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Fixes issue #3576 * Clouds now take camera position as 3D, not 2D * Cloud grid filling extracted to gridFilled method * Clouds detect whether camera is inside cloud * Camera in cloud changes fog by overriding sky colors with cloud color * Sun, moon and stars can be temporarily disabled with setBodiesVisible * Disabling fog also disables all "inside cloud" behaviors |
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.. | ||
clientlauncher.cpp | ||
clientlauncher.h | ||
CMakeLists.txt | ||
inputhandler.cpp | ||
inputhandler.h | ||
joystick_controller.cpp | ||
joystick_controller.h | ||
keys.h | ||
renderingengine.cpp | ||
renderingengine.h | ||
tile.cpp | ||
tile.h |