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73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
/*
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* =====================================================================
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* Version: 1.0
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* Created: 23.08.2012 12:35:53
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#include "TileGenerator.h"
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TileGenerator::TileGenerator():
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m_bgColor("#ffffff"),
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m_scaleColor("#000000"),
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m_originColor("#ff0000"),
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m_playerColor("#ff0000"),
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m_drawOrigin(false),
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m_drawPlayers(false),
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m_drawScale(false),
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m_drawUnderground(false)
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{
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}
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TileGenerator::~TileGenerator()
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{
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}
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void TileGenerator::setBgColor(const std::string &bgColor)
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{
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m_bgColor = bgColor;
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}
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void TileGenerator::setScaleColor(const std::string &scaleColor)
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{
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m_scaleColor = scaleColor;
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}
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void TileGenerator::setOriginColor(const std::string &originColor)
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{
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m_originColor = originColor;
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}
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void TileGenerator::setPlayerColor(const std::string &playerColor)
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{
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m_playerColor = playerColor;
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}
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void TileGenerator::setDrawOrigin(bool drawOrigin)
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{
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m_drawOrigin = drawOrigin;
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}
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void TileGenerator::setDrawPlayers(bool drawPlayers)
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{
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m_drawPlayers = drawPlayers;
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}
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void TileGenerator::setDrawScale(bool drawScale)
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{
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m_drawScale = drawScale;
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}
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void TileGenerator::setDrawUnderground(bool drawUnderground)
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{
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m_drawUnderground = drawUnderground;
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}
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void TileGenerator::generate(const std::string &/*input*/, const std::string &/*output*/)
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{
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}
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