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https://github.com/minetest/minetest.git
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2f16227302
Before this patch, the symbols were rendered black on dark background. Previous images were edited like this: 1. The colors were inverted with GIMP's “linear inversion” method. 2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”. Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se> Co-authored-by: rubenwardy <rw@rubenwardy.com>
409 lines
12 KiB
Lua
409 lines
12 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local enabled_all = false
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local function modname_valid(name)
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return not name:find("[^a-z0-9_]")
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end
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local function init_data(data)
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data.list = filterlist.create(
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pkgmgr.preparemodlist,
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pkgmgr.comparemod,
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function(element, uid)
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if element.name == uid then
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return true
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end
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end,
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function(element, criteria)
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if criteria.hide_game and
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element.is_game_content then
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return false
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end
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if criteria.hide_modpackcontents and
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element.modpack ~= nil then
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return false
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end
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return true
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end,
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{
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worldpath = data.worldspec.path,
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gameid = data.worldspec.gameid
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})
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if data.selected_mod > data.list:size() then
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data.selected_mod = 0
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end
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data.list:set_filtercriteria({
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hide_game = data.hide_gamemods,
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hide_modpackcontents = data.hide_modpackcontents
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})
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-- Sorting is already done by pgkmgr.get_mods
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end
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-- Returns errors errors and a list of all enabled mods (inc. game and world mods)
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--
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-- `with_errors` is a table from mod virtual path to `{ type = "error" | "warning" }`.
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-- `enabled_mods_by_name` is a table from mod virtual path to `true`.
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--
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-- @param world_path Path to the world
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-- @param all_mods List of mods, with `enabled` property.
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-- @returns with_errors, enabled_mods_by_name
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local function check_mod_configuration(world_path, all_mods)
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-- Build up lookup tables for enabled mods and all mods by vpath
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local enabled_mod_paths = {}
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local all_mods_by_vpath = {}
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for _, mod in ipairs(all_mods) do
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if mod.type == "mod" then
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all_mods_by_vpath[mod.virtual_path] = mod
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end
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if mod.enabled then
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enabled_mod_paths[mod.virtual_path] = mod.path
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end
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end
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-- Use the engine's mod configuration code to resolve dependencies and return any errors
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local config_status = core.check_mod_configuration(world_path, enabled_mod_paths)
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-- Build the list of enabled mod virtual paths
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local enabled_mods_by_name = {}
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for _, mod in ipairs(config_status.satisfied_mods) do
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assert(mod.virtual_path ~= "")
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enabled_mods_by_name[mod.name] = all_mods_by_vpath[mod.virtual_path] or mod
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end
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for _, mod in ipairs(config_status.unsatisfied_mods) do
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assert(mod.virtual_path ~= "")
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enabled_mods_by_name[mod.name] = all_mods_by_vpath[mod.virtual_path] or mod
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end
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-- Build the table of errors
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local with_error = {}
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for _, mod in ipairs(config_status.unsatisfied_mods) do
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local error = { type = "warning" }
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with_error[mod.virtual_path] = error
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for _, depname in ipairs(mod.unsatisfied_depends) do
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if not enabled_mods_by_name[depname] then
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error.type = "error"
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break
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end
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end
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end
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return with_error, enabled_mods_by_name
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end
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local function get_formspec(data)
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if not data.list then
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init_data(data)
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end
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local all_mods = data.list:get_list()
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local with_error, enabled_mods_by_name = check_mod_configuration(data.worldspec.path, all_mods)
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local mod = all_mods[data.selected_mod] or {name = ""}
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local retval =
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"size[11.5,7.5,true]" ..
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"label[0.5,0;" .. fgettext("World:") .. "]" ..
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"label[1.75,0;" .. data.worldspec.name .. "]"
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if mod.is_modpack or mod.type == "game" then
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local info = core.formspec_escape(
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core.get_content_info(mod.path).description)
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if info == "" then
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if mod.is_modpack then
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info = fgettext("No modpack description provided.")
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else
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info = fgettext("No game description provided.")
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end
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end
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retval = retval ..
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"textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
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else
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local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
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-- Add error messages to dep lists
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if mod.enabled or mod.is_game_content then
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for i, dep_name in ipairs(hard_deps) do
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local dep = enabled_mods_by_name[dep_name]
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if not dep then
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hard_deps[i] = mt_color_red .. dep_name .. " " .. fgettext("(Unsatisfied)")
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elseif with_error[dep.virtual_path] then
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hard_deps[i] = mt_color_orange .. dep_name .. " " .. fgettext("(Enabled, has error)")
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else
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hard_deps[i] = mt_color_green .. dep_name
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end
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end
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for i, dep_name in ipairs(soft_deps) do
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local dep = enabled_mods_by_name[dep_name]
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if dep and with_error[dep.virtual_path] then
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soft_deps[i] = mt_color_orange .. dep_name .. " " .. fgettext("(Enabled, has error)")
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elseif dep then
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soft_deps[i] = mt_color_green .. dep_name
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end
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end
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end
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local hard_deps_str = table.concat(hard_deps, ",")
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local soft_deps_str = table.concat(soft_deps, ",")
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retval = retval ..
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"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
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"label[0.75,0.7;" .. mod.name .. "]"
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if hard_deps_str == "" then
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if soft_deps_str == "" then
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retval = retval ..
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"label[0,1.25;" ..
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fgettext("No (optional) dependencies") .. "]"
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else
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retval = retval ..
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"label[0,1.25;" .. fgettext("No hard dependencies") ..
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"]" ..
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"label[0,1.75;" .. fgettext("Optional dependencies:") ..
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"]" ..
