..
cavegen.cpp
Document the deprecation of hardcoded cave liquids ( #8692 )
2019-07-20 01:03:52 +01:00
cavegen.h
Document the deprecation of hardcoded cave liquids ( #8692 )
2019-07-20 01:03:52 +01:00
CMakeLists.txt
Move files to subdirectories ( #6599 )
2017-11-08 23:56:20 +01:00
dungeongen.cpp
Dungeons: Make multiple large rooms possible ( #8678 )
2019-07-16 20:39:58 +01:00
dungeongen.h
Dungeons: Make multiple large rooms possible ( #8678 )
2019-07-16 20:39:58 +01:00
mapgen_carpathian.cpp
Mapgen Carpathian: Add optional rivers ( #7977 )
2019-06-19 01:06:08 +01:00
mapgen_carpathian.h
Mapgen Carpathian: Add optional rivers ( #7977 )
2019-06-19 01:06:08 +01:00
mapgen_flat.cpp
Mapgen Flat: Fix and improve getSpawnLevelAtPoint() ( #8756 )
2019-08-06 02:30:28 +01:00
mapgen_flat.h
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
2019-06-01 20:50:43 +01:00
mapgen_fractal.cpp
Initialise 'seabed_height' to avoid compilation warning ( #8715 )
2019-07-26 17:51:53 +01:00
mapgen_fractal.h
Mgfractal: Make non-fractal terrain optional ( #8702 )
2019-07-25 19:58:35 +01:00
mapgen_singlenode.cpp
mapgen: drop mapgen id from child mapgens.
2019-03-31 20:49:39 +02:00
mapgen_singlenode.h
mapgen: drop mapgen id from child mapgens.
2019-03-31 20:49:39 +02:00
mapgen_v5.cpp
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
2019-06-01 20:50:43 +01:00
mapgen_v5.h
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
2019-06-01 20:50:43 +01:00
mapgen_v6.cpp
Dungeons: Make multiple large rooms possible ( #8678 )
2019-07-16 20:39:58 +01:00
mapgen_v6.h
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
2019-06-01 20:50:43 +01:00
mapgen_v7.cpp
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
2019-06-01 20:50:43 +01:00
mapgen_v7.h
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
2019-06-01 20:50:43 +01:00
mapgen_valleys.cpp
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
2019-06-01 20:50:43 +01:00
mapgen_valleys.h
Dungeons: Settable density noise, move number calculation to mapgens ( #8473 )
2019-06-01 20:50:43 +01:00
mapgen.cpp
Re-order mapgens in mainmenu and 'all settings' mapgen selection ( #8705 )
2019-07-25 20:46:28 +01:00
mapgen.h
Re-order mapgens in mainmenu and 'all settings' mapgen selection ( #8705 )
2019-07-25 20:46:28 +01:00
mg_biome.cpp
Allow multiple cave liquids in a biome definition ( #8481 )
2019-05-18 21:13:14 +01:00
mg_biome.h
Allow multiple cave liquids in a biome definition ( #8481 )
2019-05-18 21:13:14 +01:00
mg_decoration.cpp
Decoration API: Add lightweight ability to have complete coverage ( #7456 )
2018-06-24 17:14:18 +01:00
mg_decoration.h
Mapgen folder: Update and improve copyright information of files
2018-01-15 04:42:08 +00:00
mg_ore.cpp
Fix build on gcc 5.0 ( #7586 )
2018-07-26 21:49:38 +02:00
mg_ore.h
Vein ore: Fix bug caused by changing perlinmap Y size ( #7371 )
2018-05-24 22:20:06 +01:00
mg_schematic.cpp
blitToVManip: Check out-of-bounds using node position not index ( #8127 )
2019-01-25 19:01:00 +00:00
mg_schematic.h
Node definition manager refactor ( #7016 )
2018-02-10 21:04:16 +01:00
treegen.cpp
Node definition manager refactor ( #7016 )
2018-02-10 21:04:16 +01:00
treegen.h
Node definition manager refactor ( #7016 )
2018-02-10 21:04:16 +01:00