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62913b872e
the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
715 lines
18 KiB
C++
715 lines
18 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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OpenAL support based on work by:
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Copyright (C) 2011 Sebastian 'Bahamada' Rühl
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Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
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Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; ifnot, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "sound_openal.h"
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#if defined(_WIN32)
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#include <al.h>
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#include <alc.h>
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//#include <alext.h>
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#elif defined(__APPLE__)
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#define OPENAL_DEPRECATED
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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//#include <OpenAL/alext.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <AL/alext.h>
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#endif
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#include <cmath>
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#include <vorbis/vorbisfile.h>
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#include <cassert>
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#include "log.h"
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#include "util/numeric.h" // myrand()
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#include "porting.h"
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#include <vector>
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#include <fstream>
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#include <unordered_map>
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#include <unordered_set>
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#define BUFFER_SIZE 30000
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std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
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typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
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typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
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static void delete_alcdevice(ALCdevice *p)
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{
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if (p)
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alcCloseDevice(p);
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}
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static void delete_alccontext(ALCcontext *p)
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{
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if (p) {
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(p);
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}
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}
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static const char *alErrorString(ALenum err)
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{
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switch (err) {
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case AL_NO_ERROR:
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return "no error";
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case AL_INVALID_NAME:
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return "invalid name";
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case AL_INVALID_ENUM:
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return "invalid enum";
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case AL_INVALID_VALUE:
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return "invalid value";
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case AL_INVALID_OPERATION:
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return "invalid operation";
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case AL_OUT_OF_MEMORY:
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return "out of memory";
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default:
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return "<unknown OpenAL error>";
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}
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}
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static ALenum warn_if_error(ALenum err, const char *desc)
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{
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if(err == AL_NO_ERROR)
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return err;
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warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
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return err;
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}
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void f3_set(ALfloat *f3, v3f v)
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{
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f3[0] = v.X;
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f3[1] = v.Y;
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f3[2] = v.Z;
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}
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struct SoundBuffer
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{
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ALenum format;
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ALsizei freq;
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ALuint buffer_id;
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std::vector<char> buffer;
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};
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SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
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const std::string &filename_for_logging)
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{
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int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
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int bitStream;
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long bytes;
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char array[BUFFER_SIZE]; // Local fixed size array
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vorbis_info *pInfo;
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SoundBuffer *snd = new SoundBuffer;
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// Get some information about the OGG file
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pInfo = ov_info(oggFile, -1);
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// Check the number of channels... always use 16-bit samples
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if(pInfo->channels == 1)
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snd->format = AL_FORMAT_MONO16;
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else
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snd->format = AL_FORMAT_STEREO16;
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// The frequency of the sampling rate
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snd->freq = pInfo->rate;
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// Keep reading until all is read
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do
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{
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// Read up to a buffer's worth of decoded sound data
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bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
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if(bytes < 0)
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{
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ov_clear(oggFile);
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infostream << "Audio: Error decoding "
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<< filename_for_logging << std::endl;
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delete snd;
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return nullptr;
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}
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// Append to end of buffer
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snd->buffer.insert(snd->buffer.end(), array, array + bytes);
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} while (bytes > 0);
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alGenBuffers(1, &snd->buffer_id);
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alBufferData(snd->buffer_id, snd->format,
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&(snd->buffer[0]), snd->buffer.size(),
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snd->freq);
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ALenum error = alGetError();
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if(error != AL_NO_ERROR){
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infostream << "Audio: OpenAL error: " << alErrorString(error)
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<< "preparing sound buffer" << std::endl;
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}
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//infostream << "Audio file "
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// << filename_for_logging << " loaded" << std::endl;
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// Clean up!
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ov_clear(oggFile);
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return snd;
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}
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SoundBuffer *load_ogg_from_file(const std::string &path)
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{
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OggVorbis_File oggFile;
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// Try opening the given file.
