mirror of
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111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <IGUIEnvironment.h>
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#include "util/enriched_string.h"
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#include "util/pointedthing.h"
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#include "game.h"
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using namespace irr;
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class Client;
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struct MapDrawControl;
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/*
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* This object intend to contain the core UI elements
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* It includes:
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* - status texts
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* - debug texts
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* - chat texts
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* - hud flags
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*/
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class GameUI
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{
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// Temporary between coding time to move things here
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friend class Game;
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// Permit unittests to access members directly
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friend class TestGameUI;
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public:
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GameUI();
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~GameUI() = default;
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// Flags that can, or may, change during main game loop
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struct Flags
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{
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bool show_chat = true;
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bool show_hud = true;
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bool show_minimap = true;
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bool show_debug = true;
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bool show_profiler_graph = true;
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};
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void init();
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void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
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const CameraOrientation &cam, const PointedThing &pointed_old,
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float dtime);
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void initFlags();
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const Flags &getFlags() const { return m_flags; }
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void showMinimap(bool show);
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inline void setInfoText(const std::wstring &str) { m_infotext = str; }
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inline void clearInfoText() { m_infotext.clear(); }
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inline void showStatusText(const std::wstring &str)
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{
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m_statustext = str;
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m_statustext_time = 0.0f;
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}
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void showTranslatedStatusText(const char *str);
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inline void clearStatusText() { m_statustext.clear(); }
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void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
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void updateProfiler();
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void toggleChat();
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void toggleHud();
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void toggleProfiler();
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private:
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Flags m_flags;
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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std::wstring m_infotext;
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gui::IGUIStaticText *m_guitext_status = nullptr;
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std::wstring m_statustext;
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float m_statustext_time = 0.0f;
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video::SColor m_statustext_initial_color;
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gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
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gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
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u8 m_profiler_current_page = 0;
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const u8 m_profiler_max_page = 3;
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};
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