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https://github.com/minetest/minetestmapper.git
synced 2024-11-21 23:13:53 +01:00
Added class TileGenerator.
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parent
6a4083d28c
commit
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@ -28,10 +28,12 @@ include_directories(
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)
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set(mapper_HDRS
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TileGenerator.h
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)
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set(mapper_SRCS
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mapper.cpp
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TileGenerator.cpp
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)
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add_executable(minetest_mapper
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72
TileGenerator.cpp
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72
TileGenerator.cpp
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@ -0,0 +1,72 @@
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/*
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* =====================================================================
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* Version: 1.0
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* Created: 23.08.2012 12:35:53
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#include "TileGenerator.h"
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TileGenerator::TileGenerator():
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m_bgColor("#ffffff"),
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m_scaleColor("#000000"),
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m_originColor("#ff0000"),
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m_playerColor("#ff0000"),
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m_drawOrigin(false),
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m_drawPlayers(false),
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m_drawScale(false),
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m_drawUnderground(false)
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{
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}
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TileGenerator::~TileGenerator()
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{
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}
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void TileGenerator::setBgColor(const std::string &bgColor)
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{
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m_bgColor = bgColor;
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}
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void TileGenerator::setScaleColor(const std::string &scaleColor)
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{
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m_scaleColor = scaleColor;
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}
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void TileGenerator::setOriginColor(const std::string &originColor)
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{
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m_originColor = originColor;
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}
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void TileGenerator::setPlayerColor(const std::string &playerColor)
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{
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m_playerColor = playerColor;
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}
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void TileGenerator::setDrawOrigin(bool drawOrigin)
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{
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m_drawOrigin = drawOrigin;
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}
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void TileGenerator::setDrawPlayers(bool drawPlayers)
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{
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m_drawPlayers = drawPlayers;
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}
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void TileGenerator::setDrawScale(bool drawScale)
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{
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m_drawScale = drawScale;
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}
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void TileGenerator::setDrawUnderground(bool drawUnderground)
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{
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m_drawUnderground = drawUnderground;
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}
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void TileGenerator::generate(const std::string &/*input*/, const std::string &/*output*/)
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{
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}
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42
TileGenerator.h
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42
TileGenerator.h
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@ -0,0 +1,42 @@
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/*
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* =====================================================================
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* Version: 1.0
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* Created: 23.08.2012 12:35:59
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#ifndef TILEGENERATOR_H_JJNUCARH
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#define TILEGENERATOR_H_JJNUCARH
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#include <string>
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class TileGenerator
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{
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public:
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TileGenerator();
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~TileGenerator();
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void setBgColor(const std::string &bgColor);
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void setScaleColor(const std::string &scaleColor);
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void setOriginColor(const std::string &originColor);
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void setPlayerColor(const std::string &playerColor);
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void setDrawOrigin(bool drawOrigin);
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void setDrawPlayers(bool drawPlayers);
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void setDrawScale(bool drawScale);
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void setDrawUnderground(bool drawUnderground);
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void generate(const std::string &input, const std::string &output);
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private:
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std::string m_bgColor;
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std::string m_scaleColor;
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std::string m_originColor;
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std::string m_playerColor;
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bool m_drawOrigin;
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bool m_drawPlayers;
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bool m_drawScale;
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bool m_drawUnderground;
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}; /* ----- end of class TileGenerator ----- */
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#endif /* end of include guard: TILEGENERATOR_H_JJNUCARH */
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27
mapper.cpp
27
mapper.cpp
@ -14,6 +14,7 @@
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#include <map>
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#include <stdint.h>
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#include <string>
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#include "TileGenerator.h"
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using namespace std;
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@ -95,17 +96,11 @@ int main(int argc, char *argv[])
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{"drawscale", no_argument, 0, 'S'},
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{"drawunderground", no_argument, 0, 'U'}
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};
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string input;
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string output;
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string bgcolor = "#ffffff";
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string scalecolor = "#000000";
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string origincolor = "#ff0000";
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string playercolor = "#ff0000";
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bool draworigin = false;
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bool drawplayers = false;
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bool drawscale = false;
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bool drawunderground = false;
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TileGenerator generator;
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int option_index = 0;
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int c = 0;
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while (1) {
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@ -129,28 +124,28 @@ int main(int argc, char *argv[])
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output = optarg;
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break;
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case 'b':
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bgcolor = optarg;
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generator.setBgColor(optarg);
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break;
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case 's':
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scalecolor = optarg;
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generator.setScaleColor(optarg);
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break;
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case 'r':
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origincolor = optarg;
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generator.setOriginColor(optarg);
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break;
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case 'p':
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playercolor = optarg;
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generator.setPlayerColor(optarg);
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break;
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case 'R':
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draworigin = true;
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generator.setDrawOrigin(true);
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break;
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case 'P':
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drawplayers = true;
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generator.setDrawPlayers(true);
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break;
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case 'S':
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drawscale = true;
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generator.setDrawScale(true);
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break;
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case 'U':
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drawunderground = true;
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generator.setDrawScale(true);
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break;
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default:
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abort();
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