Commit Graph

1126 Commits

Author SHA1 Message Date
PilzAdam
3a617bcb6e Add papyrus and cactus growing 2013-03-19 01:01:22 +01:00
PilzAdam
d5c373e290 Make it possible to override the default.cool_lava_* functions 2013-03-19 00:04:17 +01:00
PilzAdam
4c5cb106c3 Dont allow to place not-fuel items in the fuel field in the furnace and dont allow to place any item in the dst field 2013-03-18 23:47:39 +01:00
PilzAdam
9ff8f8038e Add grass 2013-03-18 22:27:15 +01:00
PilzAdam
a4426e4bd4 Make lava not renewable 2013-03-17 18:52:11 +01:00
jojoa1997
e82c122822 Add obsidian 2013-03-17 17:31:51 +01:00
PilzAdam
e43573b46b Use animation for new_style_water 2013-03-17 16:51:36 +01:00
PilzAdam
2f91ec0f73 Make wooden stairs and slabs flammable 2013-03-17 11:27:54 +01:00
PilzAdam
57980cb49d Add junglewood stairs and slabs 2013-03-17 11:21:06 +01:00
PilzAdam
034010a371 Get 6 slabs out of 3 full nodes 2013-03-17 11:17:30 +01:00
PilzAdam
4b9914fdcb Add jungleleaves, junglewood and junglesapling 2013-03-16 21:55:29 +01:00
PilzAdam
0d924e7e4d Add lavacooling 2013-03-09 21:55:01 +01:00
jojoa1997
90aaa1fb62 Fixe digging times of axes 0.4.5 2013-03-03 11:15:05 +01:00
PilzAdam
6c70e0295a Dont place doors if node under it has on_rightclick 2013-03-01 17:40:26 +01:00
PilzAdam
230747c748 Update README 2013-02-24 19:01:10 +01:00
jojoa1997
86cff038a4 makes wood doors craftable from wood group 2013-02-12 15:46:03 -05:00
darkrose
0823f16acb Merge pull request #119 from HybridDog/patch-1
Update mods/default/init.lua
2013-02-08 06:08:47 -08:00
HybridDog
e1d17b1747 Update mods/default/init.lua
how did this line get there?
2013-02-08 15:03:14 +01:00
Jat
2817db19d4 Fix duplicate in default 2013-02-06 02:43:48 +01:00
Lord89James
716397819d Update mods/doors/init.lua
Fix door's glitch in creative mode
2013-01-26 17:00:15 +01:00
PilzAdam
67fa74ac01 Fix texture glitch when digging junglegrass 2013-01-15 20:30:55 +01:00
PilzAdam
d5cc51a396 Update minetest.show_formspec() 2013-01-07 20:42:31 +01:00
Gloop Master
cd604fa9c8 Better lump & ingot textures 2013-01-06 12:07:19 +04:00
PilzAdam
686c0d087c Open/close doors with rightclick 2013-01-05 17:25:19 +01:00
PilzAdam
c27afe7ee8 Add junglegrass to mapgen 2013-01-05 00:46:46 +01:00
Casimir
9e23e9ecbf Wool group
For better crafting and modding.
2013-01-04 23:47:27 +01:00
PilzAdam
97db50a2fe Expose generate_ore 2013-01-04 21:55:31 +01:00
PilzAdam
a0ba7cf973 Show the contents of the locked chest only to the owner 2013-01-04 21:25:37 +01:00
PilzAdam
c1b1f2aa49 Add a selection box for stairs that fit the nodebox 2013-01-04 19:45:10 +01:00
PilzAdam
0beabfc755 Fix a glitch where the player gets liquids in his inventory when the server lags 2013-01-04 16:47:29 +01:00
Casimir
5fa8852115 Make fire buildable to 2012-12-31 13:24:05 +01:00
PilzAdam
0eb46a01ff Remove old unused texture 2012-12-29 00:29:52 +01:00
Jordan Snelling
de8726a9f7 new mese pick texture 2012-12-28 21:34:10 +00:00
PilzAdam
33ec25caed Convert old mese to the new mese block and generate it deep underground 2012-12-28 20:05:40 +01:00
Splizard
deb39ddcd4 Run nodeupdate() after burning nodes. 2012-12-28 02:30:52 +01:00
Splizard
2d1e7463d3 Run nodeupdate after decay. 2012-12-28 02:30:52 +01:00
Jordan Snelling
7505fbce51 add new texture with shading this time around.
also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile
9232734a48 Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz
1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
PilzAdam
95cbfc50d8 Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs 2012-12-17 21:03:25 +01:00
PilzAdam
61e60724f6 Use infinite stacks in creative mode and make the hand break anything 2012-12-17 20:27:01 +01:00
PilzAdam
8c977451a8 Fix modname prefix in stairs and slab functions 2012-12-16 19:52:13 +01:00
Calinou
73d078fd27 Damage tweaks 2012-12-15 18:05:14 +01:00
PilzAdam
0636d574af Add upside down slabs and stairs 2012-12-15 15:01:49 +01:00
PilzAdam
c4f2bee9a6 Add sounds to stairs and slabs 2012-12-12 20:37:33 +01:00
DannyDark
4763fa635a Fix glass step sound 2012-12-10 18:43:12 +01:00
PilzAdam
3928eccf74 Use the group attached_nodes 0.4.4 2012-12-01 14:39:23 +01:00
PilzAdam
5311c6ec96 Replace the doors mod 2012-11-28 14:43:49 +01:00
Perttu Ahola
91937acf76 Merge Taoki's 3D player improvements 2012-11-27 08:15:38 +02:00
MirceaKitsune
e7b4b2ba57 Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it 2012-11-27 02:50:19 +02:00