mirror of
https://github.com/minetest/minetest.git
synced 2024-12-04 21:43:44 +01:00
2efae3ffd7
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef S_BASE_H_
|
|
#define S_BASE_H_
|
|
|
|
#include <iostream>
|
|
#include <string>
|
|
|
|
extern "C" {
|
|
#include <lua.h>
|
|
}
|
|
|
|
#include "irrlichttypes.h"
|
|
#include "threads.h"
|
|
#include "threading/mutex.h"
|
|
#include "threading/mutex_auto_lock.h"
|
|
#include "common/c_types.h"
|
|
#include "common/c_internal.h"
|
|
|
|
#define SCRIPTAPI_LOCK_DEBUG
|
|
#define SCRIPTAPI_DEBUG
|
|
|
|
// MUST be an invalid mod name so that mods can't
|
|
// use that name to bypass security!
|
|
#define BUILTIN_MOD_NAME "*builtin*"
|
|
|
|
#define PCALL_RES(RES) do { \
|
|
int result_ = (RES); \
|
|
if (result_ != 0) { \
|
|
scriptError(result_, __FUNCTION__); \
|
|
} \
|
|
} while (0)
|
|
|
|
#define runCallbacks(nargs, mode) \
|
|
runCallbacksRaw((nargs), (mode), __FUNCTION__)
|
|
|
|
#define setOriginFromTable(index) \
|
|
setOriginFromTableRaw(index, __FUNCTION__)
|
|
|
|
class Server;
|
|
#ifndef SERVER
|
|
class Client;
|
|
#endif
|
|
class IGameDef;
|
|
class Environment;
|
|
class GUIEngine;
|
|
class ServerActiveObject;
|
|
|
|
class ScriptApiBase {
|
|
public:
|
|
ScriptApiBase();
|
|
virtual ~ScriptApiBase();
|
|
|
|
// These throw a ModError on failure
|
|
void loadMod(const std::string &script_path, const std::string &mod_name);
|
|
void loadScript(const std::string &script_path);
|
|
|
|
void runCallbacksRaw(int nargs,
|
|
RunCallbacksMode mode, const char *fxn);
|
|
|
|
/* object */
|
|
void addObjectReference(ServerActiveObject *cobj);
|
|
void removeObjectReference(ServerActiveObject *cobj);
|
|
|
|
IGameDef *getGameDef() { return m_gamedef; }
|
|
Server* getServer();
|
|
#ifndef SERVER
|
|
Client* getClient();
|
|
#endif
|
|
|
|
std::string getOrigin() { return m_last_run_mod; }
|
|
void setOriginDirect(const char *origin);
|
|
void setOriginFromTableRaw(int index, const char *fxn);
|
|
|
|
protected:
|
|
friend class LuaABM;
|
|
friend class LuaLBM;
|
|
friend class InvRef;
|
|
friend class ObjectRef;
|
|
friend class NodeMetaRef;
|
|
friend class ModApiBase;
|
|
friend class ModApiEnvMod;
|
|
friend class LuaVoxelManip;
|
|
|
|
lua_State* getStack()
|
|
{ return m_luastack; }
|
|
|
|
void realityCheck();
|
|
void scriptError(int result, const char *fxn);
|
|
void stackDump(std::ostream &o);
|
|
|
|
void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }
|
|
|
|
Environment* getEnv() { return m_environment; }
|
|
void setEnv(Environment* env) { m_environment = env; }
|
|
|
|
GUIEngine* getGuiEngine() { return m_guiengine; }
|
|
void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
|
|
|
|
void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
|
|
void objectrefGet(lua_State *L, u16 id);
|
|
|
|
RecursiveMutex m_luastackmutex;
|
|
std::string m_last_run_mod;
|
|
bool m_secure;
|
|
#ifdef SCRIPTAPI_LOCK_DEBUG
|
|
int m_lock_recursion_count;
|
|
threadid_t m_owning_thread;
|
|
#endif
|
|
|
|
private:
|
|
static int luaPanic(lua_State *L);
|
|
|
|
lua_State* m_luastack;
|
|
|
|
IGameDef* m_gamedef;
|
|
Environment* m_environment;
|
|
GUIEngine* m_guiengine;
|
|
};
|
|
|
|
#endif /* S_BASE_H_ */
|