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https://github.com/minetest/minetest.git
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99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef PARTICLES_HEADER
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#define PARTICLES_HEADER
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#define DIGGING_PARTICLES_AMOUNT 10
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#include <iostream>
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#include "irrlichttypes_extrabloated.h"
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#include "tile.h"
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#include "localplayer.h"
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#include "environment.h"
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class Particle : public scene::ISceneNode
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{
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public:
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Particle(
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IGameDef* gamedef,
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scene::ISceneManager* mgr,
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LocalPlayer *player,
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s32 id,
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v3f pos,
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v3f velocity,
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v3f acceleration,
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float expirationtime,
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float size,
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AtlasPointer texture
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);
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~Particle();
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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{
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return m_box;
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}
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virtual u32 getMaterialCount() const
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{
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return 1;
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}
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virtual video::SMaterial& getMaterial(u32 i)
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{
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return m_material;
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}
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virtual void OnRegisterSceneNode();
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virtual void render();
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void step(float dtime, ClientEnvironment &env);
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bool get_expired ()
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{ return m_expiration < m_time; }
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private:
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float m_time;
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float m_expiration;
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IGameDef *m_gamedef;
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core::aabbox3d<f32> m_box;
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core::aabbox3d<f32> m_collisionbox;
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video::SMaterial m_material;
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v3f m_pos;
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v3f m_velocity;
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v3f m_acceleration;
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float tex_x0;
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float tex_x1;
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float tex_y0;
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float tex_y1;
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LocalPlayer *m_player;
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float m_size;
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AtlasPointer m_ap;
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u8 m_light;
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};
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void allparticles_step (float dtime, ClientEnvironment &env);
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void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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#endif
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