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// This requires libvorbis >= 1.3.2, as
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// previous versions expect a non-const char *
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if (ov_fopen(path.c_str(), &oggFile) != 0) {
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infostream << "Audio: Error opening " << path
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<< " for decoding" << std::endl;
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return nullptr;
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}
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return load_opened_ogg_file(&oggFile, path);
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}
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struct BufferSource {
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const char *buf;
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size_t cur_offset;
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size_t len;
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};
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size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
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{
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BufferSource *s = (BufferSource *)datasource;
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size_t copied_size = MYMIN(s->len - s->cur_offset, size);
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memcpy(ptr, s->buf + s->cur_offset, copied_size);
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s->cur_offset += copied_size;
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return copied_size;
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}
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int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
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{
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BufferSource *s = (BufferSource *)datasource;
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if (whence == SEEK_SET) {
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if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
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// offset out of bounds
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return -1;
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}
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s->cur_offset = offset;
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return 0;
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} else if (whence == SEEK_CUR) {
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if ((size_t)MYMIN(-offset, 0) > s->cur_offset
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|| s->cur_offset + offset > s->len) {
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// offset out of bounds
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return -1;
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}
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s->cur_offset += offset;
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return 0;
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}
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// invalid whence param (SEEK_END doesn't have to be supported)
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return -1;
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}
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long BufferSourceell_func(void *datasource)
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{
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BufferSource *s = (BufferSource *)datasource;
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return s->cur_offset;
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}
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static ov_callbacks g_buffer_ov_callbacks = {
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&buffer_sound_read_func,
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&buffer_sound_seek_func,
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nullptr,
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&BufferSourceell_func
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};
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SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
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{
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OggVorbis_File oggFile;
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BufferSource s;
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s.buf = buf.c_str();
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s.cur_offset = 0;
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s.len = buf.size();
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if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
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infostream << "Audio: Error opening " << id_for_log
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<< " for decoding" << std::endl;
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return nullptr;
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}
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return load_opened_ogg_file(&oggFile, id_for_log);
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}
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struct PlayingSound
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{
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ALuint source_id;
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bool loop;
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};
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class SoundManagerSingleton
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{
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public:
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unique_ptr_alcdevice m_device;
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unique_ptr_alccontext m_context;
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public:
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SoundManagerSingleton() :
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m_device(nullptr, delete_alcdevice),
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m_context(nullptr, delete_alccontext)
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{
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}
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bool init()
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{
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if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice))) {
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errorstream << "Audio: Global Initialization: Failed to open device" << std::endl;
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return false;
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}
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if (!(m_context = unique_ptr_alccontext(
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alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
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errorstream << "Audio: Global Initialization: Failed to create context" << std::endl;
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return false;
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}
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if (!alcMakeContextCurrent(m_context.get())) {
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errorstream << "Audio: Global Initialization: Failed to make current context" << std::endl;
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return false;
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}
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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if (alGetError() != AL_NO_ERROR) {
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errorstream << "Audio: Global Initialization: OpenAL Error " << alGetError() << std::endl;
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return false;
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}
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infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
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<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
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<< std::endl;
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return true;
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}
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~SoundManagerSingleton()
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{
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infostream << "Audio: Global Deinitialized." << std::endl;
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}
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};
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class OpenALSoundManager: public ISoundManager
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{
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private:
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OnDemandSoundFetcher *m_fetcher;
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ALCdevice *m_device;
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ALCcontext *m_context;
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int m_next_id;
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std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
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std::unordered_map<int, PlayingSound*> m_sounds_playing;
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struct FadeState {
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FadeState() = default;
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FadeState(float step, float current_gain, float target_gain):
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step(step),
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current_gain(current_gain),
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target_gain(target_gain) {}
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float step;
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float current_gain;
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float target_gain;
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};
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std::unordered_map<int, FadeState> m_sounds_fading;
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public:
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OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
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m_fetcher(fetcher),
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m_device(smg->m_device.get()),
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m_context(smg->m_context.get()),
