mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-22 22:22:25 +01:00
61 lines
2.0 KiB
Lua
61 lines
2.0 KiB
Lua
-- Loot from the `default` mod is registered here,
|
|
-- with the rest being registered in the respective mods
|
|
|
|
dungeon_loot.registered_loot = {
|
|
-- various items
|
|
{name = "default:stick", chance = 0.6, count = {3, 6}},
|
|
{name = "default:flint", chance = 0.4, count = {1, 3}},
|
|
|
|
-- farming / consumable
|
|
{name = "default:apple", chance = 0.4, count = {1, 4}},
|
|
{name = "default:cactus", chance = 0.4, count = {1, 4},
|
|
types = {"sandstone", "desert"}},
|
|
|
|
-- minerals
|
|
{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
|
|
{name = "default:gold_ingot", chance = 0.5},
|
|
{name = "default:steel_ingot", chance = 0.4, count = {1, 6}},
|
|
{name = "default:mese_crystal", chance = 0.1, count = {2, 3}},
|
|
|
|
-- tools
|
|
{name = "default:sword_wood", chance = 0.6},
|
|
{name = "default:pick_stone", chance = 0.3},
|
|
{name = "default:axe_diamond", chance = 0.05},
|
|
|
|
-- natural materials
|
|
{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
|
|
types = {"normal"}},
|
|
{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
|
|
types = {"sandstone"}},
|
|
{name = "default:desert_cobble", chance = 0.8, count = {4, 32},
|
|
types = {"desert"}},
|
|
{name = "default:snow", chance = 0.8, count = {8, 64}, y = {-64, 32768},
|
|
types = {"ice"}},
|
|
{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
|
|
types = {"normal", "sandstone", "desert"}},
|
|
{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
|
|
{name = "default:mese", chance = 0.15, y = {-32768, -512}},
|
|
}
|
|
|
|
function dungeon_loot.register(t)
|
|
if t.name ~= nil then
|
|
t = {t} -- single entry
|
|
end
|
|
for _, loot in ipairs(t) do
|
|
table.insert(dungeon_loot.registered_loot, loot)
|
|
end
|
|
end
|
|
|
|
function dungeon_loot._internal_get_loot(pos_y, dungeontype)
|
|
-- filter by y pos and type
|
|
local ret = {}
|
|
for _, l in ipairs(dungeon_loot.registered_loot) do
|
|
if l.y == nil or (pos_y >= l.y[1] and pos_y <= l.y[2]) then
|
|
if l.types == nil or table.indexof(l.types, dungeontype) ~= -1 then
|
|
table.insert(ret, l)
|
|
end
|
|
end
|
|
end
|
|
return ret
|
|
end
|