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"textlist[0,2.25;5,4;world_config_optdepends;" ..
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soft_deps_str .. ";0]"
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end
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else
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if soft_deps_str == "" then
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retval = retval ..
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"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
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"textlist[0,1.75;5,4;world_config_depends;" ..
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hard_deps_str .. ";0]" ..
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"label[0,6;" .. fgettext("No optional dependencies") .. "]"
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else
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retval = retval ..
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"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
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"textlist[0,1.75;5,2.125;world_config_depends;" ..
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hard_deps_str .. ";0]" ..
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"label[0,3.9;" .. fgettext("Optional dependencies:") ..
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"]" ..
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"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
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soft_deps_str .. ";0]"
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end
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end
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end
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retval = retval ..
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"button[3.25,7;2.5,0.5;btn_config_world_save;" ..
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fgettext("Save") .. "]" ..
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"button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
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fgettext("Cancel") .. "]" ..
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"button[9,7;2.5,0.5;btn_config_world_cdb;" ..
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fgettext("Find More Mods") .. "]"
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if mod.name ~= "" and not mod.is_game_content then
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if mod.is_modpack then
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if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
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retval = retval ..
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"button[5.5,0.125;3,0.5;btn_mp_disable;" ..
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fgettext("Disable modpack") .. "]"
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else
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retval = retval ..
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"button[5.5,0.125;3,0.5;btn_mp_enable;" ..
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fgettext("Enable modpack") .. "]"
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end
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else
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retval = retval ..
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"checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
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";" .. tostring(mod.enabled) .. "]"
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end
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end
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if enabled_all then
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retval = retval ..
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"button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" ..
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fgettext("Disable all") .. "]"
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else
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retval = retval ..
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"button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
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fgettext("Enable all") .. "]"
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end
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local use_technical_names = core.settings:get_bool("show_technical_names")
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return retval ..
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"tablecolumns[color;tree;image,align=inline,width=1.5,0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") ..
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",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16.png") ..
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",2=" .. core.formspec_escape(defaulttexturedir .. "error_icon_orange.png") ..
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",3=" .. core.formspec_escape(defaulttexturedir .. "error_icon_red.png") .. ";text]" ..
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"table[5.5,0.75;5.75,6;world_config_modlist;" ..
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pkgmgr.render_packagelist(data.list, use_technical_names, with_error) .. ";" .. data.selected_mod .."]"
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end
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local function handle_buttons(this, fields)
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if fields.world_config_modlist then
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local event = core.explode_table_event(fields.world_config_modlist)
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this.data.selected_mod = event.row
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core.settings:set("world_config_selected_mod", event.row)
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if event.type == "DCL" then
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pkgmgr.enable_mod(this)
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end
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return true
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end
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if fields.key_enter then
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pkgmgr.enable_mod(this)
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return true
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end
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if fields.cb_mod_enable ~= nil then
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pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
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return true
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end
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if fields.btn_mp_enable ~= nil or
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fields.btn_mp_disable then
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pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
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return true
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end
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if fields.btn_config_world_save then
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local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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local mods = worldfile:to_table()
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local rawlist = this.data.list:get_raw_list()
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local was_set = {}
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for i = 1, #rawlist do
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local mod = rawlist[i]
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if not mod.is_modpack and
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not mod.is_game_content then
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if modname_valid(mod.name) then
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if mod.enabled then
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worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
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was_set[mod.name] = true
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elseif not was_set[mod.name] then
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worldfile:set("load_mod_" .. mod.name, "false")
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end
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elseif mod.enabled then
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gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
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"d \"$1\" as it contains disallowed characters. " ..
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"Only characters [a-z0-9_] are allowed.",
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mod.name)
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end
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mods["load_mod_" .. mod.name] = nil
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end
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end
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-- Remove mods that are not present anymore
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for key in pairs(mods) do
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if key:sub(1, 9) == "load_mod_" then
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worldfile:remove(key)
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end
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end
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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this:delete()
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return true
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end
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if fields.btn_config_world_cancel then
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this:delete()
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return true
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end
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if fields.btn_config_world_cdb then
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this.data.list = nil
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local dlg = create_store_dlg("mod")
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dlg:set_parent(this)
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this:hide()
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dlg:show()
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return true
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end
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if fields.btn_enable_all_mods then
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local list = this.data.list:get_raw_list()
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-- When multiple copies of a mod are installed, we need to avoid enabling multiple of them
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-- at a time. So lets first collect all the enabled mods, and then use this to exclude
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-- multiple enables.
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local was_enabled = {}
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for i = 1, #list do
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if not list[i].is_game_content
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and not list[i].is_modpack and list[i].enabled then
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was_enabled[list[i].name] = true
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end
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end
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for i = 1, #list do
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if not list[i].is_game_content and not list[i].is_modpack and
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not was_enabled[list[i].name] then
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list[i].enabled = true
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was_enabled[list[i].name] = true
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end
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end
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enabled_all = true
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return true
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end
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if fields.btn_disable_all_mods then
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local list = this.data.list:get_raw_list()
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for i = 1, #list do
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if not list[i].is_game_content
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and not list[i].is_modpack then
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list[i].enabled = false
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end
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end
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enabled_all = false
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return true
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end
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return false
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end
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function create_configure_world_dlg(worldidx)
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local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)
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dlg.data.selected_mod = tonumber(
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core.settings:get("world_config_selected_mod")) or 0
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dlg.data.worldspec = core.get_worlds()[worldidx]
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if not dlg.data.worldspec then
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dlg:delete()
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return
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end
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dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
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if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
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dlg.data.worldconfig.id == "" then
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dlg:delete()
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return
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end
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return dlg
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end
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