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https://github.com/minetest/minetest.git
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eda35100b6
* Add an activeobject manager to hold active objects * Add unittests
50 lines
2.0 KiB
CMake
50 lines
2.0 KiB
CMake
set (UNITTEST_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_authdatabase.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_activeobject.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_areastore.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_ban.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_collision.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_compression.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_connection.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_modchannels.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_player.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_serveractiveobjectmgr.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_server_shutdown_state.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_voxelalgorithms.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_voxelmanipulator.cpp
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PARENT_SCOPE)
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set (UNITTEST_CLIENT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_clientactiveobjectmgr.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
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PARENT_SCOPE)
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set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
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set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal)
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configure_file(
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"${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
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"${PROJECT_BINARY_DIR}/test_config.h"
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)
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