mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-05 23:33:51 +01:00
da0fe31443
Lowering the top surface to be level with the boat top somehow causes the boat to fall through world if underwater. Revert to previous position that is needed for correct behaviour
250 lines
5.9 KiB
Lua
250 lines
5.9 KiB
Lua
--
|
|
-- Helper functions
|
|
--
|
|
|
|
local function is_water(pos)
|
|
local nn = minetest.get_node(pos).name
|
|
return minetest.get_item_group(nn, "water") ~= 0
|
|
end
|
|
|
|
|
|
local function get_sign(i)
|
|
if i == 0 then
|
|
return 0
|
|
else
|
|
return i / math.abs(i)
|
|
end
|
|
end
|
|
|
|
|
|
local function get_velocity(v, yaw, y)
|
|
local x = -math.sin(yaw) * v
|
|
local z = math.cos(yaw) * v
|
|
return {x = x, y = y, z = z}
|
|
end
|
|
|
|
|
|
local function get_v(v)
|
|
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
|
end
|
|
|
|
--
|
|
-- Boat entity
|
|
--
|
|
|
|
local boat = {
|
|
physical = true,
|
|
-- Warning: Do not change the position of the collisionbox top surface,
|
|
-- lowering it causes the boat to fall through the world if underwater
|
|
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
|
visual = "mesh",
|
|
mesh = "boats_boat.obj",
|
|
textures = {"default_wood.png"},
|
|
|
|
driver = nil,
|
|
v = 0,
|
|
last_v = 0,
|
|
removed = false
|
|
}
|
|
|
|
|
|
function boat.on_rightclick(self, clicker)
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
local name = clicker:get_player_name()
|
|
if self.driver and clicker == self.driver then
|
|
self.driver = nil
|
|
clicker:set_detach()
|
|
default.player_attached[name] = false
|
|
default.player_set_animation(clicker, "stand" , 30)
|
|
local pos = clicker:getpos()
|
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
|
minetest.after(0.1, function()
|
|
clicker:setpos(pos)
|
|
end)
|
|
elseif not self.driver then
|
|
local attach = clicker:get_attach()
|
|
if attach and attach:get_luaentity() then
|
|
local luaentity = attach:get_luaentity()
|
|
if luaentity.driver then
|
|
luaentity.driver = nil
|
|
end
|
|
clicker:set_detach()
|
|
end
|
|
self.driver = clicker
|
|
clicker:set_attach(self.object, "",
|
|
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
|
default.player_attached[name] = true
|
|
minetest.after(0.2, function()
|
|
default.player_set_animation(clicker, "sit" , 30)
|
|
end)
|
|
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
|
end
|
|
end
|
|
|
|
|
|
function boat.on_activate(self, staticdata, dtime_s)
|
|
self.object:set_armor_groups({immortal = 1})
|
|
if staticdata then
|
|
self.v = tonumber(staticdata)
|
|
end
|
|
self.last_v = self.v
|
|
end
|
|
|
|
|
|
function boat.get_staticdata(self)
|
|
return tostring(self.v)
|
|
end
|
|
|
|
|
|
function boat.on_punch(self, puncher)
|
|
if not puncher or not puncher:is_player() or self.removed then
|
|
return
|
|
end
|
|
if self.driver and puncher == self.driver then
|
|
self.driver = nil
|
|
puncher:set_detach()
|
|
default.player_attached[puncher:get_player_name()] = false
|
|
end
|
|
if not self.driver then
|
|
self.removed = true
|
|
-- delay remove to ensure player is detached
|
|
minetest.after(0.1, function()
|
|
self.object:remove()
|
|
end)
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
local inv = puncher:get_inventory()
|
|
if inv:room_for_item("main", "boats:boat") then
|
|
inv:add_item("main", "boats:boat")
|
|
else
|
|
minetest.add_item(self.object:getpos(), "boats:boat")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function boat.on_step(self, dtime)
|
|
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
|
if self.driver then
|
|
local ctrl = self.driver:get_player_control()
|
|
local yaw = self.object:getyaw()
|
|
if ctrl.up then
|
|
self.v = self.v + 0.1
|
|
elseif ctrl.down then
|
|
self.v = self.v - 0.1
|
|
end
|
|
if ctrl.left then
|
|
if self.v < 0 then
|
|
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
|
else
|
|
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
|
end
|
|
elseif ctrl.right then
|
|
if self.v < 0 then
|
|
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
|
else
|
|
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
|
end
|
|
end
|
|
end
|
|
local velo = self.object:getvelocity()
|
|
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
self.object:setpos(self.object:getpos())
|
|
return
|
|
end
|
|
local s = get_sign(self.v)
|
|
self.v = self.v - 0.02 * s
|
|
if s ~= get_sign(self.v) then
|
|
self.object:setvelocity({x = 0, y = 0, z = 0})
|
|
self.v = 0
|
|
return
|
|
end
|
|
if math.abs(self.v) > 5 then
|
|
self.v = 5 * get_sign(self.v)
|
|
end
|
|
|
|
local p = self.object:getpos()
|
|
p.y = p.y - 0.5
|
|
local new_velo = {x = 0, y = 0, z = 0}
|
|
local new_acce = {x = 0, y = 0, z = 0}
|
|
if not is_water(p) then
|
|
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
|
if (not nodedef) or nodedef.walkable then
|
|
self.v = 0
|
|
new_acce = {x = 0, y = 1, z = 0}
|
|
else
|
|
new_acce = {x = 0, y = -9.8, z = 0}
|
|
end
|
|
new_velo = get_velocity(self.v, self.object:getyaw(),
|
|
self.object:getvelocity().y)
|
|
self.object:setpos(self.object:getpos())
|
|
else
|
|
p.y = p.y + 1
|
|
if is_water(p) then
|
|
local y = self.object:getvelocity().y
|
|
if y >= 5 then
|
|
y = 5
|
|
elseif y < 0 then
|
|
new_acce = {x = 0, y = 20, z = 0}
|
|
else
|
|
new_acce = {x = 0, y = 5, z = 0}
|
|
end
|
|
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
|
self.object:setpos(self.object:getpos())
|
|
else
|
|
new_acce = {x = 0, y = 0, z = 0}
|
|
if math.abs(self.object:getvelocity().y) < 1 then
|
|
local pos = self.object:getpos()
|
|
pos.y = math.floor(pos.y) + 0.5
|
|
self.object:setpos(pos)
|
|
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
|
else
|
|
new_velo = get_velocity(self.v, self.object:getyaw(),
|
|
self.object:getvelocity().y)
|
|
self.object:setpos(self.object:getpos())
|
|
end
|
|
end
|
|
end
|
|
self.object:setvelocity(new_velo)
|
|
self.object:setacceleration(new_acce)
|
|
end
|
|
|
|
|
|
minetest.register_entity("boats:boat", boat)
|
|
|
|
|
|
minetest.register_craftitem("boats:boat", {
|
|
description = "Boat",
|
|
inventory_image = "boats_inventory.png",
|
|
wield_image = "boats_wield.png",
|
|
wield_scale = {x = 2, y = 2, z = 1},
|
|
liquids_pointable = true,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
if not is_water(pointed_thing.under) then
|
|
return
|
|
end
|
|
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
|
minetest.add_entity(pointed_thing.under, "boats:boat")
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
output = "boats:boat",
|
|
recipe = {
|
|
{"", "", "" },
|
|
{"group:wood", "", "group:wood"},
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
},
|
|
})
|