mirror of
https://github.com/minetest/minetest.git
synced 2024-11-19 22:23:46 +01:00
80c4c260ae
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
628 lines
18 KiB
Markdown
628 lines
18 KiB
Markdown
# Minetest World Format 22...29
|
|
|
|
This applies to a world format carrying the block serialization version
|
|
22...27, used at least in
|
|
* `0.4.dev-20120322` ... `0.4.dev-20120606` (22...23)
|
|
* `0.4.0` (23)
|
|
* 24 was never released as stable and existed for ~2 days
|
|
* 27 was added in `0.4.15-dev`
|
|
* 29 was added in `5.5.0-dev`
|
|
|
|
The block serialization version does not fully specify every aspect of this
|
|
format; if compliance with this format is to be checked, it needs to be
|
|
done by detecting if the files and data indeed follows it.
|
|
|
|
# Files
|
|
|
|
Everything is contained in a directory, the name of which is freeform, but
|
|
often serves as the name of the world.
|
|
|
|
Currently, the authentication and ban data is stored on a per-world basis.
|
|
It can be copied over from an old world to a newly created world.
|
|
|
|
World
|
|
├── auth.txt ───── Authentication data
|
|
├── auth.sqlite ── Authentication data (SQLite alternative)
|
|
├── env_meta.txt ─ Environment metadata
|
|
├── ipban.txt ──── Banned IPs/users
|
|
├── map_meta.txt ─ Map metadata
|
|
├── map.sqlite ─── Map data
|
|
├── players ────── Player directory
|
|
│ │── player1 ── Player file
|
|
│ └── Foo ────── Player file
|
|
└── world.mt ───── World metadata
|
|
|
|
## `auth.txt`
|
|
|
|
Contains authentication data, one player per line.
|
|
|
|
<name>:<password hash>:<privilege1,...>
|
|
|
|
Legacy format (until 0.4.12) of password hash is `<name><password>` SHA1'd,
|
|
in base64.
|
|
|
|
Format (since 0.4.13) of password hash is `#1#<salt>#<verifier>`, with the
|
|
parts inside `<>` encoded in base64.
|
|
|
|
`<verifier>` is an RFC 2945 compatible SRP verifier,
|
|
of the given salt, password, and the player's name lowercased,
|
|
using the 2048-bit group specified in RFC 5054 and the SHA-256 hash function.
|
|
|
|
Example lines:
|
|
* Player "celeron55", no password, privileges "interact" and "shout":
|
|
```
|
|
celeron55::interact,shout
|
|
```
|
|
* Player "Foo", password "bar", privilege "shout", with a legacy password hash:
|
|
```
|
|
foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
|
|
```
|
|
* Player "Foo", password "bar", privilege "shout", with a 0.4.13 password hash:
|
|
```
|
|
foo:#1#hPpy4O3IAn1hsNK00A6wNw#Kpu6rj7McsrPCt4euTb5RA5ltF7wdcWGoYMcRngwDi11cZhPuuR9i5Bo7o6A877TgcEwoc//HNrj9EjR/CGjdyTFmNhiermZOADvd8eu32FYK1kf7RMC0rXWxCenYuOQCG4WF9mMGiyTPxC63VAjAMuc1nCZzmy6D9zt0SIKxOmteI75pAEAIee2hx4OkSXRIiU4Zrxo1Xf7QFxkMY4x77vgaPcvfmuzom0y/fU1EdSnZeopGPvzMpFx80ODFx1P34R52nmVl0W8h4GNo0k8ZiWtRCdrJxs8xIg7z5P1h3Th/BJ0lwexpdK8sQZWng8xaO5ElthNuhO8UQx1l6FgEA:shout
|
|
```
|
|
* Player "bar", no password, no privileges:
|
|
```
|
|
bar::
|
|
```
|
|
|
|
## `auth.sqlite`
|
|
|
|
Contains authentication data as an SQLite database. This replaces auth.txt
|
|
above when `auth_backend` is set to `sqlite3` in world.mt.
