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Add different woods to mese posts (#2599)
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@ -300,15 +300,6 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = "default:mese_post_light 3",
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recipe = {
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{"", "default:glass", ""},
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{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
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{"", "group:wood", ""},
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}
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})
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minetest.register_craft({
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output = "default:obsidian",
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recipe = {
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@ -421,6 +421,51 @@ function default.register_fence_rail(name, def)
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minetest.register_node(name, def)
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end
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--
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-- Mese post registration helper
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--
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function default.register_mesepost(name, def)
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minetest.register_craft({
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output = name .. " 4",
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recipe = {
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{'', 'default:glass', ''},
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{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
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{' ', def.material, ''},
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}
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})
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local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
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local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
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-- Allow almost everything to be overridden
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local default_fields = {
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wield_image = post_texture,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
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},
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},
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paramtype = "light",
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tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
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light_source = default.LIGHT_MAX,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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}
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for k, v in pairs(default_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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def.texture = nil
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def.material = nil
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minetest.register_node(name, def)
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end
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--
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-- Leafdecay
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@ -221,6 +221,10 @@ default:brick
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default:meselamp
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default:mese_post_light
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default:mese_post_light_acacia_wood
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default:mese_post_light_junglewood
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default:mese_post_light_pine_wood
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default:mese_post_light_aspen_wood
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Misc
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----
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@ -2836,25 +2840,34 @@ minetest.register_node("default:meselamp", {
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light_source = default.LIGHT_MAX,
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})
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minetest.register_node("default:mese_post_light", {
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description = S("Mese Post Light"),
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tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
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"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
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"default_mese_post_light_side.png", "default_mese_post_light_side.png"},
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wield_image = "default_mese_post_light_side.png",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
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},
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},
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paramtype = "light",
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light_source = default.LIGHT_MAX,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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default.register_mesepost("default:mese_post_light", {
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description = S("Apple Wood Mese Post Light"),
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texture = "default_fence_wood.png",
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material = "default:wood",
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})
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default.register_mesepost("default:mese_post_light_acacia", {
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description = S("Acacia Wood Mese Post Light"),
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texture = "default_fence_acacia_wood.png",
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material = "default:acacia_wood",
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})
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default.register_mesepost("default:mese_post_light_junglewood", {
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description = S("Jungle Wood Mese Post Light"),
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texture = "default_fence_junglewood.png",
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material = "default:junglewood",
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})
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default.register_mesepost("default:mese_post_light_pine_wood", {
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description = S("Pine Wood Mese Post Light"),
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texture = "default_fence_pine_wood.png",
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material = "default:pine_wood",
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})
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default.register_mesepost("default:mese_post_light_aspen_wood", {
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description = S("Aspen Wood Mese Post Light"),
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texture = "default_fence_aspen_wood.png",
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material = "default:aspen_wood",
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})
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--
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