.. |
meshgen
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Update mesh collector and move it to a separate file (#6904)
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2018-03-22 20:59:49 +01:00 |
render
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Render copyright notice: Fix name spelling (#7042)
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2018-02-15 21:19:34 +01:00 |
clientevent.h
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Fix issues with earlier CSM HUD commit (#6940)
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2018-01-26 16:05:47 +01:00 |
clientlauncher.cpp
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Android build fixes for c++11
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2018-03-11 16:56:27 +01:00 |
clientlauncher.h
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C++ modernize: Pragma once (#6264)
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2017-08-17 22:19:39 +02:00 |
CMakeLists.txt
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Update mesh collector and move it to a separate file (#6904)
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2018-03-22 20:59:49 +01:00 |
gameui.cpp
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Node definition manager refactor (#7016)
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2018-02-10 21:04:16 +01:00 |
gameui.h
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Don't recalculate statustext initial color everytime & review fixes
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2018-01-05 20:59:30 +01:00 |
hud.cpp
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[CSM] Add basic HUD manipulation. (#6067)
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2018-01-20 14:09:58 +01:00 |
hud.h
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[CSM] Add basic HUD manipulation. (#6067)
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2018-01-20 14:09:58 +01:00 |
inputhandler.cpp
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Switch F3 to use 'enable_fog' setting
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2018-02-08 15:40:16 +01:00 |
inputhandler.h
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Game refactor [4/X]: keycache is now owned by InputHandler
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2018-01-20 16:38:38 +01:00 |
joystick_controller.cpp
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Move files to subdirectories (#6599)
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2017-11-08 23:56:20 +01:00 |
joystick_controller.h
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C++ modernize: Pragma once (#6264)
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2017-08-17 22:19:39 +02:00 |
keys.h
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Switch F3 to use 'enable_fog' setting
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2018-02-08 15:40:16 +01:00 |
renderingengine.cpp
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Android build fixes for c++11
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2018-03-11 16:56:27 +01:00 |
renderingengine.h
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Add confirmation on new player registration (#6849)
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2018-01-13 12:07:16 +01:00 |
tile.cpp
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Android build fixes for c++11
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2018-03-11 16:56:27 +01:00 |
tile.h
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Android build fixes for c++11
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2018-03-11 16:56:27 +01:00 |