minetest/src/gui/guiFormSpecMenu.h
2021-01-22 15:09:26 +00:00

490 lines
14 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <utility>
#include <stack>
#include <unordered_set>
#include "irrlichttypes_extrabloated.h"
#include "inventorymanager.h"
#include "modalMenu.h"
#include "guiInventoryList.h"
#include "guiScrollBar.h"
#include "guiTable.h"
#include "network/networkprotocol.h"
#include "client/joystick_controller.h"
#include "util/string.h"
#include "util/enriched_string.h"
#include "StyleSpec.h"
class InventoryManager;
class ISimpleTextureSource;
class Client;
class GUIScrollContainer;
class ISoundManager;
enum FormspecFieldType {
f_Button,
f_Table,
f_TabHeader,
f_CheckBox,
f_DropDown,
f_ScrollBar,
f_Box,
f_ItemImage,
f_HyperText,
f_AnimatedImage,
f_Unknown
};
enum FormspecQuitMode {
quit_mode_no,
quit_mode_accept,
quit_mode_cancel
};
struct TextDest
{
virtual ~TextDest() = default;
// This is deprecated I guess? -celeron55
virtual void gotText(const std::wstring &text) {}
virtual void gotText(const StringMap &fields) = 0;
std::string m_formname;
};
class IFormSource
{
public:
virtual ~IFormSource() = default;
virtual const std::string &getForm() const = 0;
// Fill in variables in field text
virtual std::string resolveText(const std::string &str) { return str; }
};
class GUIFormSpecMenu : public GUIModalMenu
{
struct ListRingSpec
{
ListRingSpec() = default;
ListRingSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname):
inventoryloc(a_inventoryloc),
listname(a_listname)
{
}
InventoryLocation inventoryloc;
std::string listname;
};
struct FieldSpec
{
FieldSpec() = default;
FieldSpec(const std::string &name, const std::wstring &label,
const std::wstring &default_text, s32 id, int priority = 0,
gui::ECURSOR_ICON cursor_icon = ECI_NORMAL) :
fname(name),
flabel(label),
fdefault(unescape_enriched(translate_string(default_text))),
fid(id),
send(false),
ftype(f_Unknown),
is_exit(false),
priority(priority),
fcursor_icon(cursor_icon)
{
}
std::string fname;
std::wstring flabel;
std::wstring fdefault;
s32 fid;
bool send;
FormspecFieldType ftype;
bool is_exit;
// Draw priority for formspec version < 3
int priority;
core::rect<s32> rect;
gui::ECURSOR_ICON fcursor_icon;
std::string sound;
};
struct TooltipSpec
{
TooltipSpec() = default;
TooltipSpec(const std::wstring &a_tooltip, irr::video::SColor a_bgcolor,
irr::video::SColor a_color):
tooltip(translate_string(a_tooltip)),
bgcolor(a_bgcolor),
color(a_color)
{
}
std::wstring tooltip;
irr::video::SColor bgcolor;
irr::video::SColor color;
};
public:
GUIFormSpecMenu(JoystickController *joystick,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Client *client,
ISimpleTextureSource *tsrc,
ISoundManager *sound_manager,
IFormSource* fs_src,
TextDest* txt_dst,
const std::string &formspecPrepend,
bool remap_dbl_click = true);
~GUIFormSpecMenu();
static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest,
const std::string &formspecPrepend, ISoundManager *sound_manager);
void setFormSpec(const std::string &formspec_string,
const InventoryLocation &current_inventory_location)
{
m_formspec_string = formspec_string;
m_current_inventory_location = current_inventory_location;
m_is_form_regenerated = false;
regenerateGui(m_screensize_old);
}
const InventoryLocation &getFormspecLocation()
{
return m_current_inventory_location;
}
void setFormspecPrepend(const std::string &formspecPrepend)
{
m_formspec_prepend = formspecPrepend;
}
// form_src is deleted by this GUIFormSpecMenu
void setFormSource(IFormSource *form_src)
{
delete m_form_src;
m_form_src = form_src;
}
// text_dst is deleted by this GUIFormSpecMenu
void setTextDest(TextDest *text_dst)
{
delete m_text_dst;
m_text_dst = text_dst;
}
void allowClose(bool value)
{
m_allowclose = value;
}
void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0))
{
m_lock = lock;
m_lockscreensize = basescreensize;
}
void removeChildren();
void setInitialFocus();
void setFocus(const std::string &elementname)
{
m_focused_element = elementname;
}
Client *getClient() const
{
return m_client;
}
const GUIInventoryList::ItemSpec *getSelectedItem() const
{
return m_selected_item;
}
const u16 getSelectedAmount() const
{
return m_selected_amount;
}
bool doTooltipAppendItemname() const
{
return m_tooltip_append_itemname;
