minetest/builtin/game
sfan5 c24a04d246 Optimize pushing collision data for entity on_step
Since this is fixed overhead for every entity, this is important to optimize.
This optimizes one very common case.

before:
  push_collision_move_result [us] _____________ 64512x   3.562

after:
  push_collision_move_result [us] _____________ 72636x   0.831
2024-05-03 16:28:29 +02:00
..
2023-02-18 00:04:52 +01:00
2024-04-10 11:43:15 +02:00
2024-02-13 22:47:30 +01:00