minetest/builtin
sfan5 c24a04d246 Optimize pushing collision data for entity on_step
Since this is fixed overhead for every entity, this is important to optimize.
This optimizes one very common case.

before:
  push_collision_move_result [us] _____________ 64512x   3.562

after:
  push_collision_move_result [us] _____________ 72636x   0.831
2024-05-03 16:28:29 +02:00
..
async Fix itemdef defaults not being applied in async env 2023-08-14 18:16:36 +02:00
client Add help formspec for CSM commands (#13937) 2024-02-02 22:12:59 +01:00
common Keep empty servers at bottom of list (#14511) 2024-04-05 13:00:34 +02:00
emerge Fix core.get_node_or_nil in emerge env 2024-03-03 20:16:32 +01:00
fstk Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
game Optimize pushing collision data for entity on_step 2024-05-03 16:28:29 +02:00
locale Add Esperanto builtin translation (#14215) 2024-01-20 15:36:42 +01:00
mainmenu Refactor ContentDB integration (#14507) 2024-04-09 21:18:40 +02:00
profiler Legible Lua profiler (#14142) 2024-01-03 21:56:07 +01:00
init.lua Use better randomseed for Lua too 2024-04-06 12:10:21 +02:00
settingtypes.txt Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00