|
|
|
|
This database contains two tables: `auth` and `user_privileges`:
|
|
|
|
```sql
|
|
CREATE TABLE `auth` (
|
|
`id` INTEGER PRIMARY KEY AUTOINCREMENT,
|
|
`name` VARCHAR(32) UNIQUE,
|
|
`password` VARCHAR(512),
|
|
`last_login` INTEGER
|
|
);
|
|
CREATE TABLE `user_privileges` (
|
|
`id` INTEGER,
|
|
`privilege` VARCHAR(32),
|
|
PRIMARY KEY (id, privilege),
|
|
CONSTRAINT fk_id FOREIGN KEY (id) REFERENCES auth (id) ON DELETE CASCADE
|
|
);
|
|
```
|
|
|
|
The `name` and `password` fields of the auth table are the same as the auth.txt
|
|
fields (with modern password hash). The `last_login` field is the last login
|
|
time as a Unix time stamp.
|
|
|
|
The `user_privileges` table contains one entry per privilege and player.
|
|
A player with "interact" and "shout" privileges will have two entries, one
|
|
with `privilege="interact"` and the second with `privilege="shout"`.
|
|
|
|
## `env_meta.txt`
|
|
|
|
Simple global environment variables.
|
|
|
|
Example content:
|
|
|
|
game_time = 73471
|
|
time_of_day = 19118
|
|
EnvArgsEnd
|
|
|
|
## `ipban.txt`
|
|
|
|
Banned IP addresses and usernames.
|
|
|
|
Example content:
|
|
|
|
123.456.78.9|foo
|
|
123.456.78.10|bar
|
|
|
|
## `map_meta.txt`
|
|
|
|
Simple global map variables.
|
|
|
|
Example content:
|
|
|
|
seed = 7980462765762429666
|
|
[end_of_params]
|
|
|
|
## `map.sqlite`
|
|
|
|
Map data.
|
|
|
|
See [Map File Format](#map-file-format) below.
|
|
|
|
## `player1`, `Foo`
|
|
|
|
Player data.
|
|
|
|
Filename can be anything.
|
|
|
|
See [Player File Format](#player-file-format) below.
|
|
|
|
## `world.mt`
|
|
|
|
World metadata.
|
|
|
|
gameid = mesetint - name of the game
|
|
enable_damage = true - whether damage is enabled or not
|
|
creative_mode = false - whether creative mode is enabled or not
|
|
backend = sqlite3 - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql)
|
|
player_backend = sqlite3 - which DB backend to use for player data
|
|
readonly_backend = sqlite3 - optionally read-only seed DB (DB file _must_ be located in "readonly" subfolder)
|
|
auth_backend = files - which DB backend to use for authentication data
|
|
mod_storage_backend = sqlite3 - which DB backend to use for mod storage
|
|
server_announce = false - whether the server is publicly announced or not
|
|
load_mod_<mod> = false - whether <mod> is to be loaded in this world
|
|
|
|
For `load_mod_<mod>`, the possible values are:
|
|
|
|
* `false` - Do not load the mod.
|
|
* `true` - Load the mod from wherever it is found (may cause conflicts if the same mod appears also in some other place).
|
|
* `mods/modpack/moddir` - Relative path to the mod
|
|
* Must be one of the following:
|
|
* `mods/`: mods in the user path's mods folder (ex. `/home/user/.minetest/mods`)
|
|
* `share/`: mods in the share's mods folder (ex. `/usr/share/minetest/mods`)
|
|
* `/path/to/env`: you can use absolute paths to mods inside folders specified with the `MINETEST_MOD_PATH` `env` variable.
|
|
* Other locations and absolute paths are not supported.
|
|
* Note that `moddir` is the directory name, not the mod name specified in mod.conf.
