Update colors.txt and instructions for auto-generating it

This commit is contained in:
sfan5 2016-01-14 21:52:15 +01:00
parent ce759d7724
commit 0eb653d72b
2 changed files with 327 additions and 3585 deletions

@ -8,16 +8,26 @@ local function nd_get_tiles(nd)
return nil
end
local function pairs_s(dict)
local keys = {}
for k in pairs(dict) do
table.insert(keys, k)
end
table.sort(keys)
return ipairs(keys)
end
minetest.register_chatcommand("dumpnodes", {
params = "",
description = "",
func = function(plname, param)
local n = 0
local ntbl = {}
for nn, nd in pairs(minetest.registered_nodes) do
for _, nn in pairs_s(minetest.registered_nodes) do
local nd = minetest.registered_nodes[nn]
local prefix, name = nn:match('(.*):(.*)')
if prefix == nil or name == nil or prefix == '' or name == '' then
-- nothing
print("ignored(1): " .. nn)
else
if ntbl[prefix] == nil then
ntbl[prefix] = {}
@ -27,11 +37,13 @@ minetest.register_chatcommand("dumpnodes", {
end
local out, err = io.open('nodes.txt', 'wb')
if not out then
return minetest.chat_send_player(plname, 'io.open: ' .. err)
return true, "io.open(): " .. err
end
for prefix, i in pairs(ntbl) do
for _, prefix in pairs_s(ntbl) do
local nodes = ntbl[prefix]
out:write('# ' .. prefix .. '\n')
for name, nd in pairs(i) do
for _, name in pairs_s(nodes) do
local nd = nodes[name]
if nd.drawtype ~= 'airlike' and nd_get_tiles(nd) ~= nil then
local tl = nd_get_tiles(nd)[1]
if type(tl) == 'table' then
@ -40,12 +52,14 @@ minetest.register_chatcommand("dumpnodes", {
tl = (tl .. '^'):match('(.-)^')
out:write(prefix .. ':' .. name .. ' ' .. tl .. '\n')
n = n + 1
else
print("ignored(2): " .. prefix .. ':' .. name)
end
end
out:write('\n')
end
out:close()
minetest.chat_send_player(plname, n .. " nodes dumped.")
return true, n .. " nodes dumped."
end,
})
==FILE== avgcolor.py
@ -53,51 +67,63 @@ minetest.register_chatcommand("dumpnodes", {
import sys
from PIL import Image
def avg2(a, b):
return int((a + b) / 2.0)
def tsum(a, b):
return tuple(sum(e) for e in zip(a, b))
def avg2t3i0(a, b):
return tuple(avg2(t[0], t[1]) for t in zip(a[:3], b[:3]))
if len(sys.argv) <= 1:
if len(sys.argv) < 2:
print("Prints average color (RGB) of input image")
print("Usage: %s <input>" % sys.argv[0])
else:
inp = Image.open(sys.argv[1])
inp = inp.convert('RGBA')
ind = inp.load()
avgc = -1
for x in range(inp.size[0]):
for y in range(inp.size[1]):
pxl = ind[x, y]
if pxl[3] < 128:
continue
if avgc == -1:
avgc = pxl[:3]
else:
avgc = avg2t3i0(avgc, pxl)
if avgc == -1:
sys.stderr.write('Warning: did not find average color\n')
print('0 0 0')
else:
print("%d %d %d" % avgc)
exit(1)
inp = Image.open(sys.argv[1])
inp = inp.convert('RGBA')
ind = inp.load()
cl = (0, 0, 0)
counted = 0
for x in range(inp.size[0]):
for y in range(inp.size[1]):
px = ind[x, y]
if px[3] < 128:
continue
cl = tsum(cl, px[:3])
counted = counted + 1
if counted == 0:
sys.stderr.write("didn't find avg. color for %s\n" % sys.argv[1])
print("0 0 0")
exit(0)
cl = tuple(int(n / counted) for n in cl)
print("%d %d %d" % cl)
==SCRIPT==
#!/bin/bash -e
AVGCOLOR_PATH=/path/to/avgcolor.py
MTGAME_PATH=/path/to/minetest_game
NODESTXT_PATH=./nodes.txt
COLORSTXT_PATH=./colors.txt
==COMMAND==
while read -r p; do
set -- junk $p
shift
if [[ ! $1 == "#" && ! $1 == "" ]]; then
echo $1 `python /path/to/avgcolor.py $(find /path/to/minetest/directory/ -type f -name $2)`
echo $1 `python $AVGCOLOR_PATH $(find $MTGAME_PATH -type f -name $2)`
echo $1 1>&2
else
echo "$p"
fi
done < nodes.txt > colors.txt
# Use nicer colors for water and lava
sed -re 's/^default:water_([a-z]+) [0-9 ]+$/default:water_\1 39 66 106 128 224/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
sed -re 's/^default:river_water_([a-z]+) [0-9 ]+$/default:water_\1 39 66 106 128 224/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
sed -re 's/^default:lava_([a-z]+) [0-9 ]+$/default:lava_\1 255 100 0/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
sed -re 's/^default:([a-z_]*)glass ([0-9 ]+)$/default:\1glass \2 64 16/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
done < $NODESTXT_PATH > $COLORSTXT_PATH
# Use nicer colors for water and lava:
sed -re 's/^default:(river_)?water_([a-z]+) [0-9 ]+$/default:\1water_\2 39 66 106 128 224/g' $COLORSTXT_PATH -i
sed -re 's/^default:lava_([a-z]+) [0-9 ]+$/default:lava_\1 255 100 0/g' $COLORSTXT_PATH -i
# Add transparency to glass nodes:
sed -re 's/^default:([a-z_]*glass) ([0-9 ]+)$/default:\1 \2 64 16/g' $COLORSTXT_PATH -i
sed -re 's/^doors:([a-z_]*glass[a-z_]*) ([0-9 ]+)$/doors:\1 \2 64 16/g' $COLORSTXT_PATH -i
sed -re 's/^xpanes:(pane_[0-9]+|bar_[0-9]+) ([0-9 ]+)$/xpanes:\1 \2 64 16/g' $COLORSTXT_PATH -i
==INSTRUCTIONS==
1) Make sure avgcolors.py outputs the usage instructions
2) Add the dumpnodes mod to Minetest
3) Create a world and load dumpnodes & all mods you want to have a color entry for
4) Execute /dumpnodes ingame
5) Use the command to generate colors.txt (obviously don't forget to replace /path/to/... with the actual path)
5) Run the script to generate colors.txt (make sure to replace /path/to/... with the actual path)

3806
colors.txt

File diff suppressed because it is too large Load Diff