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Only a single program was used to safely compress all textures in MTG. * `optipng -o7 -zm1-9 -nc -strip all -clobber %%f` The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode. utils/optimize_textures.sh performs this compression automatically, assuming optipng is installed. |
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.. | ||
locale | ||
textures | ||
api.lua | ||
beds.lua | ||
functions.lua | ||
init.lua | ||
license.txt | ||
mod.conf | ||
README.txt | ||
spawns.lua |
Minetest Game mod: beds ======================= See license.txt for license information. Authors of source code ---------------------- Originally by BlockMen (MIT) Various Minetest developers and contributors (MIT) Authors of media (textures) --------------------------- BlockMen (CC BY-SA 3.0) All textures unless otherwise noted TumeniNodes (CC BY-SA 3.0) beds_bed_under.png This mod adds a bed to Minetest which allows players to skip the night. To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped immediately. If playing multiplayer you get shown how many other players are in bed too, if all players are sleeping the night gets skipped. The night skip can be forced if more than half of the players are lying in bed and use this option. Another feature is a controlled respawning. If you have slept in bed (not just lying in it) your respawn point is set to the beds location and you will respawn there after death. You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf. You can disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using the /set command in-game.