minetest/builtin
grorp 9b6a399011
Implement support for FSAA in combination with post-processing (#15392)
- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing, section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
..
async Fix itemdef defaults not being applied in async env 2023-08-14 18:16:36 +02:00
client Luanti rename: builtin (#15324) 2024-10-28 19:40:18 +01:00
common Luanti rename: builtin (#15324) 2024-10-28 19:40:18 +01:00
emerge Add minetest.bulk_swap_node (#15043) 2024-09-24 22:25:34 +02:00
fstk Luanti rename: builtin (#15324) 2024-10-28 19:40:18 +01:00
game Add weights to biomes (#15142) 2024-11-12 10:53:17 +01:00
locale Dehardcode the death formspec (#15155) 2024-09-24 22:37:44 +02:00
mainmenu Replace occurences of 'wiki.minetest.net' with 'wiki.luanti.org' 2024-11-18 00:04:32 +01:00
profiler Luanti rename: builtin (#15324) 2024-10-28 19:40:18 +01:00
init.lua Luanti rename: builtin (#15324) 2024-10-28 19:40:18 +01:00
settingtypes.txt Implement support for FSAA in combination with post-processing (#15392) 2024-11-18 14:06:48 +01:00