, 0, pos_camera.Z);
|
|
check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
|
|
return true;
|
|
}
|
|
|
|
// diagonal
|
|
if (x_inside) {
|
|
check = v3s16(pos_camera.X, 0, 0);
|
|
check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
|
|
check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
|
|
return true;
|
|
} else if (y_inside) {
|
|
check = v3s16(0, pos_camera.Y, 0);
|
|
check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
|
|
check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
|
|
return true;
|
|
} else if (z_inside) {
|
|
check = v3s16(0, 0, pos_camera.Z);
|
|
check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
|
|
check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
|
|
return true;
|
|
}
|
|
|
|
// Closest node would be a corner, none returned
|
|
return false;
|
|
}
|
|
|
|
bool Map::isOccluded(const v3s16 pos_camera, const v3s16 pos_target,
|
|
float step, float stepfac, float offset, float end_offset, u32 needed_count)
|
|
{
|
|
v3f direction = intToFloat(pos_target - pos_camera, BS);
|
|
float distance = direction.getLength();
|
|
|
|
// Normalize direction vector
|
|
if (distance > 0.0f)
|
|
direction /= distance;
|
|
|
|
v3f pos_origin_f = intToFloat(pos_camera, BS);
|
|
u32 count = 0;
|
|
bool is_valid_position;
|
|
|
|
for (; offset < distance + end_offset; offset += step) {
|
|
v3f pos_node_f = pos_origin_f + direction * offset;
|
|
v3s16 pos_node = floatToInt(pos_node_f, BS);
|
|
|
|
MapNode node = getNode(pos_node, &is_valid_position);
|
|
|
|
if (is_valid_position &&
|
|
!m_nodedef->getLightingFlags(node).light_propagates) {
|
|
// Cannot see through light-blocking nodes --> occluded
|
|
count++;
|
|
if (count >= needed_count)
|
|
return true;
|
|
}
|
|
step *= stepfac;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::isBlockOccluded(v3s16 pos_relative, v3s16 cam_pos_nodes, bool simple_check)
|
|
{
|
|
// Check occlusion for center and all 8 corners of the mapblock
|
|
// Overshoot a little for less flickering
|
|
static const s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
|
|
static const v3s16 dir9[9] = {
|
|
v3s16( 0, 0, 0),
|
|
v3s16( 1, 1, 1) * bs2,
|
|
v3s16( 1, 1, -1) * bs2,
|
|
v3s16( 1, -1, 1) * bs2,
|
|
v3s16( 1, -1, -1) * bs2,
|
|
v3s16(-1, 1, 1) * bs2,
|
|
v3s16(-1, 1, -1) * bs2,
|
|
v3s16(-1, -1, 1) * bs2,
|
|
v3s16(-1, -1, -1) * bs2,
|
|
};
|
|
|
|
v3s16 pos_blockcenter = pos_relative + (MAP_BLOCKSIZE / 2);
|
|
|
|
// Starting step size, value between 1m and sqrt(3)m
|
|
float step = BS * 1.2f;
|
|
// Multiply step by each iteraction by 'stepfac' to reduce checks in distance
|
|
float stepfac = 1.05f;
|
|
|
|
float start_offset = BS * 1.0f;
|
|
|
|
// The occlusion search of 'isOccluded()' must stop short of the target
|
|
// point by distance 'end_offset' to not enter the target mapblock.
|
|
// For the 8 mapblock corners 'end_offset' must therefore be the maximum
|
|
// diagonal of a mapblock, because we must consider all view angles.
|
|
// sqrt(1^2 + 1^2 + 1^2) = 1.732
|
|
float end_offset = -BS * MAP_BLOCKSIZE * 1.732f;
|
|
|
|
// to reduce the likelihood of falsely occluded blocks
|
|
// require at least two solid blocks
|
|
// this is a HACK, we should think of a more precise algorithm
|
|
u32 needed_count = 2;
|
|
|
|
// This should be only used in server occlusion cullung.
|
|
// The client recalculates the complete drawlist periodically,
|
|
// and random sampling could lead to visible flicker.
