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* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength |
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.. | ||
3d_interlaced_merge | ||
bloom_downsample | ||
bloom_upsample | ||
blur_h | ||
blur_v | ||
default_shader | ||
extract_bloom | ||
minimap_shader | ||
nodes_shader | ||
object_shader | ||
second_stage | ||
selection_shader | ||
shadow_shaders | ||
stars_shader |