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Default/trees: Add checks for air/ignore/needles to pinetree trunk
Speed optimise: Trunk placing, add_pine_needles, add_snow
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@ -74,11 +74,11 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
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local c_apple = minetest.get_content_id("default:apple")
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local c_apple = minetest.get_content_id("default:apple")
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-- Trunk
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-- Trunk
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for y_dist = 0, height - 1 do
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data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling
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local vi = a:index(x, y + y_dist, z)
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for yy = y + 1, y + height - 1 do
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local vi = a:index(x, yy, z)
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local node_id = data[vi]
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local node_id = data[vi]
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if y_dist == 0 or node_id == c_air or node_id == c_ignore
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if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then
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or node_id == leaves_cid then
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data[vi] = tree_cid
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data[vi] = tree_cid
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end
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end
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end
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end
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@ -209,13 +209,15 @@ end
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-- Pinetree from mg mapgen mod, design by sfan5, pointy top added by paramat
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-- Pinetree from mg mapgen mod, design by sfan5, pointy top added by paramat
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local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles)
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local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles)
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if data[vi] == c_air or data[vi] == c_ignore or data[vi] == c_snow then
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore or node_id == c_snow then
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data[vi] = c_pine_needles
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data[vi] = c_pine_needles
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end
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end
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end
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end
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local function add_snow(data, vi, c_air, c_ignore, c_snow)
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local function add_snow(data, vi, c_air, c_ignore, c_snow)
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if data[vi] == c_air or data[vi] == c_ignore then
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore then
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data[vi] = c_snow
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data[vi] = c_snow
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end
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end
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end
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end
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@ -240,16 +242,14 @@ function default.grow_pine_tree(pos)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local data = vm:get_data()
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-- Scan for snow nodes near sapling
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-- Scan for snow nodes near sapling to enable snow on branches
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local snow = false
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local snow = false
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for yy = y - 1, y + 1 do
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for yy = y - 1, y + 1 do
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for zz = z - 1, z + 1 do
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for zz = z - 1, z + 1 do
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local vi = a:index(x - 1, yy, zz)
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local vi = a:index(x - 1, yy, zz)
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for xx = x - 1, x + 1 do
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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local nodid = data[vi]
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if nodid == c_snow
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if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
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or nodid == c_snowblock
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or nodid == c_dirtsnow then
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snow = true
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snow = true
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end
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end
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vi = vi + 1
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vi = vi + 1
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@ -332,10 +332,14 @@ function default.grow_pine_tree(pos)
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end
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end
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-- Trunk
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-- Trunk
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for yy = y, maxy do
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data[a:index(x, y, z)] = c_pinetree -- Force-place lowest trunk node to replace sapling
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for yy = y + 1, maxy do
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local vi = a:index(x, yy, z)
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local vi = a:index(x, yy, z)
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore or node_id == c_pine_needles then
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data[vi] = c_pinetree
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data[vi] = c_pinetree
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end
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end
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end
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vm:set_data(data)
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vm:set_data(data)
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vm:write_to_map()
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vm:write_to_map()
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