minetest/src/client
Loïc Blot 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
2017-07-02 20:29:58 +02:00
..
clientlauncher.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
clientlauncher.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
CMakeLists.txt Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
inputhandler.cpp Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
inputhandler.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
joystick_controller.cpp C++11 cleanup on constructors dir client (#6012) 2017-06-21 08:04:45 +02:00
joystick_controller.h C++11 cleanup on constructors dir client (#6012) 2017-06-21 08:04:45 +02:00
keys.h Autorun: Change to 'autoforward' (#5926) 2017-06-08 09:57:00 +02:00
renderingengine.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
renderingengine.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.h Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) 2017-07-02 20:29:58 +02:00