Add different woods to mese posts (#2599)

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An0n3m0us 2020-08-16 12:21:22 +01:00 committed by GitHub
parent 0a96bac46d
commit 686fdb5c06
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 77 additions and 28 deletions

@ -300,15 +300,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "default:mese_post_light 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "group:wood", ""},
}
})
minetest.register_craft({ minetest.register_craft({
output = "default:obsidian", output = "default:obsidian",
recipe = { recipe = {

@ -421,6 +421,51 @@ function default.register_fence_rail(name, def)
minetest.register_node(name, def) minetest.register_node(name, def)
end end
--
-- Mese post registration helper
--
function default.register_mesepost(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{'', 'default:glass', ''},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{' ', def.material, ''},
}
})
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
-- Allow almost everything to be overridden
local default_fields = {
wield_image = post_texture,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
}
for k, v in pairs(default_fields) do
if def[k] == nil then
def[k] = v
end
end
def.texture = nil
def.material = nil
minetest.register_node(name, def)
end
-- --
-- Leafdecay -- Leafdecay

@ -221,6 +221,10 @@ default:brick
default:meselamp default:meselamp
default:mese_post_light default:mese_post_light
default:mese_post_light_acacia_wood
default:mese_post_light_junglewood
default:mese_post_light_pine_wood
default:mese_post_light_aspen_wood
Misc Misc
---- ----
@ -2836,25 +2840,34 @@ minetest.register_node("default:meselamp", {
light_source = default.LIGHT_MAX, light_source = default.LIGHT_MAX,
}) })
minetest.register_node("default:mese_post_light", { default.register_mesepost("default:mese_post_light", {
description = S("Mese Post Light"), description = S("Apple Wood Mese Post Light"),
tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png", texture = "default_fence_wood.png",
"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png", material = "default:wood",
"default_mese_post_light_side.png", "default_mese_post_light_side.png"}, })
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox", default.register_mesepost("default:mese_post_light_acacia", {
node_box = { description = S("Acacia Wood Mese Post Light"),
type = "fixed", texture = "default_fence_acacia_wood.png",
fixed = { material = "default:acacia_wood",
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16}, })
},
}, default.register_mesepost("default:mese_post_light_junglewood", {
paramtype = "light", description = S("Jungle Wood Mese Post Light"),
light_source = default.LIGHT_MAX, texture = "default_fence_junglewood.png",
sunlight_propagates = true, material = "default:junglewood",
is_ground_content = false, })
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(), default.register_mesepost("default:mese_post_light_pine_wood", {
description = S("Pine Wood Mese Post Light"),
texture = "default_fence_pine_wood.png",
material = "default:pine_wood",
})
default.register_mesepost("default:mese_post_light_aspen_wood", {
description = S("Aspen Wood Mese Post Light"),
texture = "default_fence_aspen_wood.png",
material = "default:aspen_wood",
}) })
-- --

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