|
|
|
|
`PostgreSQL` backend specific settings:
|
|
|
|
pgsql_connection = host=127.0.0.1 port=5432 user=mt_user password=mt_password dbname=minetest
|
|
pgsql_player_connection = (same parameters as above)
|
|
pgsql_readonly_connection = (same parameters as above)
|
|
pgsql_auth_connection = (same parameters as above)
|
|
pgsql_mod_storage_connection = (same parameters as above)
|
|
|
|
`Redis` backend specific settings:
|
|
|
|
redis_address = 127.0.0.1 - Redis server address
|
|
redis_hash = foo - Database hash
|
|
redis_port = 6379 - (optional) Connection port
|
|
redis_password = hunter2 - (optional) Server password
|
|
|
|
# Player File Format
|
|
|
|
Should be pretty self-explanatory.
|
|
> **Note**: Position is in `nodes * 10`
|
|
|
|
Example content:
|
|
|
|
hp = 11
|
|
name = celeron55
|
|
pitch = 39.77
|
|
position = (-5231.97,15,1961.41)
|
|
version = 1
|
|
yaw = 101.37
|
|
PlayerArgsEnd
|
|
List main 32
|
|
Item default:torch 13
|
|
Item default:pick_steel 1 50112
|
|
Item experimental:tnt
|
|
Item default:cobble 99
|
|
Item default:pick_stone 1 13104
|
|
Item default:shovel_steel 1 51838
|
|
Item default:dirt 61
|
|
Item default:rail 78
|
|
Item default:coal_lump 3
|
|
Item default:cobble 99
|
|
Item default:leaves 22
|
|
Item default:gravel 52
|
|
Item default:axe_steel 1 2045
|
|
Item default:cobble 98
|
|
Item default:sand 61
|
|
Item default:water_source 94
|
|
Item default:glass 2
|
|
Item default:mossycobble
|
|
Item default:pick_steel 1 64428
|
|
Item animalmaterials:bone
|
|
Item default:sword_steel
|
|
Item default:sapling
|
|
Item default:sword_stone 1 10647
|
|
Item default:dirt 99
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
EndInventoryList
|
|
List craft 9
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
EndInventoryList
|
|
List craftpreview 1
|
|
Empty
|
|
EndInventoryList
|
|
List craftresult 1
|
|
Empty
|
|
EndInventoryList
|
|
EndInventory
|
|
|
|
# Map File Format
|
|
|
|
Minetest maps consist of `MapBlock`s, chunks of 16x16x16 nodes.
|
|
|
|
In addition to the bulk node data, `MapBlock`s stored on disk also contain
|
|
other things.
|
|
|
|
## History
|
|
|
|
Initially, Minetest stored maps in a format called the "sectors" format.
|
|
It was a directory/file structure like this:
|
|
|
|
sectors2/XXX/ZZZ/YYYY
|
|
|
|
For example, the `MapBlock` at `(0, 1, -2)` was this file:
|
|
|
|
sectors2/000/ffd/0001
|
|
|
|
Eventually Minetest outgrew this directory structure, as filesystems were
|
|
struggling under the number of files and directories.
|
|
|
|
Large servers seriously needed a new format, and thus the base of the
|
|
current format was invented, suggested by celeron55 and implemented by
|
|
JacobF.
|
|
|
|
`SQLite3` was implemented. Blocks files were directly inserted as blobs
|
|
in a single table, indexed by integer primary keys, which were hashed
|
|
coordinates.
|
|
|
|
Today, we know that `SQLite3` allows multiple primary keys (which would allow
|
|
storing coordinates separately), but the format has been kept unchanged for
|
|
that part.
