minetest/src/tileanimation.h

45 lines
1.1 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2016 sfan5 <sfan5@live.de>
#pragma once
#include <iostream>
#include "irrlichttypes_bloated.h"
enum TileAnimationType : u8
{
TAT_NONE = 0,
TAT_VERTICAL_FRAMES = 1,
TAT_SHEET_2D = 2,
};
struct TileAnimationParams
{
enum TileAnimationType type = TileAnimationType::TAT_NONE;
union
{
// struct {
// } none;
struct
{
int aspect_w; // width for aspect ratio
int aspect_h; // height for aspect ratio
float length; // seconds
} vertical_frames;
struct
{
int frames_w; // number of frames left-to-right
int frames_h; // number of frames top-to-bottom
float frame_length; // seconds
} sheet_2d;
};
void serialize(std::ostream &os, u16 protocol_ver) const;
void deSerialize(std::istream &is, u16 protocol_ver);
void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms,
v2u32 *frame_size) const;
void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
v2f getTextureCoords(v2u32 texture_size, int frame) const;
};