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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GAMEDEF_HEADER
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#define GAMEDEF_HEADER
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#include <string>
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class IToolDefManager;
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class INodeDefManager;
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//class IItemDefManager; //TODO
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// Mineral too?
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class ITextureSource;
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/*
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An interface for fetching game-global definitions like tool and
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mapnode properties
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*/
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class IGameDef
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{
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public:
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// These are thread-safe IF they are not edited while running threads.
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// Thus, first they are set up and then they are only read.
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virtual IToolDefManager* getToolDefManager()=0;
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virtual INodeDefManager* getNodeDefManager()=0;
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//virtual IItemDefManager* getItemDefManager()=0;
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// This is always thread-safe, but referencing the irrlicht texture
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// pointers in other threads than main thread will make things explode.
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virtual ITextureSource* getTextureSource()=0;
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// Used for keeping track of names/ids of unknown nodes
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virtual u16 allocateUnknownNodeId(const std::string &name)=0;
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// Shorthands
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IToolDefManager* tdef(){return getToolDefManager();}
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INodeDefManager* ndef(){return getNodeDefManager();}
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ITextureSource* tsrc(){return getTextureSource();}
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};
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#endif
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