minetest/src
2011-02-04 14:32:30 +02:00
..
jthread CMake working on Linux (not on windows) 2011-01-08 03:10:20 +02:00
client.cpp Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
client.h Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
clientserver.h changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
cmake_config.h.in made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
CMakeLists.txt added sand to map generator 2011-02-04 14:32:30 +02:00
common_irrlicht.h added sand to map generator 2011-02-04 14:32:30 +02:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
connection.h Players are left on server while server is running. No passwords yet. 2011-01-15 03:28:19 +02:00
constants.h map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
debug.cpp backing up some stuff 2011-01-26 17:13:19 +02:00
debug.h Lots of small stuff 2011-01-08 19:35:14 +02:00
defaultsettings.cpp nicer looking water 2011-02-04 01:48:52 +02:00
environment.cpp This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
environment.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp should work now 2011-01-26 01:06:45 +02:00
filesys.h should work now 2011-01-26 01:06:45 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiInventoryMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiMainMenu.cpp Map deletion button 2011-01-26 00:40:33 +02:00
guiMainMenu.h Map deletion button 2011-01-26 00:40:33 +02:00
guiMessageMenu.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiMessageMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPauseMenu.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPauseMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiTextInputMenu.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
heightmap.cpp Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
heightmap.h Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
iirrlichtwrapper.h server builds now! 2011-01-28 02:11:44 +02:00
inventory.cpp added temporary backwards compatibility to player inventory 2011-02-03 15:45:53 +02:00
inventory.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
irrlichtwrapper.cpp partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
irrlichtwrapper.h partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
light.cpp all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp added sand to map generator 2011-02-04 14:32:30 +02:00
main.h organizing stuff. 2010-12-21 18:08:24 +02:00
map.cpp added sand to map generator 2011-02-04 14:32:30 +02:00
map.h added sand to map generator 2011-02-04 14:32:30 +02:00
mapblock.cpp nicer looking water 2011-02-04 01:48:52 +02:00
mapblock.h partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
mapblockobject.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapblockobject.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapchunk.h This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
mapnode.cpp nicer looking water 2011-02-04 01:48:52 +02:00
mapnode.h added sand to map generator 2011-02-04 14:32:30 +02:00
mapsector.cpp partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
mapsector.h map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
materials.cpp added sand to map generator 2011-02-04 14:32:30 +02:00
materials.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
mineral.cpp server builds now! 2011-01-28 02:11:44 +02:00
mineral.h server builds now! 2011-01-28 02:11:44 +02:00
modalMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
player.cpp This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
player.h This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
porting.cpp fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME 2011-01-10 18:21:44 +02:00
porting.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
serialization.cpp better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
serialization.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
server.cpp some tweaking 2011-02-02 18:46:14 +02:00
server.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
servermain.cpp server builds now! 2011-01-28 02:11:44 +02:00
socket.cpp working good 2010-12-26 13:51:56 +02:00
socket.h license stuff 2010-11-29 20:13:04 +02:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp forgot old water unit tests 2011-01-24 13:44:07 +02:00
test.h license stuff 2010-11-29 20:13:04 +02:00
texture.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
tile.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
utility.cpp all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
utility.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
voxel.cpp partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
voxel.h some generation-time mud flow tweaking 2011-02-03 13:48:17 +02:00