mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 18:13:46 +01:00
5a34f40d80
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
256 lines
7.1 KiB
C++
256 lines
7.1 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "biome.h"
|
|
#include "nodedef.h"
|
|
#include "map.h" //for ManualMapVoxelManipulator
|
|
#include "log.h"
|
|
#include "util/numeric.h"
|
|
#include "main.h"
|
|
#include "util/mathconstants.h"
|
|
|
|
NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
|
|
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
|
|
|
|
|
|
BiomeDefManager::BiomeDefManager() {
|
|
biome_registration_finished = false;
|
|
np_heat = &nparams_biome_def_heat;
|
|
np_humidity = &nparams_biome_def_humidity;
|
|
|
|
// Create default biome to be used in case none exist
|
|
Biome *b = new Biome;
|
|
|
|
b->id = 0;
|
|
b->name = "Default";
|
|
b->flags = 0;
|
|
|
|
b->depth_top = 0;
|
|
b->depth_filler = 0;
|
|
|
|
b->nname_top = "air";
|
|
b->nname_filler = "air";
|
|
b->nname_water = "mapgen_water_source";
|
|
b->nname_dust = "air";
|
|
b->nname_dust_water = "mapgen_water_source";
|
|
|
|
b->c_top = CONTENT_IGNORE;
|
|
b->c_filler = CONTENT_IGNORE;
|
|
b->c_water = CONTENT_IGNORE;
|
|
b->c_dust = CONTENT_IGNORE;
|
|
b->c_dust_water = CONTENT_IGNORE;
|
|
|
|
b->height_min = -MAP_GENERATION_LIMIT;
|
|
b->height_max = MAP_GENERATION_LIMIT;
|
|
b->heat_point = 0.0;
|
|
b->humidity_point = 0.0;
|
|
|
|
biomes.push_back(b);
|
|
}
|
|
|
|
|
|
BiomeDefManager::~BiomeDefManager() {
|
|
//if (biomecache)
|
|
// delete[] biomecache;
|
|
|
|
for (size_t i = 0; i != biomes.size(); i++)
|
|
delete biomes[i];
|
|
}
|
|
|
|
|
|
Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
|
|
/*switch (btt) {
|
|
case BIOME_TERRAIN_NORMAL:
|
|
return new Biome;
|
|
case BIOME_TERRAIN_LIQUID:
|
|
return new BiomeLiquid;
|
|
case BIOME_TERRAIN_NETHER:
|
|
return new BiomeHell;
|
|
case BIOME_TERRAIN_AETHER:
|
|
return new BiomeSky;
|
|
case BIOME_TERRAIN_FLAT:
|
|
return new BiomeSuperflat;
|
|
}
|
|
return NULL;*/
|
|
return new Biome;
|
|
}
|
|
|
|
|
|
// just a PoC, obviously needs optimization later on (precalculate this)
|
|
void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
|
|
int i = 0;
|
|
for (int y = 0; y != input->mapsize.Y; y++) {
|
|
for (int x = 0; x != input->mapsize.X; x++, i++) {
|
|
float heat = (input->heat_map[i] + 1) * 50;
|
|
float humidity = (input->humidity_map[i] + 1) * 50;
|
|
biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
|
|
Biome *b;
|
|
|
|
biome_registration_finished = true;
|
|
|
|
for (size_t i = 0; i < biomes.size(); i++) {
|
|
b = biomes[i];
|
|
|
|
b->c_top = ndef->getId(b->nname_top);
|
|
if (b->c_top == CONTENT_IGNORE) {
|
|
errorstream << "BiomeDefManager::resolveNodeNames: node '"
|
|
<< b->nname_top << "' not defined" << std::endl;
|
|
b->c_top = CONTENT_AIR;
|
|
b->depth_top = 0;
|
|
}
|
|
|
|
b->c_filler = ndef->getId(b->nname_filler);
|
|
if (b->c_filler == CONTENT_IGNORE) {
|
|
errorstream << "BiomeDefManager::resolveNodeNames: node '"
|
|
<< b->nname_filler << "' not defined" << std::endl;
|
|
b->c_filler = CONTENT_AIR;
|
|
b->depth_filler = 0;
|
|
}
|
|
|
|
b->c_water = ndef->getId(b->nname_water);
|
|
if (b->c_water == CONTENT_IGNORE) {
|
|
errorstream << "BiomeDefManager::resolveNodeNames: node '"
|
|
<< b->nname_water << "' not defined" << std::endl;
|
|
