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234 lines
5.0 KiB
C++
234 lines
5.0 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIINVENTORYMENU_HEADER
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#define GUIINVENTORYMENU_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "inventory.h"
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#include "inventorymanager.h"
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#include "modalMenu.h"
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class IGameDef;
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class InventoryManager;
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struct TextDest
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{
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virtual ~TextDest() {};
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// This is deprecated I guess? -celeron55
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virtual void gotText(std::wstring text){}
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virtual void gotText(std::map<std::string, std::string> fields) = 0;
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};
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class IFormSource
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{
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public:
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virtual ~IFormSource(){}
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virtual std::string getForm() = 0;
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// Fill in variables in field text
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virtual std::string resolveText(std::string str){ return str; }
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};
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void drawItemStack(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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IGameDef *gamedef);
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class GUIFormSpecMenu : public GUIModalMenu
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{
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struct ItemSpec
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{
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ItemSpec()
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{
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i = -1;
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}
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ItemSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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s32 a_i)
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{
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inventoryloc = a_inventoryloc;
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listname = a_listname;
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i = a_i;
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}
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bool isValid() const
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{
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return i != -1;
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}
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InventoryLocation inventoryloc;
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std::string listname;
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s32 i;
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};
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struct ListDrawSpec
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{
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ListDrawSpec()
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{
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}
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ListDrawSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
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inventoryloc(a_inventoryloc),
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listname(a_listname),
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pos(a_pos),
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geom(a_geom),
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start_item_i(a_start_item_i)
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{
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}
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InventoryLocation inventoryloc;
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std::string listname;
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v2s32 pos;
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v2s32 geom;
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s32 start_item_i;
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};
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struct ImageDrawSpec
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{
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ImageDrawSpec()
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{
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}
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ImageDrawSpec(const std::string &a_name,
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v2s32 a_pos, v2s32 a_geom):
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name(a_name),
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pos(a_pos),
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geom(a_geom)
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{
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}
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std::string name;
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v2s32 pos;
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v2s32 geom;
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};
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struct FieldSpec
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{
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FieldSpec()
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{
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}
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FieldSpec(const std::wstring name, const std::wstring label, const std::wstring fdeflt, int id):
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fname(name),
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flabel(label),
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fdefault(fdeflt),
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fid(id)
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{
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send = false;
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is_button = false;
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is_exit = false;
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tooltip="";
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}
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std::wstring fname;
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std::wstring flabel;
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std::wstring fdefault;
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int fid;
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bool send;
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bool is_button;
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bool is_exit;
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core::rect<s32> rect;
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std::string tooltip;
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};
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public:
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GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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InventoryManager *invmgr,
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IGameDef *gamedef
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);
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~GUIFormSpecMenu();
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void setFormSpec(const std::string &formspec_string,
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InventoryLocation current_inventory_location)
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{
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m_formspec_string = formspec_string;
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m_current_inventory_location = current_inventory_location;
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regenerateGui(m_screensize_old);
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}
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// form_src is deleted by this GUIFormSpecMenu
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void setFormSource(IFormSource *form_src)
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{
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m_form_src = form_src;
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}
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// text_dst is deleted by this GUIFormSpecMenu
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void setTextDest(TextDest *text_dst)
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{
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m_text_dst = text_dst;
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}
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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ItemSpec getItemAtPos(v2s32 p) const;
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void drawList(const ListDrawSpec &s, int phase);
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void drawSelectedItem();
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void drawMenu();
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void updateSelectedItem();
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void acceptInput();
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bool OnEvent(const SEvent& event);
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protected:
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v2s32 getBasePos() const
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{
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return padding + AbsoluteRect.UpperLeftCorner;
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}
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v2s32 padding;
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v2s32 spacing;
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v2s32 imgsize;
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irr::IrrlichtDevice* m_device;
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InventoryManager *m_invmgr;
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IGameDef *m_gamedef;
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std::string m_formspec_string;
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InventoryLocation m_current_inventory_location;
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IFormSource *m_form_src;
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TextDest *m_text_dst;
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std::vector<ListDrawSpec> m_inventorylists;
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std::vector<ImageDrawSpec> m_backgrounds;
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std::vector<ImageDrawSpec> m_images;
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std::vector<ImageDrawSpec> m_itemimages;
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std::vector<FieldSpec> m_fields;
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ItemSpec *m_selected_item;
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u32 m_selected_amount;
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bool m_selected_dragging;
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// WARNING: BLACK MAGIC
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// Used to guess and keep up with some special things the server can do.
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// If name is "", no guess exists.
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ItemStack m_selected_content_guess;
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InventoryLocation m_selected_content_guess_inventory;
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v2s32 m_pointer;
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gui::IGUIStaticText *m_tooltip_element;
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};
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#endif
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