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https://github.com/minetest/minetest.git
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f3ad75691a
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
37 lines
1.1 KiB
Lua
37 lines
1.1 KiB
Lua
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local scriptpath = core.get_builtin_path()
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local commonpath = scriptpath.."common"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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-- Shared between builtin files, but
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-- not exposed to outer context
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local builtin_shared = {}
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dofile(commonpath.."vector.lua")
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dofile(gamepath.."constants.lua")
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assert(loadfile(gamepath.."item.lua"))(builtin_shared)
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dofile(gamepath.."register.lua")
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if core.settings:get_bool("profiler.load") then
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profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
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end
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dofile(commonpath .. "after.lua")
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dofile(gamepath.."item_entity.lua")
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dofile(gamepath.."deprecated.lua")
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dofile(gamepath.."misc.lua")
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dofile(gamepath.."privileges.lua")
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dofile(gamepath.."auth.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(gamepath.."chatcommands.lua")
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dofile(gamepath.."static_spawn.lua")
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dofile(gamepath.."detached_inventory.lua")
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assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
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dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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profiler = nil
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