mirror of
https://github.com/minetest/minetest.git
synced 2024-12-24 15:12:23 +01:00
284 lines
6.1 KiB
C++
284 lines
6.1 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "environment.h"
|
|
#include "main.h" // g_device for timing debug
|
|
|
|
Environment::Environment(Map *map, std::ostream &dout):
|
|
m_dout(dout)
|
|
{
|
|
m_map = map;
|
|
m_daynight_ratio = 0.2;
|
|
}
|
|
|
|
Environment::~Environment()
|
|
{
|
|
// Deallocate players
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
i != m_players.end(); i++)
|
|
{
|
|
delete (*i);
|
|
}
|
|
|
|
// The map is removed by the SceneManager
|
|
m_map->drop();
|
|
//delete m_map;
|
|
}
|
|
|
|
void Environment::step(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
/*
|
|
Run Map's timers
|
|
*/
|
|
//TimeTaker maptimerupdatetimer("m_map->timerUpdate()", g_device);
|
|
// 0ms
|
|
m_map->timerUpdate(dtime);
|
|
//maptimerupdatetimer.stop();
|
|
|
|
/*
|
|
Get the highest speed some player is going
|
|
*/
|
|
//TimeTaker playerspeed("playerspeed", g_device);
|
|
// 0ms
|
|
f32 maximum_player_speed = 0.001; // just some small value
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
i != m_players.end(); i++)
|
|
{
|
|
f32 speed = (*i)->getSpeed().getLength();
|
|
if(speed > maximum_player_speed)
|
|
maximum_player_speed = speed;
|
|
}
|
|
//playerspeed.stop();
|
|
|
|
// Maximum time increment (for collision detection etc)
|
|
// Allow 0.1 blocks per increment
|
|
// time = distance / speed
|
|
f32 dtime_max_increment = 0.1*BS / maximum_player_speed;
|
|
// Maximum time increment is 10ms or lower
|
|
if(dtime_max_increment > 0.01)
|
|
dtime_max_increment = 0.01;
|
|
|
|
//TimeTaker playerupdate("playerupdate", g_device);
|
|
|
|
/*
|
|
Stuff that has a maximum time increment
|
|
*/
|
|
// Don't allow overly huge dtime
|
|
if(dtime > 0.5)
|
|
dtime = 0.5;
|
|
|
|
u32 loopcount = 0;
|
|
do
|
|
{
|
|
loopcount++;
|
|
|
|
f32 dtime_part;
|
|
if(dtime > dtime_max_increment)
|
|
dtime_part = dtime_max_increment;
|
|
else
|
|
dtime_part = dtime;
|
|
dtime -= dtime_part;
|
|
|
|
/*
|
|
Handle players
|
|
*/
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
i != m_players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
|
|
v3f playerpos = player->getPosition();
|
|
|
|
// Apply physics to local player
|
|
if(player->isLocal())
|
|
{
|
|
// Apply gravity to local player
|
|
v3f speed = player->getSpeed();
|
|
speed.Y -= 9.81 * BS * dtime_part * 2;
|
|
|
|
/*
|
|
Apply water resistance
|
|
*/
|
|
if(player->in_water)
|
|
{
|
|
f32 max_down = 1.0*BS;
|
|
if(speed.Y < -max_down) speed.Y = -max_down;
|
|
|
|
f32 max = 2.0*BS;
|
|
if(speed.getLength() > max)
|
|
{
|
|
speed = speed / speed.getLength() * max;
|
|
}
|
|
}
|
|
|
|
player->setSpeed(speed);
|
|
}
|
|
|
|
/*
|
|
Move the player.
|
|
For local player, this also calculates collision detection.
|
|
*/
|
|
player->move(dtime_part, *m_map);
|
|
|
|
/*
|
|
Update lighting on remote players on client
|
|
*/
|
|
u8 light = LIGHT_MAX;
|
|
try{
|
|
// Get node at feet
|
|
v3s16 p = floatToInt(playerpos + v3f(0,BS/4,0));
|
|
MapNode n = m_map->getNode(p);
|
|
light = n.getLightBlend(m_daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e) {}
|
|
player->updateLight(light);
|
|
|
|
/*
|
|
Add footsteps to grass
|
|
*/
|
|
// Get node that is at BS/4 under player
|
|
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0));
|
|
try{
|
|
MapNode n = m_map->getNode(bottompos);
|
|
if(n.d == CONTENT_GRASS)
|
|
{
|
|
n.d = CONTENT_GRASS_FOOTSTEPS;
|
|
m_map->setNode(bottompos, n);
|
|
#ifndef SERVER
|
|
// Update mesh on client
|
|
if(m_map->mapType() == MAPTYPE_CLIENT)
|
|
{
|
|
v3s16 p_blocks = getNodeBlockPos(bottompos);
|
|
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
|
|
b->updateMesh(m_daynight_ratio);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
while(dtime > 0.001);
|
|
|
|
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
|
|
}
|
|
|
|
Map & Environment::getMap()
|
|
{
|
|
return *m_map;
|
|
}
|
|
|
|
void Environment::addPlayer(Player *player)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
//Check that only one local player exists and peer_ids are unique
|
|
#ifndef SERVER
|
|
assert(player->isLocal() == false || getLocalPlayer() == NULL);
|
|
#endif
|
|
assert(getPlayer(player->peer_id) == NULL);
|
|
m_players.push_back(player);
|
|
}
|
|
|
|
void Environment::removePlayer(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
re_search:
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
i != m_players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
if(player->peer_id != peer_id)
|
|
continue;
|
|
|
|
delete player;
|
|
m_players.erase(i);
|
|
// See if there is an another one
|
|
// (shouldn't be, but just to be sure)
|
|
goto re_search;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVER
|
|
LocalPlayer * Environment::getLocalPlayer()
|
|
{
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
i != m_players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
if(player->isLocal())
|
|
return (LocalPlayer*)player;
|
|
}
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
Player * Environment::getPlayer(u16 peer_id)
|
|
{
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
i != m_players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
if(player->peer_id == peer_id)
|
|
return player;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
core::list<Player*> Environment::getPlayers()
|
|
{
|
|
return m_players;
|
|
}
|
|
|
|
void Environment::printPlayers(std::ostream &o)
|
|
{
|
|
o<<"Players in environment:"<<std::endl;
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
i != m_players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
o<<"Player peer_id="<<player->peer_id<<std::endl;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVER
|
|
void Environment::updateMeshes(v3s16 blockpos)
|
|
{
|
|
m_map->updateMeshes(blockpos, m_daynight_ratio);
|
|
}
|
|
|
|
void Environment::expireMeshes(bool only_daynight_diffed)
|
|
{
|
|
m_map->expireMeshes(only_daynight_diffed);
|
|
}
|
|
#endif
|
|
|
|
void Environment::setDayNightRatio(u32 r)
|
|
{
|
|
m_daynight_ratio = r;
|
|
}
|
|
|
|
u32 Environment::getDayNightRatio()
|
|
{
|
|
return m_daynight_ratio;
|
|
}
|
|
|