mirror of
https://github.com/minetest/minetest.git
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Until we're able to detect touchscreen itself, let's have a detection based on a form factor of the device. Tablets and handhelds are usually equiped with touchscreens, so as a default enable touchscreen GUI there. - Windows and Linux supports autodetection. - Android is hardcoded as touch-based. - MacOS staying same as before without detection. Signed-off-by: David Heidelberg <david@ixit.cz>
86 lines
6.7 KiB
Markdown
86 lines
6.7 KiB
Markdown
# Compiling Minetest
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- [Compiling on GNU/Linux](linux.md)
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- [Compiling on Windows](windows.md)
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- [Compiling on MacOS](macos.md)
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## CMake options
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General options and their default values:
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BUILD_CLIENT=TRUE - Build Minetest client
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BUILD_SERVER=FALSE - Build Minetest server
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BUILD_UNITTESTS=TRUE - Build unittest sources
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BUILD_BENCHMARKS=FALSE - Build benchmark sources
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BUILD_DOCUMENTATION=TRUE - Build doxygen documentation
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CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
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Release - Release build
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Debug - Debug build
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SemiDebug - Partially optimized debug build
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RelWithDebInfo - Release build with debug information
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MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
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ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
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ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
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ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
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ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
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ENABLE_LTO=<varies> - Build with IPO/LTO optimizations (smaller and more efficient than regular build)
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ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
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ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
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ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
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RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
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ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
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INSTALL_DEVTEST=FALSE - Whether the Development Test game should be installed alongside Minetest
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USE_GPROF=FALSE - Enable profiling using GProf
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VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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Library specific options:
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
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CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
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CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
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EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged
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FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h
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FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h
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FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
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FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
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GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
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GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains libintl.h
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GETTEXT_LIBRARY - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a
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GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
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ICONV_LIBRARY - Optional/platform-dependent; path to libiconv.so/libiconv.dylib
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LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
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LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
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LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
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PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
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PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
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REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
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REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
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SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
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SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib
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LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
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LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
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OGG_DLL - Only if building with sound on Windows; path to libogg.dll
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OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
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OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
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OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
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OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
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OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
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SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
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SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
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VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
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VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs
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VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
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VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
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ZLIB_DLL - Only on Windows; path to zlib1.dll
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ZLIB_INCLUDE_DIR - Directory that contains zlib.h
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ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
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ZSTD_DLL - Only on Windows; path to libzstd.dll
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ZSTD_INCLUDE_DIR - Directory that contains zstd.h
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ZSTD_LIBRARY - Path to libzstd.a/libzstd.so/ztd.lib
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