|
|
if (simple_check) {
|
|
v3s16 random_point(myrand_range(-bs2, bs2), myrand_range(-bs2, bs2), myrand_range(-bs2, bs2));
|
|
return isOccluded(cam_pos_nodes, pos_blockcenter + random_point, step, stepfac,
|
|
start_offset, end_offset, 1);
|
|
}
|
|
|
|
// Additional occlusion check, see comments in that function
|
|
v3s16 check;
|
|
if (determineAdditionalOcclusionCheck(cam_pos_nodes, MapBlock::getBox(pos_relative), check)) {
|
|
// node is always on a side facing the camera, end_offset can be lower
|
|
if (!isOccluded(cam_pos_nodes, check, step, stepfac, start_offset,
|
|
-1.0f, needed_count))
|
|
return false;
|
|
}
|
|
|
|
for (const v3s16 &dir : dir9) {
|
|
if (!isOccluded(cam_pos_nodes, pos_blockcenter + dir, step, stepfac,
|
|
start_offset, end_offset, needed_count))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
MMVManip::MMVManip(Map *map):
|
|
VoxelManipulator(),
|
|
m_map(map)
|
|
{
|
|
assert(map);
|
|
}
|
|
|
|
void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
|
|
bool load_if_inexistent)
|
|
{
|
|
TimeTaker timer1("initialEmerge", &emerge_time);
|
|
|
|
assert(m_map);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = blockpos_min;
|
|
v3s16 p_max = blockpos_max;
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
|
|
if(size_MB >= 1)
|
|
{
|
|
infostream<<"initialEmerge: area: ";
|
|
block_area_nodes.print(infostream);
|
|
infostream<<" ("<<size_MB<<"MB)";
|
|
infostream<<std::endl;
|
|
}
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
u8 flags = 0;
|
|
MapBlock *block;
|
|
v3s16 p(x,y,z);
|
|
if (m_loaded_blocks.count(p) > 0)
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
{
|
|
TimeTaker timer2("emerge load", &emerge_load_time);
|
|
|
|
block = m_map->getBlockNoCreateNoEx(p);
|
|
if (!block)
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
|
|
if (load_if_inexistent && !blockpos_over_max_limit(p)) {
|
|
block = m_map->emergeBlock(p, true);
|
|
block->copyTo(*this);
|
|
} else {
|
|
flags |= VMANIP_BLOCK_DATA_INEXIST;
|
|
|
|
/*
|
|
Mark area inexistent
|
|
*/
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_NO_DATA
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
}
|
|
/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
|
|
{
|
|
// Mark that block was loaded as blank
|
|
flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
|
|
}*/
|
|
|
|
m_loaded_blocks[p] = flags;
|
|
}
|
|
|
|
m_is_dirty = false;
|
|
}
|
|
|
|
void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
|
|
bool overwrite_generated)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
assert(m_map);
|
|
|
|
/*
|
|
Copy data of all blocks
|
|
*/
|
|
for (auto &loaded_block : m_loaded_blocks) {
|
|
v3s16 p = loaded_block.first;
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
|
|
if (!existed || (block == NULL) ||
|
|
(!overwrite_generated && block->isGenerated()))
|
|
continue;
|
|
|
|
block->copyFrom(*this);
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_VMANIP);
|
|
block->expireIsAirCache();
|
|
|
|
if(modified_blocks)
|
|
(*modified_blocks)[p] = block;
|
|
}
|
|
}
|
|
|
|
MMVManip *MMVManip::clone() const
|
|
{
|
|
MMVManip *ret = new MMVManip();
|
|
|
|
const s32 size = m_area.getVolume();
|
|
ret->m_area = m_area;
|
|
if (m_data) {
|
|
ret->m_data = new MapNode[size];
|
|
memcpy(ret->m_data, m_data, size * sizeof(MapNode));
|
|
}
|
|
if (m_flags) {
|
|
ret->m_flags = new u8[size];
|
|
memcpy(ret->m_flags, m_flags, size * sizeof(u8));
|
|
}
|
|
|
|
ret->m_is_dirty = m_is_dirty;
|
|
// Even if the copy is disconnected from a map object keep the information
|
|
// needed to write it back to one
|
|
ret->m_loaded_blocks = m_loaded_blocks;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void MMVManip::reparent(Map *map)
|
|
{
|
|
assert(map && !m_map);
|
|
m_map = map;
|
|
}
|
|
|
|
//END
|