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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2016 sfan5 <sfan5@live.de>
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#pragma once
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#include <iostream>
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#include "irrlichttypes_bloated.h"
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enum TileAnimationType : u8
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{
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TAT_NONE = 0,
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TAT_VERTICAL_FRAMES = 1,
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TAT_SHEET_2D = 2,
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};
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struct TileAnimationParams
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{
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enum TileAnimationType type = TileAnimationType::TAT_NONE;
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union
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{
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// struct {
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// } none;
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struct
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{
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int aspect_w; // width for aspect ratio
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int aspect_h; // height for aspect ratio
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float length; // seconds
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} vertical_frames;
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struct
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{
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int frames_w; // number of frames left-to-right
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int frames_h; // number of frames top-to-bottom
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float frame_length; // seconds
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} sheet_2d;
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};
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void serialize(std::ostream &os, u16 protocol_ver) const;
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void deSerialize(std::istream &is, u16 protocol_ver);
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void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms,
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v2u32 *frame_size) const;
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void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
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v2f getTextureCoords(v2u32 texture_size, int frame) const;
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};
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