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m_next_id(1)
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{
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infostream << "Audio: Initialized: OpenAL " << std::endl;
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}
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~OpenALSoundManager()
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{
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infostream << "Audio: Deinitializing..." << std::endl;
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std::unordered_set<int> source_del_list;
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for (const auto &sp : m_sounds_playing)
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source_del_list.insert(sp.first);
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for (const auto &id : source_del_list)
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deleteSound(id);
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for (auto &buffer : m_buffers) {
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for (SoundBuffer *sb : buffer.second) {
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delete sb;
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}
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buffer.second.clear();
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}
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m_buffers.clear();
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infostream << "Audio: Deinitialized." << std::endl;
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}
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void step(float dtime)
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{
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doFades(dtime);
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}
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void addBuffer(const std::string &name, SoundBuffer *buf)
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{
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std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
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m_buffers.find(name);
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if(i != m_buffers.end()){
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i->second.push_back(buf);
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return;
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}
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std::vector<SoundBuffer*> bufs;
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bufs.push_back(buf);
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m_buffers[name] = bufs;
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}
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SoundBuffer* getBuffer(const std::string &name)
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{
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std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
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m_buffers.find(name);
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if(i == m_buffers.end())
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return nullptr;
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std::vector<SoundBuffer*> &bufs = i->second;
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int j = myrand() % bufs.size();
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return bufs[j];
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}
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PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
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float volume, float pitch)
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{
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infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSound");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
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alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = std::fmax(0.0f, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcef(sound->source_id, AL_PITCH, pitch);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSound");
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return sound;
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}
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PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
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float volume, v3f pos, float pitch)
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{
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infostream << "OpenALSoundManager: Creating positional playing sound"
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<< std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSoundAt");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
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alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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// Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
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// distance to clamp gain at <1 node distance, to avoid excessive
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// volume when closer
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alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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// Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
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// the previous value of 30 to the new value of 10
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volume = std::fmax(0.0f, volume * 3.0f);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcef(sound->source_id, AL_PITCH, pitch);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSoundAt");
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return sound;
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}
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int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
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float pitch)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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void deleteSound(int id)
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{
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std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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if(i == m_sounds_playing.end())
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return;
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PlayingSound *sound = i->second;
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alDeleteSources(1, &sound->source_id);
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delete sound;
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m_sounds_playing.erase(id);
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}
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/* If buffer does not exist, consult the fetcher */
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SoundBuffer* getFetchBuffer(const std::string &name)
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{
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SoundBuffer *buf = getBuffer(name);
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if(buf)
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return buf;
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if(!m_fetcher)
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return nullptr;
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std::set<std::string> paths;
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std::set<std::string> datas;
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m_fetcher->fetchSounds(name, paths, datas);
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for (const std::string &path : paths) {
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loadSoundFile(name, path);
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}
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for (const std::string &data : datas) {
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loadSoundData(name, data);
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}
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return getBuffer(name);
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}
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// Remove stopped sounds
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void maintain()
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{
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if (!m_sounds_playing.empty()) {
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verbosestream << "OpenALSoundManager::maintain(): "
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<< m_sounds_playing.size() <<" playing sounds, "
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<< m_buffers.size() <<" sound names loaded"<<std::endl;
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}
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std::unordered_set<int> del_list;
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for (const auto &sp : m_sounds_playing) {
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int id = sp.first;
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PlayingSound *sound = sp.second;
|
|
// If not playing, remove it
|
|
{
|
|
ALint state;
|
|
alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
|
|
if(state != AL_PLAYING){
|
|
del_list.insert(id);
|
|
}
|
|
}
|
|
}
|
|
if(!del_list.empty())
|
|
verbosestream<<"OpenALSoundManager::maintain(): deleting "
|
|
<<del_list.size()<<" playing sounds"<<std::endl;
|
|
for (int i : del_list) {
|
|
deleteSound(i);
|
|
}
|
|
}
|
|
|
|
/* Interface */
|
|
|
|
bool loadSoundFile(const std::string &name,
|
|
const std::string &filepath)
|
|
{
|
|
SoundBuffer *buf = load_ogg_from_file(filepath);
|
|
if (buf)
|
|
addBuffer(name, buf);
|
|
return !!buf;
|
|
}
|
|
|
|
bool loadSoundData(const std::string &name,
|
|
const std::string &filedata)
|
|
{
|
|
SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
|
|
if (buf)
|
|
addBuffer(name, buf);
|
|
return !!buf;
|
|
}
|
|
|
|
void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
|
|
{
|
|
alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
|
|
alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
|
|
ALfloat f[6];
|
|
f3_set(f, at);
|
|
f3_set(f+3, -up);
|
|
alListenerfv(AL_ORIENTATION, f);
|
|
warn_if_error(alGetError(), "updateListener");
|
|
}
|
|
|
|
void setListenerGain(float gain)
|
|
{
|
|
alListenerf(AL_GAIN, gain);
|
|
}
|
|
|
|
int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
|
|
{
|
|
maintain();
|
|
if (name.empty())
|
|
return 0;
|
|
SoundBuffer *buf = getFetchBuffer(name);
|
|
if(!buf){
|
|
infostream << "OpenALSoundManager: \"" << name << "\" not found."