|
|
|
|
## `map.sqlite`
|
|
`map.sqlite` is a `SQLite3` database, containing a single table, called
|
|
`blocks`. It looks like this:
|
|
|
|
```sql
|
|
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY, `data` BLOB);
|
|
```
|
|
|
|
## Position Hashing
|
|
|
|
`pos` (a node position hash) is created from the three coordinates of a
|
|
`MapBlock` using this algorithm, defined here in Python:
|
|
|
|
```python
|
|
def getBlockAsInteger(p):
|
|
return int64(p[2]*16777216 + p[1]*4096 + p[0])
|
|
|
|
def int64(u):
|
|
while u >= 2**63:
|
|
u -= 2**64
|
|
while u <= -2**63:
|
|
u += 2**64
|
|
return u
|
|
```
|
|
|
|
It can be converted the other way by using this code:
|
|
|
|
```python
|
|
def getIntegerAsBlock(i):
|
|
x = unsignedToSigned(i % 4096, 2048)
|
|
i = int((i - x) / 4096)
|
|
y = unsignedToSigned(i % 4096, 2048)
|
|
i = int((i - y) / 4096)
|
|
z = unsignedToSigned(i % 4096, 2048)
|
|
return x,y,z
|
|
|
|
def unsignedToSigned(i, max_positive):
|
|
if i < max_positive:
|
|
return i
|
|
else:
|
|
return i - 2*max_positive
|
|
```
|
|
|
|
## Blob
|
|
|
|
The blob is the data that would have otherwise gone into the file.
|
|
|
|
See below for description.
|
|
|
|
# MapBlock Serialization Format
|
|
|
|
> **Notes**:
|
|
> * NOTE: Byte order is MSB first (big-endian).
|
|
> * NOTE: Zlib data is in such a format that Python's `zlib` at least can
|
|
> directly decompress.
|
|
> * NOTE: Since version 29 zstd is used instead of zlib. In addition, the entire
|
|
> block is first serialized and then compressed (except the version byte).
|
|
|
|
`u8` version
|
|
* map format version number, see serialization.h for the latest number
|
|
|
|
`u8` flags
|
|
* Flag bitmasks:
|
|
* `0x01`: `is_underground`: Should be set to 0 if there will be no light
|
|
obstructions above the block. If/when sunlight of a block is updated
|
|
and there is no block above it, this value is checked for determining
|
|
whether sunlight comes from the top.
|
|
|
|
* `0x02`: `day_night_differs`: Whether the lighting of the block is different
|
|
on day and night. Only blocks that have this bit set are updated when
|
|
day transforms to night.
|
|
|
|
* `0x04`: `lighting_expired`: Not used in version 27 and above. If true,
|
|
lighting is invalid and should be updated. If you can't calculate
|
|
lighting in your generator properly, you could try setting this 1 to
|
|
everything and setting the uppermost block in every sector as
|
|
`is_underground=0`. It most likely won't work properly.
|
|
|
|
* `0x08`: `generated`: True if the block has been generated. If false, block
|
|
is mostly filled with `CONTENT_IGNORE` and is likely to contain e.g. parts
|
|
of trees of neighboring blocks.
|
|
|
|
`u16` lighting_complete
|
|
* Added in version 27.
|
|
|
|
* This contains 12 flags, each of them corresponds to a direction.
|
|
|
|
* Indicates if the light is correct at the sides of a map block.
|
|
Lighting may not be correct if the light changed, but a neighbor
|
|
block was not loaded at that time.
|
|
If these flags are false, Minetest will automatically recompute light
|
|
when both this block and its required neighbor are loaded.
|
|
|
|
* The bit order is:
|
|
nothing, nothing, nothing, nothing,
|
|
night X-, night Y-, night Z-, night Z+, night Y+, night X+,
|
|
day X-, day Y-, day Z-, day Z+, day Y+, day X+.
|
|
Where 'day' is for the day light bank, 'night' is for the night
|
|
light bank.
|
|
The 'nothing' bits should be always set, as they will be used
|
|
to indicate if direct sunlight spreading is finished.
|
|
|
|
* Example: if the block at `(0, 0, 0)` has `lighting_complete = 0b1111111111111110`,
|
|
Minetest will correct lighting in the day light bank when the block at
|
|
`(1, 0, 0)` is also loaded.
|
|
|
|
Timestamp and node ID mappings were introduced in map format version 29.
|
|
* `u32` timestamp
|
|
* Timestamp when last saved, as seconds from starting the game.
|
|
* `0xffffffff` = invalid/unknown timestamp, nothing should be done with the time
|
|
difference when loaded
|
|
|
|
* `u8` `name_id_mapping_version`
|
|
* Should be zero for map format version 29.
