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e7d4ec6834
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013-2020 Minetest core developers & community
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "unit_sao.h"
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class LuaEntitySAO : public UnitSAO
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{
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public:
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LuaEntitySAO() = delete;
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// Used by the environment to load SAO
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LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data);
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// Used by the Lua API
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LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name,
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const std::string &state) :
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UnitSAO(env, pos),
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m_init_name(name), m_init_state(state)
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{
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}
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~LuaEntitySAO();
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ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; }
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ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
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virtual void addedToEnvironment(u32 dtime_s);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData(u16 protocol_version);
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bool isStaticAllowed() const { return m_prop.static_save; }
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bool shouldUnload() const { return true; }
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void getStaticData(std::string *result) const;
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u32 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
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ServerActiveObject *puncher = nullptr,
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float time_from_last_punch = 1000000.0f,
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u16 initial_wear = 0);
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void rightClick(ServerActiveObject *clicker);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
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std::string getDescription();
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void setHP(s32 hp, const PlayerHPChangeReason &reason);
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u16 getHP() const;
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/* LuaEntitySAO-specific */
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void setVelocity(v3f velocity);
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void addVelocity(v3f velocity) { m_velocity += velocity; }
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v3f getVelocity();
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void setAcceleration(v3f acceleration);
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v3f getAcceleration();
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void setTextureMod(const std::string &mod);
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std::string getTextureMod() const;
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void setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch);
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std::string getName();
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bool getCollisionBox(aabb3f *toset) const;
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bool getSelectionBox(aabb3f *toset) const;
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bool collideWithObjects() const;
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protected:
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void dispatchScriptDeactivate(bool removal);
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virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(false); }
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virtual void onMarkedForRemoval() { dispatchScriptDeactivate(true); }
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private:
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std::string getPropertyPacket();
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void sendPosition(bool do_interpolate, bool is_movement_end);
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std::string generateSetTextureModCommand() const;
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static std::string generateSetSpriteCommand(v2s16 p, u16 num_frames,
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f32 framelength, bool select_horiz_by_yawpitch);
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std::string m_init_name;
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std::string m_init_state;
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bool m_registered = false;
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v3f m_velocity;
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v3f m_acceleration;
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v3f m_last_sent_position;
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v3f m_last_sent_velocity;
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v3f m_last_sent_rotation;
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float m_last_sent_position_timer = 0.0f;
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float m_last_sent_move_precision = 0.0f;
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std::string m_current_texture_modifier = "";
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};
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