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e7d4ec6834
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
79 lines
2.5 KiB
Lua
79 lines
2.5 KiB
Lua
-- Entities that test their callbacks
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local message = function(msg)
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minetest.log("action", msg)
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minetest.chat_send_all(msg)
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end
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local get_object_name = function(obj)
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local name = "<nil>"
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if obj then
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if obj:is_player() then
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name = obj:get_player_name()
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else
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name = "<entity>"
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end
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end
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return name
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end
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local spos = function(self)
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return minetest.pos_to_string(vector.round(self.object:get_pos()))
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end
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-- Callback test entity (all callbacks except on_step)
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minetest.register_entity("testentities:callback", {
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initial_properties = {
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visual = "upright_sprite",
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textures = { "testentities_callback.png" },
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},
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on_activate = function(self, staticdata, dtime_s)
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message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s)
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end,
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on_deactivate = function(self, removal)
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message("Callback entity: on_deactivate! pos="..spos(self) .. "; removal=" .. tostring(removal))
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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local name = get_object_name(puncher)
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message(
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"Callback entity: on_punch! "..
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"pos="..spos(self).."; puncher="..name.."; "..
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"time_from_last_punch="..time_from_last_punch.."; "..
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"tool_capabilities="..tostring(dump(tool_capabilities)).."; "..
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"dir="..tostring(dump(dir)).."; damage="..damage)
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end,
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on_rightclick = function(self, clicker)
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local name = get_object_name(clicker)
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message("Callback entity: on_rightclick! pos="..spos(self).."; clicker="..name)
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end,
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on_death = function(self, killer)
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local name = get_object_name(killer)
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message("Callback entity: on_death! pos="..spos(self).."; killer="..name)
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end,
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on_attach_child = function(self, child)
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local name = get_object_name(child)
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message("Callback entity: on_attach_child! pos="..spos(self).."; child="..name)
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end,
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on_detach_child = function(self, child)
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local name = get_object_name(child)
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message("Callback entity: on_detach_child! pos="..spos(self).."; child="..name)
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end,
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on_detach = function(self, parent)
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local name = get_object_name(parent)
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message("Callback entity: on_detach! pos="..spos(self).."; parent="..name)
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end,
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get_staticdata = function(self)
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message("Callback entity: get_staticdata! pos="..spos(self))
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end,
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})
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-- Only test on_step callback
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minetest.register_entity("testentities:callback_step", {
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visual = "upright_sprite",
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textures = { "testentities_callback_step.png" },
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on_step = function(self, dtime)
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message("on_step callback entity: on_step! pos="..spos(self).."; dtime="..dtime)
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end,
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})
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