minetest/builtin
Paramat bc9bb63aed
Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.

Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
2018-07-18 03:34:05 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client CSM/SSM: Add on_mods_loaded callback (#7411) 2018-06-06 12:53:59 +02:00
common Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342) 2018-05-16 20:49:46 +01:00
fstk Use a settings object for the main settings 2017-05-06 15:33:19 -04:00
game Builtin: Replace deprecated function calls (#7561) 2018-07-17 20:17:54 +02:00
mainmenu Update to new ContentDB API 2018-06-18 20:47:38 +01:00
profiler Profiler: Fix var args not being passed to callback register function 2017-10-14 18:28:56 +01:00
init.lua Move setlocale from Lua to C++. 2018-02-08 15:38:34 +01:00
settingtypes.txt Mgvalleys: Make river depth variation and humidity drop optional (#7532) 2018-07-18 03:34:05 +01:00