.. |
jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
lua
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
util
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Added ability to fetch media from remote server (using cURL library)
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2012-12-16 15:20:18 +04:00 |
activeobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
ban.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
ban.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
base64.cpp
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Fix signedness warning in base64.cpp
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2012-07-21 22:10:29 +03:00 |
base64.h
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Add #include guards to base64.h
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2012-12-03 19:44:54 +02:00 |
camera.cpp
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Tilt camera on player damage (tweaked by PilzAdam)
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2013-01-03 15:16:46 +01:00 |
camera.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
chat.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
chat.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
client.cpp
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Fix buttons not working for Lua-triggered formspecs
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2013-01-07 19:00:33 +02:00 |
client.h
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Add particles
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2013-01-14 15:27:00 +01:00 |
clientmap.cpp
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Fix automagic render distance tuner
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2012-12-06 15:49:20 +02:00 |
clientmap.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
clientobject.cpp
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Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
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2012-11-25 19:14:23 +02:00 |
clientobject.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
clientserver.cpp
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Move a function from clientserver.h to clientserver.cpp
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2012-11-26 10:31:24 +02:00 |
clientserver.h
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Fix buttons not working for Lua-triggered formspecs
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2013-01-07 19:00:33 +02:00 |
clientsimpleobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
clouds.cpp
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Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
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2012-06-05 18:54:42 +03:00 |
clouds.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
cmake_config.h.in
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Added ability to fetch media from remote server (using cURL library)
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2012-12-16 15:20:18 +04:00 |
CMakeLists.txt
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Add particles
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2013-01-14 15:27:00 +01:00 |
collision.cpp
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
collision.h
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
config.h
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Added ability to fetch media from remote server (using cURL library)
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2012-12-16 15:20:18 +04:00 |
connection.cpp
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Add congestion control settings to minetest.conf
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2012-11-29 22:13:22 +02:00 |
connection.h
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Add congestion control settings to minetest.conf
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2012-11-29 22:13:22 +02:00 |
constants.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
content_abm.cpp
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Fixed content_abm aliases
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2013-01-04 19:05:57 +01:00 |
content_abm.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cao.cpp
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
content_cao.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cso.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_cso.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
content_mapblock.cpp
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
content_mapblock.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_mapnode.cpp
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_nodemeta.cpp
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
content_nodemeta.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_object.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_sao.cpp
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Initialize all member variables of LuaEntitySAO
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2012-12-23 17:16:46 +02:00 |
content_sao.h
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
craftdef.cpp
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Working group-shapeless and multigroup recipes
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2012-07-26 13:49:13 +03:00 |
craftdef.h
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Add minetest.get_craft_recipe()
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2012-07-21 02:33:22 +03:00 |
daynightratio.h
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Smooth day-night transitions
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2012-12-02 18:02:45 +02:00 |
debug.cpp
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
debug.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
defaultsettings.cpp
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Add particles
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2013-01-14 15:27:00 +01:00 |
defaultsettings.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
environment.cpp
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fixes node timer bug (fixes #407).
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2013-01-11 18:59:27 +01:00 |
environment.h
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Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction
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2013-01-02 23:18:14 +02:00 |
event_manager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
event.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
exceptions.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
filecache.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
filecache.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
game.cpp
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Bugfix: else repeat_rightclick_timer = 0;
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2013-01-14 21:38:40 +01:00 |
game.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
gamedef.h
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
genericobject.cpp
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Fix Taoki's messed up generic object command ids
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2012-11-29 22:08:25 +02:00 |
genericobject.h
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Fix Taoki's messed up generic object command ids
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2012-11-29 22:08:25 +02:00 |
gettext.h
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
gettime.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiChatConsole.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiChatConsole.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiConfirmMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiConfirmMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiCreateWorld.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiCreateWorld.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiDeathScreen.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiDeathScreen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiFormSpecMenu.cpp
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"or" should be "||". Don't use "or", "and", etc.. It breaks build.
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2013-01-04 23:39:12 +04:00 |
guiFormSpecMenu.h
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New elements in formspec, item_image and item_image_button.