}
void addHoveredItemTooltip(const std::string &name)
{
m_hovered_item_tooltips.emplace_back(name);
}
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
GUIInventoryList::ItemSpec getItemAtPos(v2s32 p) const;
void drawSelectedItem();
void drawMenu();
void updateSelectedItem();
ItemStack verifySelectedItem();
void acceptInput(FormspecQuitMode quitmode=quit_mode_no);
bool preprocessEvent(const SEvent& event);
bool OnEvent(const SEvent& event);
bool doPause;
bool pausesGame() { return doPause; }
GUITable* getTable(const std::string &tablename);
std::vector<std::string>* getDropDownValues(const std::string &name);
#ifdef __ANDROID__
bool getAndroidUIInput();
#endif
protected:
v2s32 getBasePos() const
{
return padding + offset + AbsoluteRect.UpperLeftCorner;
}
std::wstring getLabelByID(s32 id);
std::string getNameByID(s32 id);
const FieldSpec *getSpecByID(s32 id);
v2s32 getElementBasePos(const std::vector<std::string> *v_pos);
v2s32 getRealCoordinateBasePos(const std::vector<std::string> &v_pos);
v2s32 getRealCoordinateGeometry(const std::vector<std::string> &v_geom);
std::unordered_map<std::string, std::vector<StyleSpec>> theme_by_type;
std::unordered_map<std::string, std::vector<StyleSpec>> theme_by_name;
std::unordered_set<std::string> property_warned;
StyleSpec getDefaultStyleForElement(const std::string &type,
const std::string &name="", const std::string &parent_type="");
std::array<StyleSpec, StyleSpec::NUM_STATES> getStyleForElement(const std::string &type,
const std::string &name="", const std::string &parent_type="");
v2s32 padding;
v2f32 spacing;
v2s32 imgsize;
v2s32 offset;
v2f32 pos_offset;
std::stack<v2f32> container_stack;
InventoryManager *m_invmgr;
ISimpleTextureSource *m_tsrc;
ISoundManager *m_sound_manager;
Client *m_client;
std::string m_formspec_string;
std::string m_formspec_prepend;
InventoryLocation m_current_inventory_location;
// Default true because we can't control regeneration on resizing, but
// we can control cases when the formspec is shown intentionally.
bool m_is_form_regenerated = true;
std::vector<GUIInventoryList *> m_inventorylists;
std::vector<ListRingSpec> m_inventory_rings;
std::vector<gui::IGUIElement *> m_backgrounds;
std::unordered_map<std::string, bool> field_close_on_enter;
std::unordered_map<std::string, bool> m_dropdown_index_event;
std::vector<FieldSpec> m_fields;
std::vector<std::pair<FieldSpec, GUITable *>> m_tables;
std::vector<std::pair<FieldSpec, gui::IGUICheckBox *>> m_checkboxes;
std::map<std::string, TooltipSpec> m_tooltips;
std::vector<std::pair<gui::IGUIElement *, TooltipSpec>> m_tooltip_rects;
std::vector<std::pair<FieldSpec, GUIScrollBar *>> m_scrollbars;
std::vector<std::pair<FieldSpec, std::vector<std::string>>> m_dropdowns;
std::vector<gui::IGUIElement *> m_clickthrough_elements;
std::vector<std::pair<std::string, GUIScrollContainer *>> m_scroll_containers;
GUIInventoryList::ItemSpec *m_selected_item = nullptr;
u16 m_selected_amount = 0;
bool m_selected_dragging = false;
ItemStack m_selected_swap;
gui::IGUIStaticText *m_tooltip_element = nullptr;
u64 m_tooltip_show_delay;
bool m_tooltip_append_itemname;
u64 m_hovered_time = 0;
s32 m_old_tooltip_id = -1;
bool m_auto_place = false;
bool m_allowclose = true;
bool m_lock = false;
v2u32 m_lockscreensize;
bool m_bgnonfullscreen;
bool m_bgfullscreen;
video::SColor m_bgcolor;
video::SColor m_fullscreen_bgcolor;
video::SColor m_default_tooltip_bgcolor;
video::SColor m_default_tooltip_color;
private:
IFormSource *m_form_src;
TextDest *m_text_dst;
std::string m_last_formname;
u16 m_formspec_version = 1;
std::string m_focused_element = "";
JoystickController *m_joystick;
bool m_show_debug = false;
struct parserData {
bool explicit_size;
bool real_coordinates;
u8 simple_field_count;
v2f invsize;
v2s32 size;
v2f32 offset;
v2f32 anchor;
core::rect<s32> rect;
v2s32 basepos;
v2u32 screensize;
GUITable::TableOptions table_options;
GUITable::TableColumns table_columns;
gui::IGUIElement *current_parent = nullptr;
GUIInventoryList::Options inventorylist_options;
struct {
s32 max = 1000;
s32 min = 0;
s32 small_step = 10;
s32 large_step = 100;
s32 thumb_size = 1;
GUIScrollBar::ArrowVisibility arrow_visiblity = GUIScrollBar::DEFAULT;
} scrollbar_options;
