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c24a04d246
Since this is fixed overhead for every entity, this is important to optimize. This optimizes one very common case. before: push_collision_move_result [us] _____________ 64512x 3.562 after: push_collision_move_result [us] _____________ 72636x 0.831 |
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.. | ||
async | ||
client | ||
common | ||
emerge | ||
fstk | ||
game | ||
locale | ||
mainmenu | ||
profiler | ||
init.lua | ||
settingtypes.txt |