Commit Graph

27 Commits

Author SHA1 Message Date
Paramat
e5a7af1c4a
Add wild cotton plant in savanna as a source of cotton seeds (#2617)
Junglegrass is unchanged as a source of cotton seeds for now, but
probably should be removed as a source in future, as players get
used to the new source.
2020-05-14 23:49:17 +01:00
Paul Ouellette
ea4ce80f7c
Make straw stairs usable as fuel (#2627) 2020-04-13 11:34:10 +02:00
An0n3m0us
8d9aa07752
Sort loot registration into respective mods (#2602) 2020-02-23 14:41:13 +01:00
sfan5
b4c7522248
Fix more translation strings (#2487) 2019-09-18 20:38:27 +02:00
Yves Quemener
bb9279ccb8 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
tenplus1
11b3407671 Add food_* groups to default edibles (#2089) 2018-04-04 10:59:15 +02:00
paramat
08727bcd69 Farming: Make cotton look like cotton, add crafted string item
Remove string -> cotton alias.
2017-08-18 18:48:25 +01:00
ezhh
15ba96467d Descriptions: Make capitalization consistent 2017-06-14 20:26:33 +01:00
Auke Kok
ea9c4012d5 Farming: Change wheat into # shaped plant
This changes the farming API such that any nodedef with paramtype2
and place_param2 are passed through to all the plant stages of the
farming plant.

This allows plants to use an alternative mesh for the plantlike
drawtype, and provide a bit of graphical variation in plants.

We enable this for wheat, using place_param2 = 3, which is the '#'
shaped plant mesh. If you would actually be able to give yourself
this plant in creative or through /give, you would also get the
same '#' shape.
2016-12-04 06:34:51 +00:00
cx384
23ba2d3a0c Add and edit fuel registrations
Edited fuels: fences, wooden ladder.
New fuels:
boat, paper, book, dry shrub, stick, vessels shelf, wooden tools,
wooden door, trapdoor, fence gates, farming crops, stairs, slabs, beds.
2016-11-02 13:04:25 +00:00
Fernando Carmona Varo
3c9d71e6f7 Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
Novatux
23a37e5e79 Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP 2015-05-14 17:33:10 +02:00
jeanpatrick.guerrero@gmail.com
5d8b2442ce Add straw 2015-01-17 16:30:31 +01:00
PilzAdam
c654c9fd11 Remove weird constants in default 2015-01-10 15:47:30 +01:00
cupofinsane
5175897cdc Alias string to cotton
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
2014-07-13 20:04:14 +02:00
webdesigner97
60ccb522d4 Make farming more flexible
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
2014-07-05 16:03:24 +02:00
BlockMen
f85e9ba691 Add mese and diamond hoe, new tool textures 2014-07-05 16:02:34 +02:00
BlockMen
07d3981d61 Fix farming (caused by outdated pull) 2014-07-05 15:56:53 +02:00
Vanessa Ezekowitz
b3f4f406c4 Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
RealBadAngel
81e9a7cb36 Add waving property for leaves and plants. 2013-12-03 19:15:19 +01:00
ShadowNinja
7b8ad5786c Add and use the stick group 2013-11-01 11:34:24 -04:00
Novatux
066d23cdfd Change hoe_on_use to farming.hoe_on_use, for use and override by mods. 2013-11-01 16:31:01 +01:00
hdastwb
02bfcae53d Add support for walkable plants 2013-07-11 02:44:37 +02:00
PilzAdam
29f1f01f37 Increase chance for getting seeds 2013-06-03 01:15:40 +02:00
PilzAdam
31a74ede18 Replace minetest.env: with minetest. 2013-05-25 00:40:03 +02:00
Casimir
814959cc28 Fix typo for droping seeds 2013-05-24 15:04:44 +02:00
PilzAdam
5d11a34b04 Add farming mod 2013-05-21 18:53:10 +02:00