b->c_water = CONTENT_AIR;
|
|
}
|
|
|
|
b->c_dust = ndef->getId(b->nname_dust);
|
|
if (b->c_dust == CONTENT_IGNORE) {
|
|
errorstream << "BiomeDefManager::resolveNodeNames: node '"
|
|
<< b->nname_dust << "' not defined" << std::endl;
|
|
}
|
|
|
|
b->c_dust_water = ndef->getId(b->nname_dust_water);
|
|
if (b->c_dust_water == CONTENT_IGNORE) {
|
|
errorstream << "BiomeDefManager::resolveNodeNames: node '"
|
|
<< b->nname_dust_water << "' not defined" << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void BiomeDefManager::addBiome(Biome *b) {
|
|
if (biome_registration_finished) {
|
|
errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <<std::endl;
|
|
delete b;
|
|
return;
|
|
}
|
|
|
|
size_t nbiomes = biomes.size();
|
|
if (nbiomes >= 0xFF) {
|
|
errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl;
|
|
delete b;
|
|
return;
|
|
}
|
|
|
|
b->id = (u8)nbiomes;
|
|
biomes.push_back(b);
|
|
verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
|
|
}
|
|
|
|
|
|
Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
|
|
Biome *b, *biome_closest = NULL;
|
|
float dist_min = FLT_MAX;
|
|
|
|
for (size_t i = 1; i < biomes.size(); i++) {
|
|
b = biomes[i];
|
|
if (y > b->height_max || y < b->height_min)
|
|
continue;
|
|
|
|
float d_heat = heat - b->heat_point;
|
|
float d_humidity = humidity - b->humidity_point;
|
|
float dist = (d_heat * d_heat) +
|
|
(d_humidity * d_humidity);
|
|
if (dist < dist_min) {
|
|
dist_min = dist;
|
|
biome_closest = b;
|
|
}
|
|
}
|
|
|
|
return biome_closest ? biome_closest : biomes[0];
|
|
}
|
|
|
|
|
|
u8 BiomeDefManager::getBiomeIdByName(const char *name) {
|
|
for (size_t i = 0; i != biomes.size(); i++) {
|
|
if (!strcasecmp(name, biomes[i]->name.c_str()))
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
///////////////////////////// Weather
|
|
|
|
|
|
s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) {
|
|
//variant 1: full random
|
|
//f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed);
|
|
|
|
//variant 2: season change based on default heat map
|
|
const f32 offset = 20; // = np_heat->offset
|
|
const f32 scale = 20; // = np_heat->scale
|
|
const f32 range = 20;
|
|
f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100
|
|
|
|
heat -= np_heat->offset; // -50..0..+50
|
|
|
|
// normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
|
|
if (np_heat->scale)
|
|
heat /= np_heat->scale / scale; // -20..0..+20
|
|
|
|
f32 seasonv = totaltime;
|
|
seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
|
|
seasonv += (f32)p.X / 3000; // you can walk to area with other season
|
|
seasonv = sin(seasonv * M_PI);
|
|
heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
|
|
|
|
heat += offset; // -40..0..50
|
|
heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
|
|
|
|
// daily change, hotter at sun +4, colder at night -4
|
|
heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54
|
|
|
|
return heat;
|
|
}
|
|
|
|
|
|
s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) {
|
|
|
|
f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed);
|
|
|
|
f32 seasonv = totaltime;
|
|
seasonv /= 86400 * 2; // bad weather change speed (2 days)
|
|
seasonv += (f32)p.Z / 300;
|
|
humidity += 30 * sin(seasonv * M_PI);
|
|
|
|
humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5);
|
|
humidity = rangelim(humidity, 0, 100);
|
|
|
|
return humidity;
|
|
}
|