minetest/src/unittest/CMakeLists.txt
Loïc Blot eda35100b6
Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects
* Add unittests
2018-12-13 20:18:54 +01:00

50 lines
2.0 KiB
CMake

set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_authdatabase.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_activeobject.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_areastore.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_ban.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_collision.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_compression.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_connection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_modchannels.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_serveractiveobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_server_shutdown_state.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_voxelalgorithms.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_voxelmanipulator.cpp
PARENT_SCOPE)
set (UNITTEST_CLIENT_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_clientactiveobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
PARENT_SCOPE)
set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
"${PROJECT_BINARY_DIR}/test_config.h"
)