|
|
<< std::endl;
|
|
return -1;
|
|
}
|
|
int handle = -1;
|
|
if (fade > 0) {
|
|
handle = playSoundRaw(buf, loop, 0.0f, pitch);
|
|
fadeSound(handle, fade, volume);
|
|
} else {
|
|
handle = playSoundRaw(buf, loop, volume, pitch);
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
|
|
{
|
|
maintain();
|
|
if (name.empty())
|
|
return 0;
|
|
SoundBuffer *buf = getFetchBuffer(name);
|
|
if(!buf){
|
|
infostream << "OpenALSoundManager: \"" << name << "\" not found."
|
|
<< std::endl;
|
|
return -1;
|
|
}
|
|
return playSoundRawAt(buf, loop, volume, pos, pitch);
|
|
}
|
|
|
|
void stopSound(int sound)
|
|
{
|
|
maintain();
|
|
deleteSound(sound);
|
|
}
|
|
|
|
void fadeSound(int soundid, float step, float gain)
|
|
{
|
|
// Ignore the command if step isn't valid.
|
|
if (step == 0)
|
|
return;
|
|
float current_gain = getSoundGain(soundid);
|
|
step = gain - current_gain > 0 ? abs(step) : -abs(step);
|
|
if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) {
|
|
auto current_fade = m_sounds_fading[soundid];
|
|
// Do not replace the fade if it's equivalent.
|
|
if (current_fade.target_gain == gain && current_fade.step == step)
|
|
return;
|
|
m_sounds_fading.erase(soundid);
|
|
}
|
|
gain = rangelim(gain, 0, 1);
|
|
m_sounds_fading[soundid] = FadeState(step, current_gain, gain);
|
|
}
|
|
|
|
void doFades(float dtime)
|
|
{
|
|
for (auto i = m_sounds_fading.begin(); i != m_sounds_fading.end();) {
|
|
FadeState& fade = i->second;
|
|
assert(fade.step != 0);
|
|
fade.current_gain += (fade.step * dtime);
|
|
|
|
if (fade.step < 0.f)
|
|
fade.current_gain = std::max(fade.current_gain, fade.target_gain);
|
|
else
|
|
fade.current_gain = std::min(fade.current_gain, fade.target_gain);
|
|
|
|
if (fade.current_gain <= 0.f)
|
|
stopSound(i->first);
|
|
else
|
|
updateSoundGain(i->first, fade.current_gain);
|
|
|
|
// The increment must happen during the erase call, or else it'll segfault.
|
|
if (fade.current_gain == fade.target_gain)
|
|
m_sounds_fading.erase(i++);
|
|
else
|
|
i++;
|
|
}
|
|
}
|
|
|
|
bool soundExists(int sound)
|
|
{
|
|
maintain();
|
|
return (m_sounds_playing.count(sound) != 0);
|
|
}
|
|
|
|
void updateSoundPosition(int id, v3f pos)
|
|
{
|
|
auto i = m_sounds_playing.find(id);
|
|
if (i == m_sounds_playing.end())
|
|
return;
|
|
PlayingSound *sound = i->second;
|
|
|
|
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
|
|
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
|
|
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
|
|
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
|
|
}
|
|
|
|
bool updateSoundGain(int id, float gain)
|
|
{
|
|
auto i = m_sounds_playing.find(id);
|
|
if (i == m_sounds_playing.end())
|
|
return false;
|
|
|
|
PlayingSound *sound = i->second;
|
|
alSourcef(sound->source_id, AL_GAIN, gain);
|
|
return true;
|
|
}
|
|
|
|
float getSoundGain(int id)
|
|
{
|
|
auto i = m_sounds_playing.find(id);
|
|
if (i == m_sounds_playing.end())
|
|
return 0;
|
|
|
|
PlayingSound *sound = i->second;
|
|
ALfloat gain;
|
|
alGetSourcef(sound->source_id, AL_GAIN, &gain);
|
|
return gain;
|
|
}
|
|
};
|
|
|
|
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
|
|
{
|
|
auto smg = std::make_shared<SoundManagerSingleton>();
|
|
if (!smg->init()) {
|
|
smg.reset();
|
|
}
|
|
return smg;
|
|
}
|
|
|
|
ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
|
|
{
|
|
return new OpenALSoundManager(smg, fetcher);
|
|
};
|