minetest/builtin/game/static_spawn.lua
AFCMS e545e96d2b
Make string to v3f parsing consistent, replace core.setting_get_pos() by core.settings:get_pos() (#15438)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-04 18:19:46 +01:00

22 lines
753 B
Lua

local static_spawnpoint_string = core.settings:get("static_spawnpoint")
if static_spawnpoint_string and
static_spawnpoint_string ~= "" and
not core.settings:get_pos("static_spawnpoint") then
error('The static_spawnpoint setting is invalid: "' ..
static_spawnpoint_string .. '"')
end
local function put_player_in_spawn(player_obj)
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
core.log("action", "Moving " .. player_obj:get_player_name() ..
" to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
player_obj:set_pos(static_spawnpoint)
return true
end
core.register_on_newplayer(put_player_in_spawn)
core.register_on_respawnplayer(put_player_in_spawn)