mirror of
https://github.com/minetest/minetest.git
synced 2024-11-19 22:23:46 +01:00
262 lines
7.8 KiB
Lua
262 lines
7.8 KiB
Lua
--[[
|
|
Register function to easily register new builtin hud elements
|
|
`def` is a table and contains the following fields:
|
|
elem_def the HUD element definition which can be changed with hud_replace_builtin
|
|
events (optional) additional event names on which the element will be updated
|
|
("hud_changed" will always be used.)
|
|
show_elem(player, flags, id)
|
|
(optional) a function to decide if the element should be shown to a player
|
|
It is called before the element gets updated.
|
|
update_def(player, elem_def)
|
|
(optional) a function to change the elem_def before it will be used.
|
|
(elem_def can be changed, since the table which got set by using
|
|
hud_replace_builtin isn't exposed to the API.)
|
|
update_elem(player, id)
|
|
(optional) a function to change the element after it has been updated
|
|
(Is not called when the element is first set or recreated.)
|
|
]]--
|
|
|
|
local registered_elements = {}
|
|
local update_events = {}
|
|
local function register_builtin_hud_element(name, def)
|
|
registered_elements[name] = def
|
|
for _, event in ipairs(def.events or {}) do
|
|
update_events[event] = update_events[event] or {}
|
|
table.insert(update_events[event], name)
|
|
end
|
|
end
|
|
|
|
-- Stores HUD ids for all players
|
|
local hud_ids = {}
|
|
|
|
-- Updates one element
|
|
-- In case the element is already added, it only calls the update_elem function from
|
|
-- registered_elements. (To recreate the element remove it first.)
|
|
local function update_element(player, player_hud_ids, elem_name, flags)
|
|
local def = registered_elements[elem_name]
|
|
local id = player_hud_ids[elem_name]
|
|
|
|
if def.show_elem and not def.show_elem(player, flags, id) then
|
|
if id then
|
|
player:hud_remove(id)
|
|
player_hud_ids[elem_name] = nil
|
|
end
|
|
return
|
|
end
|
|
|
|
if not id then
|
|
if def.update_def then
|
|
def.update_def(player, def.elem_def)
|
|
end
|
|
|
|
id = player:hud_add(def.elem_def)
|
|
player_hud_ids[elem_name] = id
|
|
return
|
|
end
|
|
|
|
if def.update_elem then
|
|
def.update_elem(player, id)
|
|
end
|
|
end
|
|
|
|
-- Updates all elements
|
|
-- If to_update is specified it will only update those elements.
|
|
local function update_hud(player, to_update)
|
|
local flags = player:hud_get_flags()
|
|
local playername = player:get_player_name()
|
|
hud_ids[playername] = hud_ids[playername] or {}
|
|
local player_hud_ids = hud_ids[playername]
|
|
|
|
if to_update then
|
|
for _, elem_name in ipairs(to_update) do
|
|
update_element(player, player_hud_ids, elem_name, flags)
|
|
end
|
|
else
|
|
for elem_name, _ in pairs(registered_elements) do
|
|
update_element(player, player_hud_ids, elem_name, flags)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function player_event_handler(player, eventname)
|
|
assert(player:is_player())
|
|
|
|
if eventname == "hud_changed" then
|
|
update_hud(player)
|
|
return
|
|
end
|
|
|
|
-- Custom events
|
|
local to_update = update_events[eventname]
|
|
if to_update then
|
|
update_hud(player, to_update)
|
|
end
|
|
end
|
|
|
|
-- Returns true if successful, otherwise false,
|
|
-- but currently the return value is not documented in the Lua API.