// used to restore table selection/scroll/treeview state
std::unordered_map<std::string, GUITable::DynamicData> table_dyndata;
};
struct fs_key_pending {
bool key_up;
bool key_down;
bool key_enter;
bool key_escape;
};
fs_key_pending current_keys_pending;
std::string current_field_enter_pending = "";
std::vector<std::string> m_hovered_item_tooltips;
void parseElement(parserData* data, const std::string &element);
void parseSize(parserData* data, const std::string &element);
void parseContainer(parserData* data, const std::string &element);
void parseContainerEnd(parserData* data);
void parseScrollContainer(parserData *data, const std::string &element);
void parseScrollContainerEnd(parserData *data);
void parseList(parserData* data, const std::string &element);
void parseListRing(parserData* data, const std::string &element);
void parseCheckbox(parserData* data, const std::string &element);
void parseImage(parserData* data, const std::string &element);
void parseAnimatedImage(parserData *data, const std::string &element);
void parseItemImage(parserData* data, const std::string &element);
void parseButton(parserData* data, const std::string &element,
const std::string &typ);
void parseBackground(parserData* data, const std::string &element);
void parseTableOptions(parserData* data, const std::string &element);
void parseTableColumns(parserData* data, const std::string &element);
void parseTable(parserData* data, const std::string &element);
void parseTextList(parserData* data, const std::string &element);
void parseDropDown(parserData* data, const std::string &element);
void parseFieldCloseOnEnter(parserData *data, const std::string &element);
void parsePwdField(parserData* data, const std::string &element);
void parseField(parserData* data, const std::string &element, const std::string &type);
void createTextField(parserData *data, FieldSpec &spec,
core::rect<s32> &rect, bool is_multiline);
void parseSimpleField(parserData* data,std::vector<std::string> &parts);
void parseTextArea(parserData* data,std::vector<std::string>& parts,
const std::string &type);
void parseHyperText(parserData *data, const std::string &element);
void parseLabel(parserData* data, const std::string &element);
void parseVertLabel(parserData* data, const std::string &element);
void parseImageButton(parserData* data, const std::string &element,
const std::string &type);
void parseItemImageButton(parserData* data, const std::string &element);
void parseTabHeader(parserData* data, const std::string &element);
void parseBox(parserData* data, const std::string &element);
void parseBackgroundColor(parserData* data, const std::string &element);
void parseListColors(parserData* data, const std::string &element);
void parseTooltip(parserData* data, const std::string &element);
bool parseVersionDirect(const std::string &data);
bool parseSizeDirect(parserData* data, const std::string &element);
void parseScrollBar(parserData* data, const std::string &element);
void parseScrollBarOptions(parserData *data, const std::string &element);
bool parsePositionDirect(parserData *data, const std::string &element);
void parsePosition(parserData *data, const std::string &element);
bool parseAnchorDirect(parserData *data, const std::string &element);
void parseAnchor(parserData *data, const std::string &element);
bool parseStyle(parserData *data, const std::string &element, bool style_type);
void parseSetFocus(const std::string &element);
void parseModel(parserData *data, const std::string &element);
void tryClose();
void showTooltip(const std::wstring &text, const irr::video::SColor &color,
const irr::video::SColor &bgcolor);
/**
* In formspec version < 2 the elements were not ordered properly. Some element
* types were drawn before others.
* This function sorts the elements in the old order for backwards compatibility.
*/
void legacySortElements(core::list<IGUIElement *>::Iterator from);
int m_btn_height;
gui::IGUIFont *m_font = nullptr;
};
class FormspecFormSource: public IFormSource
{
public:
FormspecFormSource(const std::string &formspec):
m_formspec(formspec)
{
}
~FormspecFormSource() = default;
void setForm(const std::string &formspec)
{
m_formspec = formspec;
}
const std::string &getForm() const
{
return m_formspec;
}
std::string m_formspec;
};