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Boats: Raise collisionbox top surface to fix boat behaviour
Lowering the top surface to be level with the boat top somehow causes the boat to fall through world if underwater. Revert to previous position that is needed for correct behaviour
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@ -34,7 +34,9 @@ end
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local boat = {
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local boat = {
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physical = true,
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physical = true,
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.15, 0.5},
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-- Warning: Do not change the position of the collisionbox top surface,
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-- lowering it causes the boat to fall through the world if underwater
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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visual = "mesh",
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mesh = "boats_boat.obj",
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mesh = "boats_boat.obj",
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textures = {"default_wood.png"},
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textures = {"default_wood.png"},
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