|
|
|
|
* `u16` `num_name_id_mappings`
|
|
* foreach `num_name_id_mappings`:
|
|
* `u16` `id`
|
|
* `u16` `name_len`
|
|
* `u8[name_len]` `name`
|
|
|
|
`u8` content_width
|
|
* Number of bytes in the content (`param0`) fields of nodes
|
|
* 1 byte before map format version 24, 2 bytes since
|
|
|
|
`u8` params_width
|
|
* Number of bytes used for parameters per node
|
|
* Always 2
|
|
|
|
## Node Data
|
|
> **Note**: Zlib-compressed before map format version 29
|
|
|
|
* If `content_width` is 1:
|
|
* `u8[4096]`: `param0` fields
|
|
* `u8[4096]`: `param1` fields
|
|
* `u8[4096]`: `param2` fields
|
|
|
|
* If `content_width` is 2:
|
|
* `u16[4096]`: `param0` fields
|
|
* `u8[4096]`: `param1` fields
|
|
* `u8[4096]`: `param2` fields
|
|
|
|
* The location of a node in each of those arrays is `(z*16*16 + y*16 + x)`.
|
|
|
|
### Node Metadata List
|
|
> **Note**: Zlib-compressed before map version format 29
|
|
* Before map format version 23:
|
|
* `u16` version (=1)
|
|
* `u16` count of metadata
|
|
* foreach count:
|
|
* `u16` position (`(p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)`)
|
|
* `u16` type_id
|
|
* `u16` content_size
|
|
* `u8[content_size]` content of metadata. Format depends on `type_id`, see below.
|
|
|
|
* Since map format version 23:
|
|
* `u8` version
|
|
> **Note**: Type was `u16` before map format version 23
|
|
* = 1 before map format version 28
|
|
* = 2 since map format version 28
|
|
* `u16` count of metadata
|
|
* foreach count:
|
|
* `u16` `position` (`(p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)`)
|
|
* `u32` `num_vars`
|
|
* foreach `num_vars`:
|
|
* `u16` `key_len`
|
|
* `u8[key_len]` `key`
|
|
* `u32 val_len`
|
|
* `u8[val_len]` `value`
|
|
* `u8` `is_private`
|
|
* only since map format version 2. 0 = not private, 1 = private
|
|
* serialized inventory
|
|
|
|
## Node Timers
|
|
* Map format version 23:
|
|
* `u8` unused version (always 0)
|
|
|
|
* Map format version 24:
|
|
> **Note**: Not released as stable
|
|
* `u8` `nodetimer_version`
|
|
* if `nodetimer_version` == 1:
|
|
* `u16` `num_of_timers`
|
|
* foreach `num_of_timers`:
|
|
* `u16` timer position (`(z*16*16 + y*16 + x)`)
|
|
* `s32` timeout * 1000
|
|
* `s32` elapsed * 1000
|
|
|
|
* Since map format version 25:
|
|
* `u8` length of the data of a single timer (always 2+4+4=10)
|
|
* `u16` `num_of_timers`
|
|
* foreach `num_of_timers`:
|
|
* `u16` timer position (`(z*16*16 + y*16 + x)`)
|
|
* `s32` timeout * 1000
|
|
* `s32` elapsed * 1000
|
|
|
|
`u8` static object version:
|
|
* Always 0
|
|
|
|
`u16` `static_object_count`
|
|
|
|
foreach `static_object_count`:
|
|
* `u8` type (object type-id)
|
|
* `s32` `pos_x_nodes` * 10000
|
|
* `s32` `pos_y_nodes` * 10000
|
|
* `s32` `pos_z_nodes` * 10000
|
|
* `u16` `data_size`
|
|
* `u8[data_size]` `data`
|
|
|
|
Before map format version 29:
|
|
* `u32` `timestamp`
|
|
* Same meaning as the timestamp further up
|
|
|
|
* `u8` `name-id-mapping` version
|
|
* Always 0
|
|
|
|
* `u16` `num_name_id_mappings`
|
|
* foreach `num_name_id_mappings`:
|
|
* `u16` `id`
|
|
* `u16` `name_len`
|
|
* `u8[name_len]` `name`
|
|
|
|
End of File (EOF).
