.. |
client.cpp
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
client.h
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base stuff for item->object conversion
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2010-12-24 03:08:05 +02:00 |
clientserver.h
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
common_irrlicht.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
connection.cpp
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
connection.h
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
constants.h
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
debug.cpp
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
debug.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
defaultsettings.cpp
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
environment.cpp
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
environment.h
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added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
exceptions.h
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
filesys.cpp
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license stuff
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2010-11-29 20:13:04 +02:00 |
filesys.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
gettime.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
guiInventoryMenu.cpp
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
guiInventoryMenu.h
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redoing gui stuff
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2010-12-23 15:31:50 +02:00 |
guiPauseMenu.cpp
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
guiPauseMenu.h
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work-in-progress gui system updating + some settings system updating
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2010-12-23 17:09:49 +02:00 |
guiTextInputMenu.cpp
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
guiTextInputMenu.h
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little tinkering
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2010-12-23 17:32:21 +02:00 |
heightmap.cpp
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license stuff
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2010-11-29 20:13:04 +02:00 |
heightmap.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
inventory.cpp
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
inventory.h
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
irrlichtwrapper.cpp
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ProgressBarTextureMod
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2010-12-24 11:44:26 +02:00 |
irrlichtwrapper.h
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ProgressBarTextureMod
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2010-12-24 11:44:26 +02:00 |
light.cpp
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
light.h
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
main.cpp
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
main.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
map.cpp
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ProgressBarTextureMod
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2010-12-24 11:44:26 +02:00 |
map.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
mapblock.cpp
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a mutex added to TempMods which hopefully fixes rare segfaults on client
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2010-12-23 10:29:09 +02:00 |
mapblock.h
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a mutex added to TempMods which hopefully fixes rare segfaults on client
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2010-12-23 10:29:09 +02:00 |
mapblockobject.cpp
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base stuff for item->object conversion
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2010-12-24 03:08:05 +02:00 |
mapblockobject.h
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ProgressBarTextureMod
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2010-12-24 11:44:26 +02:00 |
mapnode.cpp
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crafting system!
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2010-12-22 16:30:23 +02:00 |
mapnode.h
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server starting on port 0 on invalid settings
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2010-12-22 17:58:02 +02:00 |
mapsector.cpp
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added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
mapsector.h
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added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
modalMenu.h
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work-in-progress gui system updating + some settings system updating
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2010-12-23 17:09:49 +02:00 |
player.cpp
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added fog to players
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2010-12-22 20:47:17 +02:00 |
player.h
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
porting.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
serialization.cpp
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better graphics, zlib to work on vc++
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2010-12-14 01:56:24 +02:00 |
serialization.h
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
server.cpp
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
server.h
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
servermain.cpp
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little tinkering
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2010-12-23 17:32:21 +02:00 |
socket.cpp
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settings manager: better default setting handling and updating config file and command line parsing
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2010-12-14 15:16:49 +02:00 |
socket.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
strfnd.h
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crafting system!
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2010-12-22 16:30:23 +02:00 |
test.cpp
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
test.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
threads.h
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added some missing files
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2010-12-20 22:23:24 +02:00 |
tile.cpp
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crafting system!
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2010-12-22 16:30:23 +02:00 |
tile.h
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crafting system!
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2010-12-22 16:30:23 +02:00 |
utility.cpp
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
utility.h
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work-in-progress gui system updating + some settings system updating
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2010-12-23 17:09:49 +02:00 |
voxel.cpp
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
voxel.h
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commit before content-tile separation
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2010-12-13 21:32:35 +02:00 |