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https://github.com/minetest/minetest.git
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f3ad75691a
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
159 lines
4.7 KiB
Lua
159 lines
4.7 KiB
Lua
local modname = core.get_current_modname() or "??"
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local modstorage = core.get_mod_storage()
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dofile("preview:example.lua")
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_shutdown(function()
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print("[PREVIEW] shutdown client")
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end)
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core.register_on_connect(function()
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print("[PREVIEW] Player connection completed")
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local server_info = core.get_server_info()
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print("Server version: " .. server_info.protocol_version)
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print("Server ip: " .. server_info.ip)
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print("Server address: " .. server_info.address)
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print("Server port: " .. server_info.port)
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end)
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core.register_on_placenode(function(pointed_thing, node)
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print("The local player place a node!")
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print("pointed_thing :" .. dump(pointed_thing))
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print("node placed :" .. dump(node))
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return false
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end)
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core.register_on_item_use(function(itemstack, pointed_thing)
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print("The local player used an item!")
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print("pointed_thing :" .. dump(pointed_thing))
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print("item = " .. itemstack:get_name())
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_receiving_chat_message(function(message)
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print("[PREVIEW] Received message " .. message)
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_sending_chat_message(function(message)
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print("[PREVIEW] Sending message " .. message)
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_hp_modification(function(hp)
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print("[PREVIEW] HP modified " .. hp)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_damage_taken(function(hp)
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print("[PREVIEW] Damage taken " .. hp)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_globalstep(function(dtime)
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-- print("[PREVIEW] globalstep " .. dtime)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_chatcommand("dump", {
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func = function(param)
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return true, dump(_G)
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end,
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})
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core.register_chatcommand("colorize_test", {
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func = function(param)
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return true, core.colorize("red", param)
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end,
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})
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core.register_chatcommand("test_node", {
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func = function(param)
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core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
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core.display_chat_message(dump(core.get_node_or_nil({x=0, y=0, z=0})))
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end,
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})
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local function preview_minimap()
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local minimap = core.ui.minimap
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if not minimap then
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print("[PREVIEW] Minimap is disabled. Skipping.")
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return
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end
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minimap:set_mode(4)
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minimap:show()
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minimap:set_pos({x=5, y=50, z=5})
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minimap:set_shape(math.random(0, 1))
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print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
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" position => " .. dump(minimap:get_pos()) ..
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" angle => " .. dump(minimap:get_angle()))
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end
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core.after(2, function()
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print("[PREVIEW] loaded " .. modname .. " mod")
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modstorage:set_string("current_mod", modname)
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print(modstorage:get_string("current_mod"))
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preview_minimap()
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end)
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core.after(5, function()
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if core.ui.minimap then
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core.ui.minimap:show()
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end
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print("[PREVIEW] Day count: " .. core.get_day_count() ..
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" time of day " .. core.get_timeofday())
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print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
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" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
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print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
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{"group:tree", "default:dirt", "default:stone"})))
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end)
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core.register_on_dignode(function(pos, node)
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print("The local player dug a node!")
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print("pos:" .. dump(pos))
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print("node:" .. dump(node))
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return false
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end)
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core.register_on_punchnode(function(pos, node)
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print("The local player punched a node!")
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local itemstack = core.get_wielded_item()
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--[[
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-- getters
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print(dump(itemstack:is_empty()))
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print(dump(itemstack:get_name()))
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print(dump(itemstack:get_count()))
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print(dump(itemstack:get_wear()))
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print(dump(itemstack:get_meta()))
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print(dump(itemstack:get_metadata()
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print(dump(itemstack:is_known()))
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--print(dump(itemstack:get_definition()))
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print(dump(itemstack:get_tool_capabilities()))
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print(dump(itemstack:to_string()))
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print(dump(itemstack:to_table()))
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-- setters
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print(dump(itemstack:set_name("default:dirt")))
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print(dump(itemstack:set_count("95")))
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print(dump(itemstack:set_wear(934)))
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print(dump(itemstack:get_meta()))
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print(dump(itemstack:get_metadata()))
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--]]
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print(dump(itemstack:to_table()))
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print("pos:" .. dump(pos))
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print("node:" .. dump(node))
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return false
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end)
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core.register_chatcommand("privs", {
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func = function(param)
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return true, core.privs_to_string(minetest.get_privilege_list())
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end,
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})
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