.. |
meshgen
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
render
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Add object crosshair, disable entity selectionboxes by default (#9523)
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2020-07-14 19:13:04 +02:00 |
activeobjectmgr.cpp
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ContentCAO: Fix segfault on quit (attached)
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2019-10-09 20:03:31 +02:00 |
activeobjectmgr.h
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Add an activeobject manager to hold active objects (#7939)
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2018-12-13 20:18:54 +01:00 |
camera.cpp
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
camera.h
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set_fov: Add support for time-based transitions (#9705)
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2020-05-02 12:52:11 +02:00 |
client.cpp
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Remove unused functions reported by cppcheck (#10463)
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2020-10-05 09:07:33 +02:00 |
client.h
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Remove unused functions reported by cppcheck (#10463)
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2020-10-05 09:07:33 +02:00 |
clientenvironment.cpp
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Remove unused functions reported by cppcheck (#10463)
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2020-10-05 09:07:33 +02:00 |
clientenvironment.h
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Attachments: Fix attachments to temporary removed objects (#8989)
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2019-10-02 19:11:27 +02:00 |
clientevent.h
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Cleanup of particle & particlespawner structures and code (#9893)
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2020-05-22 13:23:25 +02:00 |
clientlauncher.cpp
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Allow starting local server using --go again (#10229)
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2020-07-29 23:20:01 +02:00 |
clientlauncher.h
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Cleanup ClientLauncher structure (#10160)
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2020-07-14 19:10:37 +02:00 |
clientmap.cpp
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Avoid drawing invisible blocks on the client.
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2020-10-13 09:30:59 -07:00 |
clientmap.h
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Better F6 profiler (#8750)
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2019-08-13 19:56:55 +02:00 |
clientmedia.cpp
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Add PUT and DELETE request + specific method value to HTTP API (#9909)
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2020-07-29 23:16:21 +02:00 |
clientmedia.h
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
clientobject.cpp
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
clientobject.h
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Use multiple light positions for CAO lighting
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2020-06-11 21:13:26 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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Better F6 profiler (#8750)
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2019-08-13 19:56:55 +02:00 |
clouds.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
CMakeLists.txt
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Add an activeobject manager to hold active objects (#7939)
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2018-12-13 20:18:54 +01:00 |
content_cao.cpp
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Add First Person Attachments (#10360)
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2020-10-04 15:10:34 +02:00 |
content_cao.h
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Add First Person Attachments (#10360)
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2020-10-04 15:10:34 +02:00 |
content_cso.cpp
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Merge pull request #8776 from osjc/FixGetNode
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2019-08-10 19:45:44 +02:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
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2020-09-24 00:10:50 +01:00 |
content_mapblock.h
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Improve default inventory+wield images of node drawtypes (#9299)
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2020-07-23 19:54:58 +02:00 |
event_manager.h
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
filecache.cpp
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
filecache.h
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
fontengine.cpp
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Add FormSpec font styling options (#9763)
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2020-07-12 09:48:50 +02:00 |
fontengine.h
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Fix MSVC compiler warnings (#10197)
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2020-08-23 15:41:04 +02:00 |
game.cpp
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
game.h
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Cleanup ClientLauncher structure (#10160)
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2020-07-14 19:10:37 +02:00 |
gameui.cpp
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Fix chat/infotext overlap if many chat lines (#10399)
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2020-09-22 18:38:33 +02:00 |
gameui.h
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Hide chat when console is open (#8656)
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2019-08-07 19:15:33 +02:00 |
guiscalingfilter.cpp
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Make bgcolor tint button background images (#9818)
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2020-08-29 16:41:19 +01:00 |
guiscalingfilter.h
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Make bgcolor tint button background images (#9818)
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2020-08-29 16:41:19 +01:00 |
hud.cpp
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Minimap as HUD element with API control
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2020-10-04 15:24:34 +02:00 |
hud.h
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Minimap as HUD element with API control
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2020-10-04 15:24:34 +02:00 |
imagefilters.cpp
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imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
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2020-06-01 15:22:04 +02:00 |
imagefilters.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
inputhandler.cpp
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Replace MyEventReceiver KeyList with std::unordered_set (#10419)
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2020-09-23 19:12:20 +02:00 |
inputhandler.h
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Replace MyEventReceiver KeyList with std::unordered_set (#10419)
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2020-09-23 19:12:20 +02:00 |
joystick_controller.cpp
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Move files to subdirectories (#6599)
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2017-11-08 23:56:20 +01:00 |
joystick_controller.h
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Fix some gcc 7.3 reported warnings
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2018-03-23 22:12:48 +01:00 |
keycode.cpp
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Add comments for translators (#9510)
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2020-03-20 09:41:07 +01:00 |
keycode.h
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Replace MyEventReceiver KeyList with std::unordered_set (#10419)
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2020-09-23 19:12:20 +02:00 |
keys.h
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Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
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2020-08-15 12:19:20 +03:00 |
localplayer.cpp
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
localplayer.h
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Camera: Fix shooting line offsets (#9681)
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2020-04-16 18:32:07 +02:00 |
mapblock_mesh.cpp
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
mapblock_mesh.h
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
mesh_generator_thread.cpp
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
mesh_generator_thread.h
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
mesh.cpp
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content_cao: Support texture animation for upright_sprite (#10020)
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2020-07-30 17:39:57 +02:00 |
mesh.h
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content_cao: Support texture animation for upright_sprite (#10020)
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2020-07-30 17:39:57 +02:00 |
minimap.cpp
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Minimap as HUD element with API control
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2020-10-04 15:24:34 +02:00 |
minimap.h
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Minimap as HUD element with API control
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2020-10-04 15:24:34 +02:00 |
particles.cpp
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ParticleSpawner: Fix crash when attaching to invisible entity
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2020-06-19 19:29:47 +02:00 |
particles.h
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Implement spawning particles with node texture appearance
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2020-05-23 22:52:21 +02:00 |
renderingengine.cpp
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Android: add OpenGL ES 2 support (#9715)
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2020-04-22 20:03:46 +02:00 |
renderingengine.h
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Provide Xorg/net wm process ID (#7445)
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2018-06-17 10:41:07 +02:00 |
shader.cpp
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
shader.h
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Basic model shading (#9374)
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2020-02-16 20:37:28 +01:00 |
sky.cpp
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Value copy / allocation optimizations mostly in server, SAO and serialize code
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2020-05-27 21:58:40 +02:00 |
sky.h
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Value copy / allocation optimizations mostly in server, SAO and serialize code
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2020-05-27 21:58:40 +02:00 |
sound_openal.cpp
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
sound_openal.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.cpp
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
tile.cpp
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Stop wasting memory on identical textures when texture filtering is disabled
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2020-05-20 22:55:51 +02:00 |
tile.h
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Bump animation frame count from u8 to u16 (#10054)
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2020-07-10 12:12:19 +02:00 |
wieldmesh.cpp
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Remove all bump mapping and parallax occlusion related code.
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2020-10-17 13:09:16 -07:00 |
wieldmesh.h
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Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
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2020-04-19 18:47:13 +02:00 |