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2012-12-01 20:39:41 +02:00 |
guiKeyChangeMenu.cpp
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Fixed two typo's in commit 615fd498bc
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2013-01-07 18:57:12 +01:00 |
guiKeyChangeMenu.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
guiMainMenu.cpp
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Add particles
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2013-01-14 15:27:00 +01:00 |
guiMainMenu.h
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Add particles
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2013-01-14 15:27:00 +01:00 |
guiMessageMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiMessageMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPauseMenu.cpp
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Update GUI texts
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2012-12-06 21:02:02 +02:00 |
guiPauseMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiTextInputMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiTextInputMenu.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
hex.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
inventory.cpp
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Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
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2012-09-04 23:02:56 +03:00 |
inventory.h
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
inventorymanager.cpp
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Fix moving stuff into a mismatched stack in a "infinite" inventory
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2012-09-02 23:01:42 +03:00 |
inventorymanager.h
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Make inventory GUI do sane things when server-side inventory acts unusually
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2012-09-02 22:51:38 +03:00 |
irr_aabb3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v2d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_bloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_extrabloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes.h
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Fixed u64 ambiguous symbol error
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2012-12-20 17:53:25 +10:00 |
itemdef.cpp
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
itemdef.h
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
itemgroup.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
keycode.cpp
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Fix keycodes (#325)
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2012-12-23 02:11:32 +04:00 |
keycode.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
light.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
light.h
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Smooth day-night transitions
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2012-12-02 18:02:45 +02:00 |
localplayer.cpp
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Add a setting to enable always flying fast
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2013-01-07 18:26:34 +01:00 |
localplayer.h
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Don't send player position from client to server if the player hasn't moved
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2012-12-02 20:22:02 +02:00 |
log.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
log.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
logoutputbuffer.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
luaentity_common.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
main.cpp
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Add particles
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2013-01-14 15:27:00 +01:00 |
main.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
mainmenumanager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
map.cpp
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fix integer overflow (fixes #414)
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2013-01-12 23:32:09 +04:00 |
map.h
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
mapblock_mesh.cpp
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Try to add a bit of topside brightness when not using shaders
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2012-12-02 23:48:11 +02:00 |
mapblock_mesh.h
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
mapblock.cpp
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
mapblock.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
mapchunk.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
mapgen.cpp
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L-System treegen
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2012-12-30 13:42:19 +04:00 |
mapgen.h
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L-System treegen
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2012-12-30 13:42:19 +04:00 |
mapnode.cpp
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darkrose should work at a nuclear power plant.
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2012-07-24 16:36:50 +03:00 |
mapnode.h
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Smooth day-night transitions
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2012-12-02 18:02:45 +02:00 |
mapsector.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
mapsector.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mesh.cpp
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fix screen flickering black when rendering to texture
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2012-12-06 19:56:49 +02:00 |
mesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modalMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modifiedstate.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
mods.cpp
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Ignore directories beginning with a "." when searching for mods
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2012-11-30 21:41:50 +02:00 |
mods.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
nameidmapping.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nameidmapping.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
nodedef.cpp
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Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
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2012-12-02 02:59:15 +02:00 |
nodedef.h
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Support serialization of protocol 13 ContentFeatures
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2012-11-29 22:08:25 +02:00 |
nodemetadata.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nodemetadata.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
nodetimer.cpp
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
nodetimer.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
noise.cpp
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Replace pow() with multiplikation to improve speed
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2012-11-02 16:24:57 +01:00 |
noise.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
object_properties.cpp
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Modify new ObjectProperties format to such that 0.4.3 will eat it
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2012-11-29 22:08:25 +02:00 |
object_properties.h
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
particles.cpp
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Add particles
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2013-01-14 15:27:00 +01:00 |
particles.h
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Add particles
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2013-01-14 15:27:00 +01:00 |
player.cpp
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
player.h
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Tilt camera on player damage (tweaked by PilzAdam)
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2013-01-03 15:16:46 +01:00 |
porting.cpp
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
porting.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
profiler.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
quicktune_shortcutter.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
quicktune.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
quicktune.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
rollback_interface.cpp
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Make the rollback system VERY FUCKING GOD DAMN POWERFUL
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2012-07-27 13:24:28 +03:00 |
rollback_interface.h
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Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback.cpp
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Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback.h
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Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
script.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
script.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
scriptapi.cpp
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check parameters for minetest.log lua function
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2013-01-26 10:32:08 +00:00 |
scriptapi.h
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Add shutdown hook interface to Lua API
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2012-11-30 19:26:51 +02:00 |
serialization.cpp
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Fix compressZlib()
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2012-07-22 20:29:09 +03:00 |
serialization.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
server.cpp
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Disable all HP handling if enable_damage is false
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2013-01-07 18:39:45 +01:00 |
server.h
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Fix buttons not working for Lua-triggered formspecs
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2013-01-07 19:00:33 +02:00 |
serverobject.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
serverobject.h
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
settings.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
shader.cpp
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
shader.h
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
sky.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
sky.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
socket.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
socket.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
sound_openal.cpp
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Fix issue with openal mac os x compile
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2012-09-01 18:19:59 +03:00 |
sound_openal.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
staticobject.cpp
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
staticobject.h
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
strfnd.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
subgame.cpp
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Initially split utility.h to multiple files in util/
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2012-06-17 01:29:13 +03:00 |
subgame.h
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Enforce stricter world names using a blacklist
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2012-09-05 01:17:28 +03:00 |
test.cpp
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Ranged support of protocol version on server side
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2012-11-29 22:08:25 +02:00 |
test.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
threads.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
tile.cpp
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Add the ability for client to check if image exists
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2012-11-30 22:19:54 +02:00 |
tile.h
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Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
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2012-12-02 02:59:15 +02:00 |
tool.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
tool.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
treegen.cpp
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L-Systems treegen update.
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2013-01-07 18:13:14 +04:00 |
treegen.h
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L-Systems treegen update.
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2013-01-07 18:13:14 +04:00 |
voxel.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
voxel.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
voxelalgorithms.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
voxelalgorithms.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |