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* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save |
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.. | ||
CMakeLists.txt | ||
database-dummy.cpp | ||
database-dummy.h | ||
database-files.cpp | ||
database-files.h | ||
database-leveldb.cpp | ||
database-leveldb.h | ||
database-postgresql.cpp | ||
database-postgresql.h | ||
database-redis.cpp | ||
database-redis.h | ||
database-sqlite3.cpp | ||
database-sqlite3.h | ||
database.cpp | ||
database.h |