|
|
function core.hud_replace_builtin(elem_name, elem_def)
|
|
assert(type(elem_def) == "table")
|
|
|
|
local registered = registered_elements[elem_name]
|
|
if not registered then
|
|
return false
|
|
end
|
|
|
|
registered.elem_def = table.copy(elem_def)
|
|
|
|
for playername, player_hud_ids in pairs(hud_ids) do
|
|
local player = core.get_player_by_name(playername)
|
|
local id = player_hud_ids[elem_name]
|
|
if player and id then
|
|
player:hud_remove(id)
|
|
player_hud_ids[elem_name] = nil
|
|
update_element(player, player_hud_ids, elem_name, player:hud_get_flags())
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function cleanup_builtin_hud(player)
|
|
hud_ids[player:get_player_name()] = nil
|
|
end
|
|
|
|
|
|
-- Append "update_hud" as late as possible
|
|
-- This ensures that the HUD is hidden when the flags are updated in this callback
|
|
core.register_on_mods_loaded(function()
|
|
core.register_on_joinplayer(function(player)
|
|
update_hud(player)
|
|
end)
|
|
end)
|
|
core.register_on_leaveplayer(cleanup_builtin_hud)
|
|
core.register_playerevent(player_event_handler)
|
|
|
|
|
|
---- Builtin HUD Elements
|
|
|
|
--- Healthbar
|
|
|
|
-- Cache setting
|
|
local enable_damage = core.settings:get_bool("enable_damage")
|
|
|
|
local function scale_to_hud_max(player, field)
|
|
-- Scale "hp" or "breath" to the hud maximum dimensions
|
|
local current = player["get_" .. field](player)
|
|
local nominal
|
|
if field == "hp" then -- HUD is called health but field is hp
|
|
nominal = registered_elements.health.elem_def.item
|
|
else
|
|
nominal = registered_elements[field].elem_def.item
|
|
end
|
|
local max_display = math.max(player:get_properties()[field .. "_max"], current)
|
|
return math.ceil(current / max_display * nominal)
|
|
end
|
|
|
|
register_builtin_hud_element("health", {
|
|
elem_def = {
|
|
type = "statbar",
|
|
position = {x = 0.5, y = 1},
|
|
text = "heart.png",
|
|
text2 = "heart_gone.png",
|
|
number = core.PLAYER_MAX_HP_DEFAULT,
|
|
item = core.PLAYER_MAX_HP_DEFAULT,
|
|
direction = 0,
|
|
size = {x = 24, y = 24},
|
|
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
|
|
},
|
|
events = {"properties_changed", "health_changed"},
|
|
show_elem = function(player, flags)
|
|
return flags.healthbar and enable_damage and
|
|
player:get_armor_groups().immortal ~= 1
|
|
end,
|
|
update_def = function(player, elem_def)
|
|
elem_def.item = elem_def.item or elem_def.number or core.PLAYER_MAX_HP_DEFAULT
|
|
elem_def.number = scale_to_hud_max(player, "hp")
|
|
end,
|
|
update_elem = function(player, id)
|
|
player:hud_change(id, "number", scale_to_hud_max(player, "hp"))
|
|
end,
|
|
})
|
|
|
|
--- Breathbar
|
|
|
|
-- Stores core.after calls for every player
|
|
local breathbar_removal_jobs = {}
|
|
|
|
register_builtin_hud_element("breath", {
|
|
elem_def = {
|
|
type = "statbar",
|
|
position = {x = 0.5, y = 1},
|
|
text = "bubble.png",
|
|
text2 = "bubble_gone.png",
|
|
number = core.PLAYER_MAX_BREATH_DEFAULT * 2,
|
|
item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
|
|
direction = 0,
|
|
size = {x = 24, y = 24},
|
|
offset = {x = 25, y= -(48 + 24 + 16)},
|
|
},
|
|
events = {"properties_changed", "breath_changed"},
|
|
show_elem = function(player, flags, id)
|
|
local show_breathbar = flags.breathbar and enable_damage and
|
|
player:get_armor_groups().immortal ~= 1
|
|
if id then
|
|
-- The element will not prematurely be removed by update_element
|
|
-- (but may still be instantly removed if the flag changed)
|
|
return show_breathbar
|
|
end
|
|
-- Don't add the element if the breath is full
|
|
local breath_relevant = player:get_breath() < player:get_properties().breath_max
|
|
return show_breathbar and breath_relevant
|
|
end,
|
|
update_def = function(player, elem_def)
|
|
elem_def.item = elem_def.item or elem_def.number or core.PLAYER_MAX_BREATH_DEFAULT
|
|
elem_def.number = scale_to_hud_max(player, "breath")
|
|
end,
|
|
update_elem = function(player, id)
|
|
player:hud_change(id, "number", scale_to_hud_max(player, "breath"))
|
|
|
|
local player_name = player:get_player_name()
|
|
local breath_relevant = player:get_breath() < player:get_properties().breath_max
|
|
|
|
if not breath_relevant then
|
|
if not breathbar_removal_jobs[player_name] then
|
|
-- The breathbar stays for some time and then gets removed.
|
|
breathbar_removal_jobs[player_name] = core.after(1, function()
|
|
local player = core.get_player_by_name(player_name)
|
|
local player_hud_ids = hud_ids[player_name]
|
|
if player and player_hud_ids and player_hud_ids.breath then
|
|
player:hud_remove(player_hud_ids.breath)
|
|
player_hud_ids.breath = nil
|
|
end
|
|
breathbar_removal_jobs[player_name] = nil
|
|
end)
|
|
end
|
|
else
|
|
-- Cancel removal
|
|
local job = breathbar_removal_jobs[player_name]
|
|
if job then
|
|
job:cancel()
|
|
breathbar_removal_jobs[player_name] = nil
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
--- Minimap
|
|
|
|
register_builtin_hud_element("minimap", {
|
|
elem_def = {
|
|
type = "minimap",
|
|
position = {x = 1, y = 0},
|
|
alignment = {x = -1, y = 1},
|
|
offset = {x = -10, y = 10},
|
|
size = {x = 256, y = 256},
|
|
},
|
|
show_elem = function(player, flags)
|
|
-- Don't add a minimap for clients which already have it hardcoded in C++.
|
|
return flags.minimap and
|
|
core.get_player_information(player:get_player_name()).protocol_version >= 44
|
|
end,
|
|
})
|