Boats: Raise collisionbox top surface to fix boat behaviour

Lowering the top surface to be level with the boat top somehow
causes the boat to fall through world if underwater. Revert to
previous position that is needed for correct behaviour
This commit is contained in:
paramat 2016-06-14 21:16:22 +01:00
parent 2199be5108
commit da0fe31443

@ -34,7 +34,9 @@ end
local boat = {
physical = true,
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.15, 0.5},
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boats_boat.obj",
textures = {"default_wood.png"},