|
|
|
|
# Format of Nodes
|
|
|
|
A node is composed of the `u8` fields `param0`, `param1` and `param2`.
|
|
|
|
Before map format version 24:
|
|
* The content id of a node is determined as so:
|
|
* If `param0` < `0x80`, `content_id = param0`
|
|
* Otherwise, `content_id = (param0<<4) + (param2>>4)`
|
|
|
|
Since map format version 24:
|
|
* The content id of a node is `param0`.
|
|
|
|
The purpose of `param1` and `param2` depend on the definition of the node.
|
|
|
|
# Name-ID-Mapping
|
|
|
|
The mapping maps node content IDs to node names.
|
|
|
|
# Node Metadata Format (Before Map Format Version 23)
|
|
|
|
The node metadata is serialized depending on the `type_id` field.
|
|
|
|
`1`: Generic metadata
|
|
* serialized inventory
|
|
* `u32` `len`
|
|
* `u8[len]` `text`
|
|
* `u16` `len`
|
|
* `u8[len]` `owner`
|
|
* `u16` `len`
|
|
* `u8[len]` `infotext`
|
|
* `u16` `len`
|
|
* `u8[len]` inventory drawspec
|
|
* `u8` `allow_text_input` (bool)
|
|
* `u8` `removal_disabled` (bool)
|
|
* `u8` `enforce_owner` (bool)
|
|
* `u32` `num_vars`
|
|
* foreach `num_vars`:
|
|
* `u16` `len`
|
|
* `u8[len]` `name`
|
|
* `u32` `len`
|
|
* `u8[len]` `value`
|
|
|
|
`14`: Sign metadata
|
|
* `u16` `text_len`
|
|
* `u8[text_len]` `text`
|
|
|
|
`15`: Chest metadata
|
|
* serialized inventory
|
|
|
|
`16`: Furnace metadata
|
|
* To be determined
|
|
|
|
`17`: Locked Chest metadata
|
|
* `u16` `len`
|
|
* `u8[len]` `owner`
|
|
* serialized inventory
|
|
|
|
# Static Objects
|
|
|
|
Static objects are persistent freely moving objects in the world.
|
|
|
|
Object types:
|
|
`1`: Test object
|
|
`7`: LuaEntity:
|
|
* `u8` `compatibility_byte` (always 1)
|
|
* `u16` `len`
|
|
* `u8[len]` entity name
|
|
* `u32` `len`
|
|
* `u8[len]` static data
|
|
* `s16` `hp`
|
|
* `s32` velocity.x * 10000
|
|
* `s32` velocity.y * 10000
|
|
* `s32` velocity.z * 10000
|
|
* `s32` yaw * 1000
|
|
|
|
Since protocol version 37:
|
|
* `u8` `version2` (=1)
|
|
* `s32` pitch * 1000
|
|
* `s32` roll * 1000
|
|
|
|
# Itemstring Format
|
|
|
|
Examples:
|
|
* `'default:dirt 5'`
|
|
* `'default:pick_wood 21323'`
|
|
* `'"default:apple" 2'`
|
|
* `'default:apple'`
|
|
|
|
Older formats:
|
|
* `'node "default:dirt" 5'`
|
|
* `'NodeItem default:dirt 5'`
|
|
* `'ToolItem WPick 21323'`
|
|
|
|
The wear value in tools is 0...65535.
|
|
|
|
# Inventory Serialization Format
|
|
|
|
* The inventory serialization format is line-based.
|
|
* The newline character used is `\n`
|
|
* The end condition of a serialized inventory is always `EndInventory\n`
|
|
* All the slots in a list must always be serialized.
|
|
|
|
## Example
|
|
|
|
List foo 4
|
|
Item default:sapling
|
|
Item default:sword_stone 1 10647
|
|
Item default:dirt 99
|
|
Empty
|
|
EndInventoryList
|
|
List bar 9
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
Empty
|
|
EndInventoryList
|
|
EndInventory
|